Remove assets from automatic includes (#1683)

This commit is contained in:
Derek Hensley
2024-09-10 12:16:56 -06:00
committed by GitHub
parent 19da273ca0
commit b9ea1c19ab
642 changed files with 836 additions and 838 deletions
+30 -30
View File
@@ -6,40 +6,40 @@
#include "prevent_bss_reordering.h"
#include "global.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
// Assets for each player form
#include "objects/object_link_boy/object_link_boy.h"
#include "objects/object_link_goron/object_link_goron.h"
#include "objects/object_link_zora/object_link_zora.h"
#include "objects/object_link_nuts/object_link_nuts.h"
#include "objects/object_link_child/object_link_child.h"
#include "assets/objects/object_link_boy/object_link_boy.h"
#include "assets/objects/object_link_goron/object_link_goron.h"
#include "assets/objects/object_link_zora/object_link_zora.h"
#include "assets/objects/object_link_nuts/object_link_nuts.h"
#include "assets/objects/object_link_child/object_link_child.h"
// Assets for each mask
#include "objects/object_mask_truth/object_mask_truth.h"
#include "objects/object_mask_kerfay/object_mask_kerfay.h"
#include "objects/object_mask_yofukasi/object_mask_yofukasi.h"
#include "objects/object_mask_rabit/object_mask_rabit.h"
#include "objects/object_mask_ki_tan/object_mask_ki_tan.h"
#include "objects/object_mask_json/object_mask_json.h"
#include "objects/object_mask_romerny/object_mask_romerny.h"
#include "objects/object_mask_zacho/object_mask_zacho.h"
#include "objects/object_mask_posthat/object_mask_posthat.h"
#include "objects/object_mask_meoto/object_mask_meoto.h"
#include "objects/object_mask_bigelf/object_mask_bigelf.h"
#include "objects/object_mask_gibudo/object_mask_gibudo.h"
#include "objects/object_mask_gero/object_mask_gero.h"
#include "objects/object_mask_dancer/object_mask_dancer.h"
#include "objects/object_mask_skj/object_mask_skj.h"
#include "objects/object_mask_stone/object_mask_stone.h"
#include "objects/object_mask_bree/object_mask_bree.h"
#include "objects/object_mask_bakuretu/object_mask_bakuretu.h"
#include "objects/object_mask_bu_san/object_mask_bu_san.h"
#include "objects/object_mask_kyojin/object_mask_kyojin.h"
#include "objects/object_mask_boy/object_mask_boy.h"
#include "objects/object_mask_goron/object_mask_goron.h"
#include "objects/object_mask_zora/object_mask_zora.h"
#include "objects/object_mask_nuts/object_mask_nuts.h"
#include "assets/objects/object_mask_truth/object_mask_truth.h"
#include "assets/objects/object_mask_kerfay/object_mask_kerfay.h"
#include "assets/objects/object_mask_yofukasi/object_mask_yofukasi.h"
#include "assets/objects/object_mask_rabit/object_mask_rabit.h"
#include "assets/objects/object_mask_ki_tan/object_mask_ki_tan.h"
#include "assets/objects/object_mask_json/object_mask_json.h"
#include "assets/objects/object_mask_romerny/object_mask_romerny.h"
#include "assets/objects/object_mask_zacho/object_mask_zacho.h"
#include "assets/objects/object_mask_posthat/object_mask_posthat.h"
#include "assets/objects/object_mask_meoto/object_mask_meoto.h"
#include "assets/objects/object_mask_bigelf/object_mask_bigelf.h"
#include "assets/objects/object_mask_gibudo/object_mask_gibudo.h"
#include "assets/objects/object_mask_gero/object_mask_gero.h"
#include "assets/objects/object_mask_dancer/object_mask_dancer.h"
#include "assets/objects/object_mask_skj/object_mask_skj.h"
#include "assets/objects/object_mask_stone/object_mask_stone.h"
#include "assets/objects/object_mask_bree/object_mask_bree.h"
#include "assets/objects/object_mask_bakuretu/object_mask_bakuretu.h"
#include "assets/objects/object_mask_bu_san/object_mask_bu_san.h"
#include "assets/objects/object_mask_kyojin/object_mask_kyojin.h"
#include "assets/objects/object_mask_boy/object_mask_boy.h"
#include "assets/objects/object_mask_goron/object_mask_goron.h"
#include "assets/objects/object_mask_zora/object_mask_zora.h"
#include "assets/objects/object_mask_nuts/object_mask_nuts.h"
// Assets for other actors
#include "overlays/actors/ovl_En_Arrow/z_en_arrow.h"