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EnOkuta (Octorok and its projectiles) OK and documented (#1641)
* Match EnOkuta * Match data * Use the generated reloc * Delete extern stuff and format * Extract the DL * Fix lots of stuff * Copy a lot of names over from EnSyatekiOkuta * SFX enums * Lots more stuff * Constants and other stuff * Some more stuff I missed * Name more functions using OoT/SyatekiOkuta as reference * An easy function I missed * Some floats * Getter macros * Types enum * Name the cylinder inits a little clearer * Create bodyparts enum and name all data * Name all functions * Name `timer` struct var and all temps * Name the `jumpHeight` struct var * Create damage effect enum * Name the extracted DL * Name `numConsecutiveProjectiles` * Finish docs * Document XML * Clarify that this blue Octorok isn't the shooting gallery one * Respond to reviews * Stuff --------- Co-authored-by: Synray <31429825+Synray@users.noreply.github.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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@@ -301,17 +301,6 @@ D_06021E34 = 0x06021E34;
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D_06022728 = 0x06022728;
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D_06022CAC = 0x06022CAC;
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// ovl_En_Okuta
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D_0600044C = 0x0600044C;
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D_06003250 = 0x06003250;
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D_060033D0 = 0x060033D0;
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D_06003958 = 0x06003958;
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D_06003B24 = 0x06003B24;
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D_06003EE4 = 0x06003EE4;
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D_06004204 = 0x06004204;
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D_0600466C = 0x0600466C;
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// ovl_En_Zl4
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D_06013328 = 0x06013328;
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