Document object_ma1 (Romani) (#948)

* Document object_ma1 (Romani)

* Sync up one of the mouth name textures with how I did it for Cremia

* Specify what the box is for

* Respond to hensldm's review

* Sync texture names with what Anghelo is doing in his Obj_Um PR
This commit is contained in:
Tom Overton
2022-07-23 11:12:36 -07:00
committed by GitHub
parent 9449ced63f
commit ba8e12a80b
7 changed files with 237 additions and 248 deletions
+112 -92
View File
@@ -1,96 +1,116 @@
<Root>
<!-- Assets for Romani -->
<File Name="object_ma1" Segment="6">
<DList Name="object_ma1_DL_0003B0" Offset="0x3B0" /> <!-- Bow -->
<Texture Name="object_ma1_TLUT_0005E0" OutName="tlut_0005E0" Format="rgba16" Width="16" Height="16" Offset="0x5E0" />
<Texture Name="object_ma1_Tex_0007E0" OutName="tex_0007E0" Format="ci8" Width="16" Height="16" Offset="0x7E0" />
<Texture Name="object_ma1_Tex_0008E0" OutName="tex_0008E0" Format="ci8" Width="8" Height="8" Offset="0x8E0" />
<DList Name="object_ma1_DL_000A20" Offset="0xA20" /> <!-- Box -->
<Texture Name="object_ma1_Tex_000AD0" OutName="tex_000AD0" Format="rgba16" Width="32" Height="64" Offset="0xAD0" />
<Animation Name="object_ma1_Anim_002A8C" Offset="0x2A8C" />
<DList Name="object_ma1_DL_0043A0" Offset="0x43A0" /> <!-- Sleeping -->
<Texture Name="object_ma1_TLUT_004CF8" OutName="tlut_004CF8" Format="rgba16" Width="16" Height="16" Offset="0x4CF8" />
<Texture Name="object_ma1_Tex_004EF8" OutName="tex_004EF8" Format="ci8" Width="16" Height="16" Offset="0x4EF8" />
<Texture Name="object_ma1_Tex_004FF8" OutName="tex_004FF8" Format="ci8" Width="8" Height="8" Offset="0x4FF8" />
<Texture Name="object_ma1_Tex_005038" OutName="tex_005038" Format="ci8" Width="8" Height="8" Offset="0x5038" />
<Texture Name="object_ma1_Tex_005078" OutName="tex_005078" Format="ci8" Width="16" Height="16" Offset="0x5078" />
<Texture Name="object_ma1_Tex_005178" OutName="tex_005178" Format="ci8" Width="16" Height="16" Offset="0x5178" />
<Texture Name="object_ma1_Tex_005278" OutName="tex_005278" Format="ci8" Width="8" Height="16" Offset="0x5278" />
<Texture Name="object_ma1_Tex_0052F8" OutName="tex_0052F8" Format="rgba16" Width="32" Height="32" Offset="0x52F8" />
<Texture Name="object_ma1_Tex_005AF8" OutName="tex_005AF8" Format="rgba16" Width="16" Height="128" Offset="0x5AF8" />
<Texture Name="object_ma1_Tex_006AF8" OutName="tex_006AF8" Format="rgba16" Width="32" Height="16" Offset="0x6AF8" />
<Animation Name="object_ma1_Anim_007328" Offset="0x7328" />
<Animation Name="object_ma1_Anim_007D98" Offset="0x7D98" />
<Animation Name="object_ma1_Anim_00852C" Offset="0x852C" />
<Animation Name="object_ma1_Anim_008F6C" Offset="0x8F6C" />
<Animation Name="object_ma1_Anim_009E58" Offset="0x9E58" />
<DList Name="object_ma1_DL_00D060" Offset="0xD060" />
<DList Name="object_ma1_DL_00D440" Offset="0xD440" />
<DList Name="object_ma1_DL_00D688" Offset="0xD688" />
<DList Name="object_ma1_DL_00D7A0" Offset="0xD7A0" />
<DList Name="object_ma1_DL_00D980" Offset="0xD980" />
<DList Name="object_ma1_DL_00DBC8" Offset="0xDBC8" />
<DList Name="object_ma1_DL_00DCE0" Offset="0xDCE0" />
