Remove assets from automatic includes (#1683)

This commit is contained in:
Derek Hensley
2024-09-10 12:16:56 -06:00
committed by GitHub
parent 19da273ca0
commit b9ea1c19ab
642 changed files with 836 additions and 838 deletions
+3 -3
View File
@@ -42,9 +42,9 @@ struct Actor* D_801ED920; // 2 funcs. 1 out of z_actor
#include "overlays/actors/ovl_En_Part/z_en_part.h"
#include "overlays/actors/ovl_En_Box/z_en_box.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#include "objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
#include "objects/object_bdoor/object_bdoor.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
#include "assets/objects/object_bdoor/object_bdoor.h"
#define ACTOR_AUDIO_FLAG_SFX_ACTOR_POS_1 (1 << 0)
#define ACTOR_AUDIO_FLAG_SFX_ACTOR_POS_2 (1 << 1) // identical behavior to ACTOR_AUDIO_FLAG_SFX_ACTOR_POS_1