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z_en_test4.c Documented (#1498)
* begin docs * more docs * skybox * more cleanup * more cleanup * more cleanup * Improve comment * in-function static
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@@ -4405,7 +4405,8 @@ void Interface_DrawClock(PlayState* play) {
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OPEN_DISPS(play->state.gfxCtx);
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if ((R_TIME_SPEED != 0) &&
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((msgCtx->msgMode == MSGMODE_NONE) || ((play->actorCtx.flags & ACTORCTX_FLAG_1) && !Play_InCsMode(play)) ||
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((msgCtx->msgMode == MSGMODE_NONE) ||
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((play->actorCtx.flags & ACTORCTX_FLAG_TELESCOPE_ON) && !Play_InCsMode(play)) ||
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(msgCtx->msgMode == MSGMODE_NONE) || ((msgCtx->currentTextId >= 0x100) && (msgCtx->currentTextId <= 0x200)) ||
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(gSaveContext.gameMode == GAMEMODE_END_CREDITS)) &&
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!FrameAdvance_IsEnabled(&play->state) && !Environment_IsTimeStopped() && (gSaveContext.save.day <= 3)) {
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@@ -4428,7 +4429,7 @@ void Interface_DrawClock(PlayState* play) {
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sClockAlphaTimer1 = 0;
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}
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} else {
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if (play->actorCtx.flags & ACTORCTX_FLAG_1) {
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if (play->actorCtx.flags & ACTORCTX_FLAG_TELESCOPE_ON) {
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sThreeDayClockAlpha = 255;
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} else {
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sThreeDayClockAlpha = interfaceCtx->bAlpha;
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@@ -4437,7 +4438,7 @@ void Interface_DrawClock(PlayState* play) {
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sClockAlphaTimer1 = 0;
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}
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} else {
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if (play->actorCtx.flags & ACTORCTX_FLAG_1) {
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if (play->actorCtx.flags & ACTORCTX_FLAG_TELESCOPE_ON) {
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sThreeDayClockAlpha = 255;
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} else {
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sThreeDayClockAlpha = interfaceCtx->bAlpha;
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@@ -5432,7 +5433,7 @@ void Interface_DrawPerfectLetters(PlayState* play) {
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}
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void Interface_StartMoonCrash(PlayState* play) {
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if (play->actorCtx.flags & ACTORCTX_FLAG_1) {
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if (play->actorCtx.flags & ACTORCTX_FLAG_TELESCOPE_ON) {
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SEQCMD_DISABLE_PLAY_SEQUENCES(false);
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}
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