<DList Name="object_ma1_DL_00DEC0" Offset="0xDEC0" />
<DList Name="object_ma1_DL_00E410" Offset="0xE410" />
<DList Name="object_ma1_DL_00E510" Offset="0xE510" />
<DList Name="object_ma1_DL_00E618" Offset="0xE618" />
<DList Name="object_ma1_DL_00E710" Offset="0xE710" />
<DList Name="object_ma1_DL_00E838" Offset="0xE838" />
<DList Name="object_ma1_DL_00E980" Offset="0xE980" />
<DList Name="object_ma1_DL_00EA80" Offset="0xEA80" />
<DList Name="object_ma1_DL_00EAC8" Offset="0xEAC8" />
<DList Name="object_ma1_DL_00EB88" Offset="0xEB88" />
<DList Name="object_ma1_DL_00ED08" Offset="0xED08" />
<DList Name="object_ma1_DL_00EE28" Offset="0xEE28" />
<DList Name="object_ma1_DL_00EEE8" Offset="0xEEE8" />
<DList Name="object_ma1_DL_00F068" Offset="0xF068" />
<Texture Name="object_ma1_TLUT_00F188" OutName="tlut_00F188" Format="rgba16" Width="16" Height="16" Offset="0xF188" />
<Texture Name="object_ma1_Tex_00F388" OutName="tex_00F388" Format="ci8" Width="16" Height="16" Offset="0xF388" />
<Texture Name="object_ma1_Tex_00F488" OutName="tex_00F488" Format="ci8" Width="8" Height="8" Offset="0xF488" />
<Texture Name="object_ma1_Tex_00F4C8" OutName="tex_00F4C8" Format="ci8" Width="8" Height="8" Offset="0xF4C8" />
<Texture Name="object_ma1_Tex_00F508" OutName="tex_00F508" Format="ci8" Width="16" Height="16" Offset="0xF508" />
<Texture Name="object_ma1_Tex_00F608" OutName="tex_00F608" Format="ci8" Width="8" Height="8" Offset="0xF608" />
<Texture Name="object_ma1_Tex_00F648" OutName="tex_00F648" Format="rgba16" Width="16" Height="32" Offset="0xF648" />
<Texture Name="object_ma1_Tex_00FA48" OutName="tex_00FA48" Format="ci8" Width="16" Height="16" Offset="0xFA48" />
<Texture Name="object_ma1_Tex_00FB48" OutName="tex_00FB48" Format="ci8" Width="64" Height="16" Offset="0xFB48" />
<Texture Name="object_ma1_Tex_00FF48" OutName="tex_00FF48" Format="ci8" Width="8" Height="16" Offset="0xFF48" />
<Texture Name="object_ma1_Tex_00FFC8" OutName="tex_00FFC8" Format="rgba16" Width="32" Height="32" Offset="0xFFC8" />
<Texture Name="object_ma1_Tex_0107C8" OutName="tex_0107C8" Format="rgba16" Width="32" Height="32" Offset="0x107C8" />
<Texture Name="object_ma1_Tex_010FC8" OutName="tex_010FC8" Format="rgba16" Width="32" Height="32" Offset="0x10FC8" />
<Texture Name="object_ma1_Tex_0117C8" OutName="tex_0117C8" Format="rgba16" Width="32" Height="32" Offset="0x117C8" />
<Texture Name="object_ma1_Tex_011FC8" OutName="tex_011FC8" Format="rgba16" Width="32" Height="32" Offset="0x11FC8" />
<Texture Name="object_ma1_Tex_0127C8" OutName="tex_0127C8" Format="rgba16" Width="32" Height="16" Offset="0x127C8" />
<Texture Name="object_ma1_Tex_012BC8" OutName="tex_012BC8" Format="rgba16" Width="32" Height="16" Offset="0x12BC8" />
<Texture Name="object_ma1_Tex_012FC8" OutName="tex_012FC8" Format="rgba16" Width="32" Height="16" Offset="0x12FC8" />
<Texture Name="object_ma1_Tex_0133C8" OutName="tex_0133C8" Format="rgba16" Width="32" Height="16" Offset="0x133C8" />
<Limb Name="object_ma1_Standardlimb_0137C8" Type="Standard" EnumName="OBJECT_MA1_LIMB_01" Offset="0x137C8" />
