EnOkuta (Octorok and its projectiles) OK and documented (#1641)

* Match EnOkuta

* Match data

* Use the generated reloc

* Delete extern stuff and format

* Extract the DL

* Fix lots of stuff

* Copy a lot of names over from EnSyatekiOkuta

* SFX enums

* Lots more stuff

* Constants and other stuff

* Some more stuff I missed

* Name more functions using OoT/SyatekiOkuta as reference

* An easy function I missed

* Some floats

* Getter macros

* Types enum

* Name the cylinder inits a little clearer

* Create bodyparts enum and name all data

* Name all functions

* Name `timer` struct var and all temps

* Name the `jumpHeight` struct var

* Create damage effect enum

* Name the extracted DL

* Name `numConsecutiveProjectiles`

* Finish docs

* Document XML

* Clarify that this blue Octorok isn't the shooting gallery one

* Respond to reviews

* Stuff

---------

Co-authored-by: Synray <31429825+Synray@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
This commit is contained in:
Tom Overton
2024-06-23 18:09:22 -07:00
committed by GitHub
parent 3682a13ec5
commit bb221b4a0f
12 changed files with 1210 additions and 243 deletions
-11
View File
@@ -301,17 +301,6 @@ D_06021E34 = 0x06021E34;
D_06022728 = 0x06022728;
D_06022CAC = 0x06022CAC;
// ovl_En_Okuta
D_0600044C = 0x0600044C;
D_06003250 = 0x06003250;
D_060033D0 = 0x060033D0;
D_06003958 = 0x06003958;
D_06003B24 = 0x06003B24;
D_06003EE4 = 0x06003EE4;
D_06004204 = 0x06004204;
D_0600466C = 0x0600466C;
// ovl_En_Zl4
D_06013328 = 0x06013328;