Animation Cleanup: En_B* Actors (#1326)

* En_B

* more cleanup

* another if (1) fixed

* more cleanup

* more cleanup

* rot

* PR Suggestions

* fix vtx

* rm more Draw

* Update assets/xml/objects/object_yb.xml

Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>

* Update assets/xml/objects/object_bigpo.xml

Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>

---------

Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
This commit is contained in:
engineer124
2023-07-15 06:33:58 +10:00
committed by GitHub
parent 6d94e0ce9b
commit b3f4b8a9cb
55 changed files with 967 additions and 606 deletions
+4 -4
View File
@@ -7,10 +7,10 @@
<DList Name="gDs2nTorsoDL" Offset="0x2420" />
<DList Name="gDs2nHeadDL" Offset="0x2740" />
<DList Name="gDs2nRightUpperArmDL" Offset="0x2C20" />
<DList Name="gDs2nRightForarmDL" Offset="0x2D38" />
<DList Name="gDs2nRightForearmDL" Offset="0x2D38" />
<DList Name="gDs2nRightHandDL" Offset="0x2F68" />
<DList Name="gDs2nLeftUpperArmDL" Offset="0x30E0" />
<DList Name="gDs2nLeftForarmDL" Offset="0x31F8" />
<DList Name="gDs2nLeftForearmDL" Offset="0x31F8" />
<DList Name="gDs2nLeftHandDL" Offset="0x33B0" />
<DList Name="gDs2nHipsDL" Offset="0x3528" />
<DList Name="gDs2nRightThighDL" Offset="0x35F0" />
@@ -80,10 +80,10 @@
<Limb Name="gDs2nLimb_0080BC" Type="Standard" EnumName="DS2N_LIMB_0A" Offset="0x80BC" />
<Limb Name="gDs2nTorsoLimb" Type="Standard" EnumName="DS2N_LIMB_TORSO" Offset="0x80C8" />
<Limb Name="gDs2nLeftUpperArmLimb" Type="Standard" EnumName="DS2N_LIMB_LEFT_UPPER_ARM" Offset="0x80D4" />
<Limb Name="gDs2nLeftForarmLimb" Type="Standard" EnumName="DS2N_LIMB_LEFT_FORARM" Offset="0x80E0" />
<Limb Name="gDs2nLeftForearmLimb" Type="Standard" EnumName="DS2N_LIMB_LEFT_FOREARM" Offset="0x80E0" />
<Limb Name="gDs2nLeftHandLimb" Type="Standard" EnumName="DS2N_LIMB_LEFT_HAND" Offset="0x80EC" />
<Limb Name="gDs2nRightUpperArmLimb" Type="Standard" EnumName="DS2N_LIMB_RIGHT_UPPER_ARM" Offset="0x80F8" />
<Limb Name="gDs2nRightForarmLimb" Type="Standard" EnumName="DS2N_LIMB_RIGHT_FORARM" Offset="0x8104" />
<Limb Name="gDs2nRightForearmLimb" Type="Standard" EnumName="DS2N_LIMB_RIGHT_FOREARM" Offset="0x8104" />
<Limb Name="gDs2nRightHandLimb" Type="Standard" EnumName="DS2N_LIMB_RIGHT_HAND" Offset="0x8110" />
<Limb Name="gDs2nHeadLimb" Type="Standard" EnumName="DS2N_LIMB_HEAD" Offset="0x811C" />
<Skeleton Name="gDs2nSkeleton" Type="Flex" LimbType="Standard" LimbNone="DS2N_LIMB_NONE" LimbMax="DS2N_LIMB_MAX" EnumName="Ds2nLimb" Offset="0x8170" />