<Limb Name="object_ma1_Standardlimb_0137D4" Type="Standard" EnumName="OBJECT_MA1_LIMB_02" Offset="0x137D4" />
<Limb Name="object_ma1_Standardlimb_0137E0" Type="Standard" EnumName="OBJECT_MA1_LIMB_03" Offset="0x137E0" />
<Limb Name="object_ma1_Standardlimb_0137EC" Type="Standard" EnumName="OBJECT_MA1_LIMB_04" Offset="0x137EC" />
<Limb Name="object_ma1_Standardlimb_0137F8" Type="Standard" EnumName="OBJECT_MA1_LIMB_05" Offset="0x137F8" />
<Limb Name="object_ma1_Standardlimb_013804" Type="Standard" EnumName="OBJECT_MA1_LIMB_06" Offset="0x13804" />
<Limb Name="object_ma1_Standardlimb_013810" Type="Standard" EnumName="OBJECT_MA1_LIMB_07" Offset="0x13810" />
<Limb Name="object_ma1_Standardlimb_01381C" Type="Standard" EnumName="OBJECT_MA1_LIMB_08" Offset="0x1381C" />
<Limb Name="object_ma1_Standardlimb_013828" Type="Standard" EnumName="OBJECT_MA1_LIMB_09" Offset="0x13828" />
<Limb Name="object_ma1_Standardlimb_013834" Type="Standard" EnumName="OBJECT_MA1_LIMB_0A" Offset="0x13834" />
<Limb Name="object_ma1_Standardlimb_013840" Type="Standard" EnumName="OBJECT_MA1_LIMB_0B" Offset="0x13840" />
<Limb Name="object_ma1_Standardlimb_01384C" Type="Standard" EnumName="OBJECT_MA1_LIMB_0C" Offset="0x1384C" />
<Limb Name="object_ma1_Standardlimb_013858" Type="Standard" EnumName="OBJECT_MA1_LIMB_0D" Offset="0x13858" />
<Limb Name="object_ma1_Standardlimb_013864" Type="Standard" EnumName="OBJECT_MA1_LIMB_0E" Offset="0x13864" />
<Limb Name="object_ma1_Standardlimb_013870" Type="Standard" EnumName="OBJECT_MA1_LIMB_0F" Offset="0x13870" />
<Limb Name="object_ma1_Standardlimb_01387C" Type="Standard" EnumName="OBJECT_MA1_LIMB_10" Offset="0x1387C" />
<Limb Name="object_ma1_Standardlimb_013888" Type="Standard" EnumName="OBJECT_MA1_LIMB_11" Offset="0x13888" />
<Limb Name="object_ma1_Standardlimb_013894" Type="Standard" EnumName="OBJECT_MA1_LIMB_12" Offset="0x13894" />
<Limb Name="object_ma1_Standardlimb_0138A0" Type="Standard" EnumName="OBJECT_MA1_LIMB_13" Offset="0x138A0" />
<Limb Name="object_ma1_Standardlimb_0138AC" Type="Standard" EnumName="OBJECT_MA1_LIMB_14" Offset="0x138AC" />
<Limb Name="object_ma1_Standardlimb_0138B8" Type="Standard" EnumName="OBJECT_MA1_LIMB_15" Offset="0x138B8" />
<Limb Name="object_ma1_Standardlimb_0138C4" Type="Standard" EnumName="OBJECT_MA1_LIMB_16" Offset="0x138C4" />
<Skeleton Name="object_ma1_Skel_013928" Type="Flex" LimbType="Standard" LimbNone="OBJECT_MA1_LIMB_NONE" LimbMax="OBJECT_MA1_LIMB_MAX" EnumName="object_ma1_Limbs" Offset="0x13928" />
<Animation Name="object_ma1_Anim_014088" Offset="0x14088" />
<Animation Name="object_ma1_Anim_015B7C" Offset="0x15B7C" />
<Animation Name="object_ma1_Anim_016588" Offset="0x16588" />
<Animation Name="object_ma1_Anim_0180DC" Offset="0x180DC" />
<Animation Name="object_ma1_Anim_018948" Offset="0x18948" />
<Animation Name="object_ma1_Anim_01B76C" Offset="0x1B76C" />
<!-- Romani's Bow DisplayList and Textures -->
<DList Name="gRomaniBowDL" Offset="0x3B0" />
<Texture Name="gRomaniBowTLUT" OutName="romani_bow_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5E0" />
