mirror of
https://github.com/zeldaret/mm.git
synced 2026-07-02 11:35:58 -04:00
+15
-15
@@ -64,9 +64,9 @@ typedef struct EffectSs {
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} EffectSs; // size = 0x60
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typedef struct EffectSsInfo {
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/* 0x0 */ EffectSs* dataTable; // "data_table" from debug assert
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/* 0x4 */ s32 searchIndex;
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/* 0x8 */ s32 size;
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/* 0x0 */ EffectSs* table; // "data_table" from debug assert
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/* 0x4 */ s32 searchStartIndex;
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/* 0x8 */ s32 tableSize;
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} EffectSsInfo; // size = 0xC
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#define DEFINE_EFFECT_SS(_name, enumValue) enumValue,
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@@ -74,23 +74,23 @@ typedef struct EffectSsInfo {
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typedef enum EffectSsType {
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#include "tables/effect_ss_table.h"
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/* 0x27 */ EFFECT_SS_MAX
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/* 0x27 */ EFFECT_SS_TYPE_MAX
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} EffectSsType;
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#undef DEFINE_EFFECT_SS
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#undef DEFINE_EFFECT_SS_UNSET
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void EffectSS_Init(struct PlayState* play, s32 numEntries);
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void EffectSS_Clear(struct PlayState* play);
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EffectSs* EffectSS_GetTable(void);
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void EffectSS_Delete(EffectSs* effectSs);
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void EffectSS_Copy(struct PlayState* play, EffectSs* effectsSs);
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void EffectSs_InitInfo(struct PlayState* play, s32 tableSize);
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void EffectSs_ClearAll(struct PlayState* play);
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EffectSs* EffectSs_GetTable(void);
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void EffectSs_Delete(EffectSs* effectSs);
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void EffectSs_Insert(struct PlayState* play, EffectSs* effectSs);
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void EffectSs_Spawn(struct PlayState* play, s32 type, s32 priority, void* initData);
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void EffectSS_UpdateAllParticles(struct PlayState* play);
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void EffectSS_DrawAllParticles(struct PlayState* play);
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s16 func_800B096C(s16 arg0, s16 arg1, s32 arg2);
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s16 func_800B09D0(s16 arg0, s16 arg1, f32 arg2);
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u8 func_800B0A24(u8 arg0, u8 arg1, f32 arg2);
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void EffectSs_UpdateAll(struct PlayState* play);
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void EffectSs_DrawAll(struct PlayState* play);
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s16 EffectSs_LerpInv(s16 a, s16 b, s32 weightInv);
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s16 EffectSs_LerpS16(s16 a, s16 b, f32 weight);
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u8 EffectSs_LerpU8(u8 a, u8 b, f32 weight);
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void EffectSs_DrawGEffect(struct PlayState* play, EffectSs* this, void* texture);
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void EffectSsDust_Spawn(struct PlayState* play, u16 drawFlags, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor, Color_RGBA8* envColor, s16 scale, s16 scaleStep, s16 life, u8 updateMode);
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void func_800B0DE0(struct PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* primColor, Color_RGBA8* envColor, s16 scale, s16 scaleStep);
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@@ -166,6 +166,6 @@ void EffectSsIceSmoke_Spawn(struct PlayState* play, Vec3f* pos, Vec3f* velocity,
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void EffectSsIceBlock_Spawn(struct PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale);
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extern EffectSsOverlay gParticleOverlayTable[EFFECT_SS_MAX];
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extern EffectSsOverlay gEffectSsOverlayTable[EFFECT_SS_TYPE_MAX];
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#endif
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