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Effect Deaddb OK (#1037)
* OK * Add description * format * Fix EffectSsDeadDbInitParams size comment
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@@ -940,7 +940,7 @@ void EffectSsExtra_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* ac
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// EffectSsDeadDb Spawn Functions
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void EffectSsDeadDb_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* prim,
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Color_RGBA8* env, s16 scale, s16 scaleStep, s32 unk) {
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Color_RGBA8* env, s16 scale, s16 scaleStep, s32 life) {
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EffectSsDeadDbInitParams initParams;
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Math_Vec3f_Copy(&initParams.pos, pos);
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@@ -955,7 +955,7 @@ void EffectSsDeadDb_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* a
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initParams.envColor.r = env->r;
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initParams.envColor.g = env->g;
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initParams.envColor.b = env->b;
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initParams.unk_30 = unk;
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initParams.life = life;
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EffectSs_Spawn(play, EFFECT_SS_DEAD_DB, 120, &initParams);
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}
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