<Texture Name="gRomaniBowHandleTex" OutName="romani_bow_handle" Format="ci8" Width="16" Height="16" Offset="0x7E0" />
<Texture Name="gRomaniBowLimbTex" OutName="romani_bow_limb" Format="ci8" Width="8" Height="8" Offset="0x8E0" />
<!-- Romani's Wooden Box DisplayList and Textures. She sits on it after being abducted by the aliens. -->
<DList Name="gRomaniWoodenBoxDL" Offset="0xA20" />
<Texture Name="gRomaniWoodenBoxTex" OutName="romani_wooden_box" Format="rgba16" Width="32" Height="64" Offset="0xAD0" />
<!-- Romani Animation -->
<Animation Name="gRomaniLookAroundAnim" Offset="0x2A8C" /> <!-- Original name is "rm_kyoro" (onomatopoeic for "looking around restlessly") -->
<!-- Romani Sleeping DisplayList and Textures -->
<DList Name="gRomaniSleepingDL" Offset="0x43A0" />
<Texture Name="gRomaniSleepingTLUT" OutName="romani_sleeping_tlut" Format="rgba16" Width="16" Height="16" Offset="0x4CF8" />
<Texture Name="gRomaniSleepingDressTex" OutName="romani_sleeping_dress" Format="ci8" Width="16" Height="16" Offset="0x4EF8" />
<Texture Name="gRomaniSleepingSkinTex" OutName="romani_sleeping_skin" Format="ci8" Width="8" Height="8" Offset="0x4FF8" />
<Texture Name="gRomaniSleepingEarTex" OutName="romani_sleeping_ear" Format="ci8" Width="8" Height="8" Offset="0x5038" />
<Texture Name="gRomaniSleepingHairTex" OutName="romani_sleeping_hair" Format="ci8" Width="16" Height="16" Offset="0x5078" />
<Texture Name="gRomaniSleepingHandTex" OutName="romani_sleeping_hand" Format="ci8" Width="16" Height="16" Offset="0x5178" />
<Texture Name="gRomaniSleepingDressPatternAndPillowTex" OutName="romani_sleeping_dress_pattern_and_pillow" Format="ci8" Width="8" Height="16" Offset="0x5278" />
<Texture Name="gRomaniSleepingEyeTex" OutName="romani_sleeping_eye" Format="rgba16" Width="32" Height="32" Offset="0x52F8" />
<Texture Name="gRomaniSleepingBlanketTex" OutName="romani_sleeping_blanket" Format="rgba16" Width="16" Height="128" Offset="0x5AF8" />
<Texture Name="gRomaniSleepingMouthTex" OutName="romani_sleeping_mouth" Format="rgba16" Width="32" Height="16" Offset="0x6AF8" />
<!-- Romani Animations -->
<Animation Name="gRomaniRunAnim" Offset="0x7328" /> <!-- Original anme is "rm_run" -->
<Animation Name="gRomaniSittingAnim" Offset="0x7D98" /> <!-- Original name is "rm_swari" ("sitting") -->
<Animation Name="gRomaniSittingHeadShakeAnim" Offset="0x852C" /> <!-- Original name is "rm_swariatamafuri" ("sitting head shake") -->
<Animation Name="gRomaniSittingLookDownAnim" Offset="0x8F6C" /> <!-- Original name is "rm_swariutumuku" ("sitting" and "to hang one's head") -->
<Animation Name="gRomaniIdleAnim" Offset="0x9E58" /> <!-- Original name is "rm_wait" -->
<!-- Romani Limb DisplayLists -->
<DList Name="gRomaniTorsoDL" Offset="0xD060" />
<DList Name="gRomaniRightUpperArmDL" Offset="0xD440" />
<DList Name="gRomaniRightForearmDL" Offset="0xD688" />
<DList Name="gRomaniRightHandDL" Offset="0xD7A0" />
<DList Name="gRomaniLeftUpperArmDL" Offset="0xD980" />
<DList Name="gRomaniLeftForearmDL" Offset="0xDBC8" />
<DList Name="gRomaniLeftHandDL" Offset="0xDCE0" />
<DList Name="gRomaniHeadDL" Offset="0xDEC0" />
