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Port OoT's docs for fault.c and fault_drawer.c (#1199)
* fault.h * some docs stealing * fix building * fault_internal.h * pass * finish stealing docs * finish cleanup * format * warning * Update src/boot_O2_g3/fault.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/boot_O2_g3/fault.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/boot_O2_g3/fault.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * review Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * arggggg * arggggg part 2 * STACK * PHYS_TO_K0(0x400000) * format * fix * Instance * format * Neutral reset * variables.h cleanup * bss * frameBuffer * format * Update src/boot_O2_g3/fault.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * review Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/boot_O2_g3/fault.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * bss * bss * bss * callback cleanup * fix function declarations * fix again * bss * bss * Update src/overlays/actors/ovl_En_Fishing/z_en_fishing.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/boot_O2_g3/fault.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * bss * bss * Update src/boot_O2_g3/fault.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * review * import bss * format * minor cleanup * bss * review * fix * bss * bss * bss * bss * bss * format * a * Z_PRIORITY_FAULT * bss * fix * idle.c bss doesn't want to get fixed :c * review * bss --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
This commit is contained in:
+18
-12
@@ -1,5 +1,17 @@
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#include "prevent_bss_reordering.h"
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#include "global.h"
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#include "z64.h"
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#include "regs.h"
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#include "functions.h"
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#include "fault.h"
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// Variables are put before most headers as a hacky way to bypass bss reordering
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FaultAddrConvClient sGraphFaultAddrConvClient;
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FaultClient sGraphFaultClient;
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GfxMasterList* gGfxMasterDL;
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CfbInfo sGraphCfbInfos[3];
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OSTime sGraphTaskStartTime;
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#include "variables.h"
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#include "macros.h"
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#include "buffers.h"
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#include "idle.h"
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#include "system_malloc.h"
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@@ -10,12 +22,6 @@
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#include "overlays/gamestates/ovl_title/z_title.h"
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#include "z_title_setup.h"
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FaultAddrConvClient sGraphFaultAddrConvClient;
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FaultClient sGraphFaultClient;
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GfxMasterList* gGfxMasterDL;
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CfbInfo sGraphCfbInfos[3];
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OSTime sGraphTaskStartTime;
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void Graph_FaultClient(void) {
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FaultDrawer_DrawText(30, 100, "ShowFrameBuffer PAGE 0/1");
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osViSwapBuffer(SysCfb_GetFramebuffer(0));
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@@ -93,7 +99,7 @@ GameStateOverlay* Graph_GetNextGameState(GameState* gameState) {
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return NULL;
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}
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void* Graph_FaultAddrConv(void* address, void* param) {
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uintptr_t Graph_FaultAddrConv(uintptr_t address, void* param) {
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uintptr_t addr = address;
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GameStateOverlay* gameStateOvl = &gGameStateOverlayTable[0];
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size_t ramConv;
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@@ -112,7 +118,7 @@ void* Graph_FaultAddrConv(void* address, void* param) {
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}
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}
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}
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return NULL;
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return 0;
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}
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void Graph_Init(GraphicsContext* gfxCtx) {
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@@ -124,7 +130,7 @@ void Graph_Init(GraphicsContext* gfxCtx) {
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gfxCtx->xScale = gViConfigXScale;
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gfxCtx->yScale = gViConfigYScale;
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osCreateMesgQueue(&gfxCtx->queue, gfxCtx->msgBuff, ARRAY_COUNT(gfxCtx->msgBuff));
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Fault_AddClient(&sGraphFaultClient, Graph_FaultClient, NULL, NULL);
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Fault_AddClient(&sGraphFaultClient, (void*)Graph_FaultClient, NULL, NULL);
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Fault_AddAddrConvClient(&sGraphFaultAddrConvClient, Graph_FaultAddrConv, NULL);
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}
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@@ -354,7 +360,7 @@ void Graph_ThreadEntry(void* arg) {
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gGfxSPTaskOutputBufferEndHiRes = (u8*)gGfxSPTaskOutputBufferHiRes + sizeof(*gGfxSPTaskOutputBufferHiRes);
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SysCfb_Init();
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Fault_SetFB(gWorkBuffer, SCREEN_WIDTH, SCREEN_HEIGHT);
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Fault_SetFrameBuffer(gWorkBuffer, SCREEN_WIDTH, SCREEN_HEIGHT);
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Graph_Init(&gfxCtx);
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while (nextOvl) {
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+4
-3
@@ -1,12 +1,11 @@
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#include "audiomgr.h"
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#include "fault.h"
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#include "idle.h"
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#include "irqmgr.h"
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#include "padmgr.h"
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#include "scheduler.h"
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#include "stack.h"
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#include "stackcheck.h"
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#include "system_heap.h"
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#include "z64thread.h"
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// Variables are put before most headers as a hacky way to bypass bss reordering
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OSMesgQueue sSerialEventQueue;
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@@ -32,6 +31,8 @@ PadMgr gPadMgr;
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#include "main.h"
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#include "buffers.h"
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#include "global.h"
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#include "system_heap.h"
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#include "z64thread.h"
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s32 gScreenWidth = SCREEN_WIDTH;
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s32 gScreenHeight = SCREEN_HEIGHT;
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@@ -47,7 +48,7 @@ void Main(void* arg) {
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gScreenHeight = SCREEN_HEIGHT;
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Nmi_Init();
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Fault_Start();
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Fault_Init();
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Check_RegionIsSupported();
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Check_ExpansionPak();
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+3
-1
@@ -30,9 +30,11 @@
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* `osContStartReadData` to receiving the data. By running this on a separate thread to the game state, work can be
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* done while waiting for this operation to complete.
