Port OoT's docs for fault.c and fault_drawer.c (#1199)

* fault.h

* some docs stealing

* fix building

* fault_internal.h

* pass

* finish stealing docs

* finish cleanup

* format

* warning

* Update src/boot_O2_g3/fault.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update src/boot_O2_g3/fault.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update src/boot_O2_g3/fault.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* review

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* arggggg

* arggggg part 2

* STACK

* PHYS_TO_K0(0x400000)

* format

* fix

* Instance

* format

* Neutral reset

* variables.h cleanup

* bss

* frameBuffer

* format

* Update src/boot_O2_g3/fault.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* review

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update src/boot_O2_g3/fault.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* bss

* bss

* bss

* callback cleanup

* fix function declarations

* fix again

* bss

* bss

* Update src/overlays/actors/ovl_En_Fishing/z_en_fishing.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/boot_O2_g3/fault.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* bss

* bss

* Update src/boot_O2_g3/fault.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* review

* import bss

* format

* minor cleanup

* bss

* review

* fix

* bss

* bss

* bss

* bss

* bss

* format

* a

* Z_PRIORITY_FAULT

* bss

* fix

* idle.c bss doesn't want to get fixed :c

* review

* bss

---------

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
This commit is contained in:
Anghelo Carvajal
2023-07-08 14:41:25 -04:00
committed by GitHub
parent a506e8620a
commit b3eae0e5b7
41 changed files with 1007 additions and 874 deletions
+3 -1
View File
@@ -30,9 +30,11 @@
* `osContStartReadData` to receiving the data. By running this on a separate thread to the game state, work can be
* done while waiting for this operation to complete.
*/
#include "global.h"
#include "io/controller.h"
#include "ultra64/motor.h"
#include "fault.h"
#define PADMGR_RETRACE_MSG (1 << 0)
#define PADMGR_PRE_NMI_MSG (1 << 1)
@@ -641,7 +643,7 @@ void PadMgr_HandleRetrace(void) {
}
// Rumble Pak
if (gFaultStruct.msgId != 0) {
if (gFaultMgr.msgId != 0) {
// If fault is active, no rumble
PadMgr_RumbleStop();
} else if (sPadMgrInstance->rumbleOffTimer > 0) {