<DList Name="gRomaniUpperHairDL" Offset="0xE410" />
<DList Name="gRomaniLowerHairDL" Offset="0xE510" />
<DList Name="gRomaniDress1DL" Offset="0xE618" />
<DList Name="gRomaniDress2DL" Offset="0xE710" />
<DList Name="gRomaniDress3DL" Offset="0xE838" />
<DList Name="gRomaniDress4DL" Offset="0xE980" />
<DList Name="gRomaniPelvisDL" Offset="0xEA80" /> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gRomaniRightThighDL" Offset="0xEAC8" /> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gRomaniRightShinDL" Offset="0xEB88" />
<DList Name="gRomaniRightFootDL" Offset="0xED08" />
<DList Name="gRomaniLeftThighDL" Offset="0xEE28" /> <!-- Renders a single triangle instead of a normal-looking limb -->
<DList Name="gRomaniLeftShinDL" Offset="0xEEE8" />
<DList Name="gRomaniLeftFootDL" Offset="0xF068" />
<!-- Romani Textures -->
<Texture Name="gRomaniTLUT" OutName="romani_tlut" Format="rgba16" Width="16" Height="16" Offset="0xF188" />
<Texture Name="gRomaniDressTex" OutName="romani_dress" Format="ci8" Width="16" Height="16" Offset="0xF388" />
<Texture Name="gRomaniSkinTex" OutName="romani_skin" Format="ci8" Width="8" Height="8" Offset="0xF488" />
<Texture Name="gRomaniEarTex" OutName="romani_ear" Format="ci8" Width="8" Height="8" Offset="0xF4C8" />
<Texture Name="gRomaniHairTex" OutName="romani_hair" Format="ci8" Width="16" Height="16" Offset="0xF508" />
<Texture Name="gRomaniShawlTex" OutName="romani_shawl" Format="ci8" Width="8" Height="8" Offset="0xF608" />
<Texture Name="gRomaniBroochTex" OutName="romani_brooch" Format="rgba16" Width="16" Height="32" Offset="0xF648" />
<Texture Name="gRomaniHandTex" OutName="romani_hand" Format="ci8" Width="16" Height="16" Offset="0xFA48" />
<Texture Name="gRomaniBootTex" OutName="romani_boot" Format="ci8" Width="64" Height="16" Offset="0xFB48" />
<Texture Name="gRomaniDressPatternTex" OutName="romani_dress_pattern" Format="ci8" Width="8" Height="16" Offset="0xFF48" />
<Texture Name="gRomaniEyeOpenTex" OutName="romani_eye_open" Format="rgba16" Width="32" Height="32" Offset="0xFFC8" />
<Texture Name="gRomaniEyeHalfTex" OutName="romani_eye_half" Format="rgba16" Width="32" Height="32" Offset="0x107C8" />
<Texture Name="gRomaniEyeClosedTex" OutName="romani_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x10FC8" />
<Texture Name="gRomaniEyeHappyTex" OutName="romani_eye_happy" Format="rgba16" Width="32" Height="32" Offset="0x117C8" />
<Texture Name="gRomaniEyeSadTex" OutName="romani_eye_sad" Format="rgba16" Width="32" Height="32" Offset="0x11FC8" />
<Texture Name="gRomaniMouthHappyTex" OutName="romani_mouth_happy" Format="rgba16" Width="32" Height="16" Offset="0x127C8" />
<Texture Name="gRomaniMouthFrownTex" OutName="romani_mouth_frown" Format="rgba16" Width="32" Height="16" Offset="0x12BC8" />
<Texture Name="gRomaniMouthHangingOpenTex" OutName="romani_mouth_hanging_open" Format="rgba16" Width="32" Height="16" Offset="0x12FC8" />
<Texture Name="gRomaniMouthSmileTex" OutName="romani_mouth_smile" Format="rgba16" Width="32" Height="16" Offset="0x133C8" />
<!-- Romani Limbs -->
