mirror of
https://github.com/zeldaret/mm.git
synced 2026-08-16 20:48:07 -04:00
Effect EnFire OK (#977)
* OK * Gameplay keep fire * & * &2 * PR * Fire textures * Second mask
This commit is contained in:
@@ -1345,9 +1345,9 @@
|
||||
<Texture Name="gameplay_keep_Tex_07D350" OutName="tex_07D350" Format="i8" Width="16" Height="32" Offset="0x7D350" />
|
||||
<DList Name="gEffFire1DL" Offset="0x7D590" />
|
||||
<DList Name="gEffFire2DL" Offset="0x7D650" />
|
||||
<Texture Name="gGameplayKeepFlameRippleTex" OutName="gameplay_keep_flame_ripple" Format="i4" Width="32" Height="64" Offset="0x7D710" />
|
||||
<Texture Name="gameplay_keep_Tex_07DB10" OutName="tex_07DB10" Format="i4" Width="32" Height="64" Offset="0x7DB10" />
|
||||
<Texture Name="gGameplayKeepFlameOutlineTex" OutName="gameplay_keep_flame_outline" Format="i8" Width="32" Height="64" Offset="0x7DF10" />
|
||||
<Texture Name="gEffFireMask1Tex" OutName="eff_fire_mask_1" Format="i4" Width="32" Height="64" Offset="0x7D710" />
|
||||
<Texture Name="gEffFireMask2Tex" OutName="eff_fire_mask_2" Format="i4" Width="32" Height="64" Offset="0x7DB10" />
|
||||
<Texture Name="gEffFireTex" OutName="eff_fire" Format="i8" Width="32" Height="64" Offset="0x7DF10" />
|
||||
<DList Name="gameplay_keep_DL_07E8C0" Offset="0x7E8C0" />
|
||||
<Texture Name="gameplay_keep_Tex_07EA08" OutName="tex_07EA08" Format="i8" Width="32" Height="64" Offset="0x7EA08" />
|
||||
<TextureAnimation Name="gameplay_keep_Matanimheader_07F218" Offset="0x7F218" />
|
||||
|
||||
Reference in New Issue
Block a user