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Name Remaining Hookshot Actor Flags (#1746)
* hookshot attachment * period * hookshot flags * fix ordering * comment, fix ordering --------- Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
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@@ -647,7 +647,7 @@ bool Player_InBlockingCsMode(PlayState* play, Player* player) {
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return (player->stateFlags1 & (PLAYER_STATE1_DEAD | PLAYER_STATE1_200 | PLAYER_STATE1_20000000)) ||
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(player->csAction != PLAYER_CSACTION_NONE) || (play->transitionTrigger == TRANS_TRIGGER_START) ||
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(play->transitionMode != TRANS_MODE_OFF) || (player->stateFlags1 & PLAYER_STATE1_1) ||
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(player->stateFlags3 & PLAYER_STATE3_80) || play->actorCtx.isOverrideInputOn;
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(player->stateFlags3 & PLAYER_STATE3_FLYING_WITH_HOOKSHOT) || play->actorCtx.isOverrideInputOn;
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}
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bool Player_InCsMode(PlayState* play) {
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