<Limb Name="gRomaniRootLimb" Type="Standard" EnumName="ROMANI_LIMB_ROOT" Offset="0x137C8" />
<Limb Name="gRomaniPelvisLimb" Type="Standard" EnumName="ROMANI_LIMB_PELVIS" Offset="0x137D4" />
<Limb Name="gRomaniLeftThighLimb" Type="Standard" EnumName="ROMANI_LIMB_LEFT_THIGH" Offset="0x137E0" />
<Limb Name="gRomaniLeftShinLimb" Type="Standard" EnumName="ROMANI_LIMB_LEFT_SHIN" Offset="0x137EC" />
<Limb Name="gRomaniLeftFootLimb" Type="Standard" EnumName="ROMANI_LIMB_LEFT_FOOT" Offset="0x137F8" />
<Limb Name="gRomaniRightThighLimb" Type="Standard" EnumName="ROMANI_LIMB_RIGHT_THIGH" Offset="0x13804" />
<Limb Name="gRomaniRightShinLimb" Type="Standard" EnumName="ROMANI_LIMB_RIGHT_SHIN" Offset="0x13810" />
<Limb Name="gRomaniRightFootLimb" Type="Standard" EnumName="ROMANI_LIMB_RIGHT_FOOT" Offset="0x1381C" />
<Limb Name="gRomaniDress1Limb" Type="Standard" EnumName="ROMANI_LIMB_DRESS_1" Offset="0x13828" />
<Limb Name="gRomaniDress2Limb" Type="Standard" EnumName="ROMANI_LIMB_DRESS_2" Offset="0x13834" />
<Limb Name="gRomaniDress3Limb" Type="Standard" EnumName="ROMANI_LIMB_DRESS_3" Offset="0x13840" />
<Limb Name="gRomaniDress4Limb" Type="Standard" EnumName="ROMANI_LIMB_DRESS_4" Offset="0x1384C" />
<Limb Name="gRomaniTorsoLimb" Type="Standard" EnumName="ROMANI_LIMB_TORSO" Offset="0x13858" />
<Limb Name="gRomaniHeadLimb" Type="Standard" EnumName="ROMANI_LIMB_HEAD" Offset="0x13864" />
<Limb Name="gRomaniUpperHairLimb" Type="Standard" EnumName="ROMANI_LIMB_UPPER_HAIR" Offset="0x13870" />
<Limb Name="gRomaniLowerHairLimb" Type="Standard" EnumName="ROMANI_LIMB_LOWER_HAIR" Offset="0x1387C" />
<Limb Name="gRomaniLeftUpperArmLimb" Type="Standard" EnumName="ROMANI_LIMB_LEFT_UPPER_ARM" Offset="0x13888" />
<Limb Name="gRomaniLeftForearmLimb" Type="Standard" EnumName="ROMANI_LIMB_LEFT_FOREARM" Offset="0x13894" />
<Limb Name="gRomaniLeftHandLimb" Type="Standard" EnumName="ROMANI_LIMB_LEFT_HAND" Offset="0x138A0" />
<Limb Name="gRomaniRightUpperArmLimb" Type="Standard" EnumName="ROMANI_LIMB_RIGHT_UPPER_ARM" Offset="0x138AC" />
<Limb Name="gRomaniRightForearmLimb" Type="Standard" EnumName="ROMANI_LIMB_RIGHT_FOREARM" Offset="0x138B8" />
<Limb Name="gRomaniRightHandLimb" Type="Standard" EnumName="ROMANI_LIMB_RIGHT_HAND" Offset="0x138C4" />
<!-- Romani Skeleton -->
<Skeleton Name="gRomaniSkel" Type="Flex" LimbType="Standard" LimbNone="ROMANI_LIMB_NONE" LimbMax="ROMANI_LIMB_MAX" EnumName="RomaniLimbs" Offset="0x13928" />
<!-- Romani Animations -->
<Animation Name="gRomaniWalkAnim" Offset="0x14088" /> <!-- Original name is "rm_walk" -->
<Animation Name="gRomaniShootBowAnim" Offset="0x15B7C" /> <!-- Original name is "rm_yumiuti" ("shooting a bow") -->
<Animation Name="gRomaniAbductedAnim" Offset="0x16588" /> <!-- Original name is "romani_capture_loop" -->
<Animation Name="gRomaniTurnAroundAndFlickHairAnim" Offset="0x180DC" /> <!-- Original name is "romani_furimuki" ("to turn around") -->
<Animation Name="gRomaniSingStartAnim" Offset="0x18948" /> <!-- Original name is "romani_utau" ("sing") -->
<Animation Name="gRomaniSingLoopAnim" Offset="0x1B76C" /> <!-- Original name is "romani_utau_loop" -->
</File>
</Root>