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*/
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#include "global.h"
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#include "io/controller.h"
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#include "ultra64/motor.h"
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#include "fault.h"
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#define PADMGR_RETRACE_MSG (1 << 0)
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#define PADMGR_PRE_NMI_MSG (1 << 1)
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@@ -641,7 +643,7 @@ void PadMgr_HandleRetrace(void) {
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}
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// Rumble Pak
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if (gFaultStruct.msgId != 0) {
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if (gFaultMgr.msgId != 0) {
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// If fault is active, no rumble
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PadMgr_RumbleStop();
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} else if (sPadMgrInstance->rumbleOffTimer > 0) {
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+14
-10
@@ -1,15 +1,8 @@
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#include "prevent_bss_reordering.h"
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#include "global.h"
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#include "fault.h"
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#include "idle.h"
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#include "stackcheck.h"
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#include "z64thread.h"
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#define RSP_DONE_MSG 667
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#define RDP_DONE_MSG 668
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#define ENTRY_MSG 670
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#define RDP_AUDIO_CANCEL_MSG 671
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#define RSP_GFX_CANCEL_MSG 672
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#include "z64.h"
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// Variables are put before most headers as a hacky way to bypass bss reordering
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FaultClient sSchedFaultClient;
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OSTime sRSPGFXStartTime;
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@@ -20,6 +13,17 @@ OSTime sRDPStartTime;
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u64* gAudioSPDataPtr;
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u32 gAudioSPDataSize;
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#include "functions.h"
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#include "variables.h"
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#include "stackcheck.h"
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#include "z64thread.h"
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#define RSP_DONE_MSG 667
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#define RDP_DONE_MSG 668
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#define ENTRY_MSG 670
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#define RDP_AUDIO_CANCEL_MSG 671
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#define RSP_GFX_CANCEL_MSG 672
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void Sched_SwapFramebuffer(CfbInfo* cfbInfo) {
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if (cfbInfo->swapBuffer != NULL) {
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osViSwapBuffer(cfbInfo->swapBuffer);
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@@ -1,5 +1,6 @@
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#include "prevent_bss_reordering.h"
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#include "global.h"
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#include "fault.h"
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#include "stack.h"
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#include "stackcheck.h"
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#include "system_malloc.h"
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@@ -7,6 +7,7 @@
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* are DMA'd directly to fixed RAM addresses.
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*/
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#include "global.h"
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#include "fault.h"
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#include "misc/locerrmsg/locerrmsg.h"
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#include "misc/memerrmsg/memerrmsg.h"
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@@ -23,7 +24,7 @@
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// Address with enough room after to load either of the error message image files before the fault screen buffer at the
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// end of RDRAM
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#define CHECK_ERRMSG_STATIC_SEGMENT (u8*)(FAULT_FB_ADDRESS - MAX(SIZEOF_LOCERRMSG, SIZEOF_MEMERRMSG))
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#define CHECK_ERRMSG_STATIC_SEGMENT (u8*)((uintptr_t)FAULT_FB_ADDRESS - MAX(SIZEOF_LOCERRMSG, SIZEOF_MEMERRMSG))
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void Check_WriteRGBA16Pixel(u16* buffer, u32 x, u32 y, u32 value) {
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if (value & RGBA16_PIXEL_OPAQUE) {
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@@ -39,6 +39,7 @@
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* (APPLY), or to just overwrite it (NEW).
