Add original asset names to all object_k* files (#1388)

* Add original asset names to all `object_k*` files

* Comment first, name second

* Comment for object_ka
This commit is contained in:
Tom Overton
2023-09-24 04:49:04 -07:00
committed by GitHub
parent c6d3115fd3
commit b96732818a
28 changed files with 220 additions and 215 deletions
@@ -47,7 +47,7 @@ void DmOpstage_Init(Actor* thisx, PlayState* play) {
if (DMOPSTAGE_GET_TYPE(&this->dyna.actor) == DMOPSTAGE_TYPE_GROUND) {
DynaPolyActor_Init(&this->dyna, 0);
DynaPolyActor_LoadMesh(play, &this->dyna, &gKeikokuDemoFloorColliderHeader);
DynaPolyActor_LoadMesh(play, &this->dyna, &gKeikokuDemoFloorCol);
}
if (DMOPSTAGE_GET_TYPE(&this->dyna.actor) > DMOPSTAGE_TYPE_GROUND) {