From b1c1566a216a57ca1eb5d16e0b9bacecb5b26ce2 Mon Sep 17 00:00:00 2001 From: Derek Hensley Date: Sat, 15 Aug 2026 16:33:02 -0700 Subject: [PATCH] Scene_CommandCollisionHeader --- src/code/z_scene.c | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/src/code/z_scene.c b/src/code/z_scene.c index a64c43d64e..e214d105cf 100644 --- a/src/code/z_scene.c +++ b/src/code/z_scene.c @@ -195,12 +195,9 @@ void Scene_CommandActorCutsceneCamList(PlayState* play, SceneCmd* cmd) { // SceneTableEntry Header Command 0x03: Collision Header void Scene_CommandCollisionHeader(PlayState* play, SceneCmd* cmd) { - CollisionHeader* colHeaderTemp; - CollisionHeader* colHeader; + CollisionHeader* colHeader = Lib_SegmentedToVirtual(cmd->colHeader.segment); - colHeaderTemp = Lib_SegmentedToVirtual(cmd->colHeader.segment); - colHeader = colHeaderTemp; - colHeader->vtxList = Lib_SegmentedToVirtual(colHeaderTemp->vtxList); + colHeader->vtxList = Lib_SegmentedToVirtual(colHeader->vtxList); colHeader->polyList = Lib_SegmentedToVirtual(colHeader->polyList); if (colHeader->surfaceTypeList != NULL) {