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*/
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#include "prevent_bss_reordering.h"
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#include "global.h"
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/* data */
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@@ -4,6 +4,7 @@
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*/
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#include "global.h"
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#include "fault.h"
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#include "loadfragment.h"
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#include "z64horse.h"
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#include "z64quake.h"
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@@ -1,4 +1,5 @@
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#include "global.h"
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#include "fault.h"
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// Init Vars declarations (also used in the table below)
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#define DEFINE_ACTOR(name, _enumValue, _allocType, _debugName) extern ActorInit name##_InitVars;
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@@ -60,7 +61,7 @@ void ActorOverlayTable_FaultClient(void* arg0, void* arg1) {
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}
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}
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void* ActorOverlayTable_FaultAddrConv(void* address, void* param) {
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uintptr_t ActorOverlayTable_FaultAddrConv(uintptr_t address, void* param) {
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uintptr_t addr = address;
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ActorOverlay* actorOvl = &gActorOverlayTable[0];
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size_t ramConv;
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@@ -79,7 +80,8 @@ void* ActorOverlayTable_FaultAddrConv(void* address, void* param) {
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}
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}
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}
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return NULL;
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return 0;
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}
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void ActorOverlayTable_Init(void) {
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@@ -1,4 +1,5 @@
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#include "global.h"
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#include "fault.h"
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#include "fixed_point.h"
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#include "vt.h"
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#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
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@@ -80,9 +81,15 @@ BgSpecialSceneMaxObjects sCustomDynapolyMem[] = {
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// TODO: All these bss variables are localized to one function and can
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// likely be made into in-function static bss variables in the future
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char D_801ED950[80];
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char D_801ED9A0[80];
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Vec3f D_801ED9F0[3]; // polyVerts
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Vec3f D_801EDA18[3]; // polyVerts
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MtxF sModelToWorldMtxF;
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Vec3f D_801EDA80[3]; // polyVerts
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char D_801EDAA8[80];
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char D_801EDAF8[80];
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Vec3f D_801EDB48[3]; // polyVerts
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#ifndef NON_MATCHING
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@@ -92,13 +99,6 @@ Sphere16 D_801EDBA8; // sphere;
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TriNorm D_801EDBB0; // tri;
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#endif
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char D_801ED950[80];
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char D_801ED9A0[80];
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char D_801EDAA8[80];
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char D_801EDAF8[80];
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MtxF sModelToWorldMtxF;
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void BgCheck_GetStaticLookupIndicesFromPos(CollisionContext* colCtx, Vec3f* pos, Vec3i* sector);
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f32 BgCheck_RaycastFloorDyna(DynaRaycast* dynaRaycast);
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s32 BgCheck_SphVsDynaWall(CollisionContext* colCtx, u16 xpFlags, f32* outX, f32* outZ, Vec3f* pos, f32 radius,
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@@ -1,3 +1,4 @@
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#include "prevent_bss_reordering.h"
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#include "global.h"
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#include "z64collision_check.h"
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@@ -1,3 +1,4 @@
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#include "prevent_bss_reordering.h"
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#include "global.h"
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#include "z64quake.h"
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#include "z64rumble.h"
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@@ -1,4 +1,5 @@
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#include "global.h"
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#include "fault.h"
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#include "loadfragment.h"
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#define KALEIDO_OVERLAY(name) \
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@@ -16,7 +17,7 @@ void* sKaleidoAreaPtr = NULL;
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KaleidoMgrOverlay* gKaleidoMgrCurOvl = NULL;
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FaultAddrConvClient sKaleidoMgrFaultAddrConvClient;
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void* KaleidoManager_FaultAddrConv(void* address, void* param) {
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uintptr_t KaleidoManager_FaultAddrConv(uintptr_t address, void* param) {
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uintptr_t addr = address;
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KaleidoMgrOverlay* kaleidoMgrOvl = gKaleidoMgrCurOvl;
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size_t ramConv;
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@@ -34,7 +35,7 @@ void* KaleidoManager_FaultAddrConv(void* address, void* param) {
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}
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}
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}
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return NULL;
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return 0;
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}
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void KaleidoManager_LoadOvl(KaleidoMgrOverlay* ovl) {
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@@ -1,3 +1,4 @@
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#include "prevent_bss_reordering.h"
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#include "global.h"
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#include "buffers.h"
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#include "idle.h"
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@@ -3,7 +3,6 @@
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* Description: Set of library functions to interact with the Player system
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*/
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#include "prevent_bss_reordering.h"
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#include "global.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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