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object_dno (Deku King) documented (#1126)
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@@ -8,7 +8,6 @@
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*/
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#include "z_en_dnq.h"
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#include "objects/object_dno/object_dno.h"
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#define FLAGS (ACTOR_FLAG_1 | ACTOR_FLAG_8)
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@@ -61,26 +60,26 @@ static ColliderCylinderInit sCylinderInit = {
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static CollisionCheckInfoInit2 sColChkInfoInit = { 1, 0, 0, 0, MASS_IMMOVABLE };
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static AnimationInfoS sAnimationInfo[] = {
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{ &object_dno_Anim_008328, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
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{ &object_dno_Anim_008328, 1.0f, 0, -1, ANIMMODE_LOOP, -4 },
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{ &object_dno_Anim_007528, 1.0f, 0, -1, ANIMMODE_ONCE, -4 },
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{ &object_dno_Anim_0006F0, 1.0f, 0, -1, ANIMMODE_ONCE, 0 },
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{ &object_dno_Anim_000BF8, 1.0f, 0, -1, ANIMMODE_LOOP, -4 },
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{ &object_dno_Anim_002690, 0.0f, 0, -1, ANIMMODE_ONCE, 0 },
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{ &object_dno_Anim_002690, 1.0f, 0, -1, ANIMMODE_ONCE, -4 },
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{ &object_dno_Anim_003408, 1.0f, 0, -1, ANIMMODE_LOOP, -4 },
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{ &object_dno_Anim_006984, 1.0f, 0, -1, ANIMMODE_ONCE, -4 },
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{ &object_dno_Anim_005E18, 1.0f, 0, -1, ANIMMODE_ONCE, -4 },
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{ &object_dno_Anim_005A14, 1.0f, 0, -1, ANIMMODE_ONCE, -4 },
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{ &object_dno_Anim_005284, 1.0f, 0, -1, ANIMMODE_ONCE, -4 },
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{ &object_dno_Anim_001AEC, 1.0f, 0, -1, ANIMMODE_ONCE, 0 },
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{ &object_dno_Anim_001100, 1.0f, 0, -1, ANIMMODE_ONCE, 0 },
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{ &object_dno_Anim_004EA0, 1.0f, 0, -1, ANIMMODE_LOOP, -4 },
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{ &object_dno_Anim_00F504, 1.0f, 0, -1, ANIMMODE_LOOP, -4 },
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{ &object_dno_Anim_0047B8, 1.0f, 0, -1, ANIMMODE_LOOP, -4 },
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{ &object_dno_Anim_003DBC, 1.0f, 0, -1, ANIMMODE_ONCE, -4 },
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{ &object_dno_Anim_005A14, 1.0f, 0, -1, ANIMMODE_LOOP, -4 },
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{ &object_dno_Anim_003DBC, 1.0f, 0, -1, ANIMMODE_LOOP, -4 },
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{ &gDekuKingIdleAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 },
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{ &gDekuKingIdleAnim, 1.0f, 0, -1, ANIMMODE_LOOP, -4 },
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{ &gDekuKingSurpriseAnim, 1.0f, 0, -1, ANIMMODE_ONCE, -4 },
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{ &gDekuKingJumpedOnStartAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 },
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{ &gDekuKingJumpedOnLoopAnim, 1.0f, 0, -1, ANIMMODE_LOOP, -4 },
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{ &gDekuKingJumpedOnEndAnim, 0.0f, 0, -1, ANIMMODE_ONCE, 0 },
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{ &gDekuKingJumpedOnEndAnim, 1.0f, 0, -1, ANIMMODE_ONCE, -4 },
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{ &gDekuKingLyingDownTwitchAnim, 1.0f, 0, -1, ANIMMODE_LOOP, -4 },
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{ &gDekuKingWailLoopAnim, 1.0f, 0, -1, ANIMMODE_ONCE, -4 },
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{ &gDekuKingFootStampStartAnim, 1.0f, 0, -1, ANIMMODE_ONCE, -4 },
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{ &gDekuKingFootStampLoopAnim, 1.0f, 0, -1, ANIMMODE_ONCE, -4 },
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{ &gDekuKingWailStartAnim, 1.0f, 0, -1, ANIMMODE_ONCE, -4 },
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{ &gDekuKingMarchAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 },
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{ &gDekuKingSpinScepterAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 },
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{ &gDekuKingIntimidateAnim, 1.0f, 0, -1, ANIMMODE_LOOP, -4 },
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{ &gDekuKingPointScepterAnim, 1.0f, 0, -1, ANIMMODE_LOOP, -4 },
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{ &gDekuKingJumpAnim, 1.0f, 0, -1, ANIMMODE_LOOP, -4 },
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{ &gDekuKingLaughAnim, 1.0f, 0, -1, ANIMMODE_ONCE, -4 },
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{ &gDekuKingFootStampLoopAnim, 1.0f, 0, -1, ANIMMODE_LOOP, -4 },
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{ &gDekuKingLaughAnim, 1.0f, 0, -1, ANIMMODE_LOOP, -4 },
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};
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s32 EnDnq_ValidatePictograph(PlayState* play, Actor* thisx) {
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@@ -420,7 +419,8 @@ void EnDnq_Init(Actor* thisx, PlayState* play) {
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EnDnq* this = THIS;
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ActorShape_Init(&this->picto.actor.shape, 0.0f, NULL, 14.0f);
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SkelAnime_InitFlex(play, &this->skelAnime, &object_dno_Skel_00EB48, NULL, this->jointTable, this->morphTable, 33);
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SkelAnime_InitFlex(play, &this->skelAnime, &gDekuKingSkel, NULL, this->jointTable, this->morphTable,
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DEKU_KING_LIMB_MAX);
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this->unk_398 = -1;
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func_80A5257C(this, 0);
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Collider_InitAndSetCylinder(play, &this->collider, &this->picto.actor, &sCylinderInit);
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@@ -2,6 +2,7 @@
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#define Z_EN_DNQ_H
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#include "global.h"
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#include "objects/object_dno/object_dno.h"
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#include "z64snap.h"
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struct EnDnq;
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@@ -15,8 +16,8 @@ typedef struct EnDnq {
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/* 0x190 */ ColliderCylinder collider;
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/* 0x1DC */ u8 unk_1DC;
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/* 0x1E0 */ s32 unk_1E0;
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/* 0x1E4 */ Vec3s jointTable[33];
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/* 0x2AA */ Vec3s morphTable[33];
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/* 0x1E4 */ Vec3s jointTable[DEKU_KING_LIMB_MAX];
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/* 0x2AA */ Vec3s morphTable[DEKU_KING_LIMB_MAX];
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/* 0x370 */ Vec3f unk_370;
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/* 0x37C */ u16 unk_37C;
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/* 0x37E */ s16 unk_37E;
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