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En_Weather_Tag (#178)
* EnWeatherTag: Start * EnWeatherTag: matching function, but suspicious * EnWeatherTag: two non-matching functions, rest match * EnWeatherTag: cleaning and docs * EnWeatherTag: more docs * WeatherTag: more docs * WeatherTag: cleaning * WeatherTag: pad renamed to unk to match * Update include/z64save.h Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update include/z64.h Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * WeatherTag: requested changes Co-authored-by: isghj8 <isghj8@gmail.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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@@ -899,7 +899,7 @@ Actor* func_800BC270(GlobalContext* globalCtx, Actor* actor, f32 arg2, UNK_TYPE4
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void func_800BCB70(Actor* actor, s16 arg1, u8 arg2, u8 arg3, u8 arg4);
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void func_800BCBF4(Vec3f* uParm1, GlobalContext* globalCtx);
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void func_800BCC68(Vec3f* param_1, GlobalContext* globalCtx);
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// void func_800BCCDC(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5);
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UNK_RET func_800BCCDC(Vec3s* points, u8 pathcount, Vec3f* pos1, Vec3f* pos2, UNK_TYPE parm5);
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// void func_800BD2B4(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
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// void func_800BD384(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7, UNK_TYPE2 param_8, UNK_TYPE1 param_9);
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// void func_800BD6E4(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5);
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@@ -3032,7 +3032,7 @@ void* Play_LoadScene(GlobalContext* globalCtx, RomFile* entry);
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void func_8016927C(GlobalContext* globalCtx, s16 sParm2);
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// void func_801692C4(GlobalContext* globalCtx, UNK_TYPE1 uParm2);
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// void Play_SceneInit(GlobalContext* globalCtx, s32 sceneIndex, UNK_TYPE1 param_3);
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// void func_80169474(void);
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UNK_RET func_80169474(GlobalContext* globalCtx, Vec3f* v1, Vec3f* v2);
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s32 func_801694DC(GlobalContext* globalCtx);
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s32 Play_GetActiveCameraIndex(GlobalContext* globalCtx);
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void func_80169590(GlobalContext* globalCtx, s16 param_2, s16 param_3);
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+6
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@@ -677,7 +677,8 @@ typedef struct {
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/* 0x272 */ char unk_272[0xD6];
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} InterfaceContext; // size = 0x348
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typedef struct {
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// us rev 1: 803FDB24
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typedef struct KankyoContext {
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/* 0x00 */ UNK_TYPE1 unk0;
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/* 0x01 */ UNK_TYPE1 unk1;
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/* 0x02 */ u16 unk2;
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@@ -823,14 +824,14 @@ typedef struct {
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/* 0xE0 */ u8 unkE0;
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/* 0xE1 */ UNK_TYPE1 unkE1;
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/* 0xE2 */ s8 unkE2;
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/* 0xE3 */ UNK_TYPE1 unkE3;
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/* 0xE3 */ u8 unkE3; // modified by unused func in EnWeatherTag
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/* 0xE4 */ UNK_TYPE1 unkE4;
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/* 0xE5 */ UNK_TYPE1 unkE5;
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/* 0xE6 */ UNK_TYPE1 unkE6;
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/* 0xE7 */ UNK_TYPE1 unkE7;
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/* 0xE8 */ UNK_TYPE1 unkE8;
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/* 0xE9 */ UNK_TYPE1 unkE9;
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/* 0xEA */ UNK_TYPE1 unkEA;
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/* 0xEA */ u8 unkEA;
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/* 0xEB */ UNK_TYPE1 unkEB;
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/* 0xEC */ UNK_TYPE1 unkEC;
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/* 0xED */ UNK_TYPE1 unkED;
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@@ -838,7 +839,7 @@ typedef struct {
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/* 0xEF */ UNK_TYPE1 unkEF;
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/* 0xF0 */ UNK_TYPE1 unkF0;
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/* 0xF1 */ UNK_TYPE1 unkF1;
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/* 0xF2 */ u8 unkF2[0xC];
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/* 0xF2 */ u8 unkF2[0xC]; // F2-F6 are used by weather tag
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} KankyoContext; // size = 0xFE
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typedef struct {
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@@ -1553,7 +1554,7 @@ struct GlobalContext {
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/* 0x18858 */ UNK_PTR unk18858;
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/* 0x1885C */ EntranceEntry* setupEntranceList;
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/* 0x18860 */ u16* setupExitList;
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/* 0x18864 */ void* setupPathList;
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/* 0x18864 */ Path* setupPathList;
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/* 0x18868 */ UNK_PTR unk18868;
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/* 0x1886C */ AnimatedMaterial* sceneMaterialAnims;
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/* 0x18870 */ UNK_TYPE1 pad18870[0x4];
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+2
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@@ -51,7 +51,8 @@ typedef struct {
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/* 0x000C */ u16 time; // "zelda_time"
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/* 0x000E */ u16 owlSaveLocation;
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/* 0x0010 */ s32 isNight; // "asahiru_fg"
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/* 0x0014 */ u32 unk_14; // "change_zelda_time"
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/* 0x0014 */ u16 unk_14; // "change_zelda_time"
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/* 0x0016 */ u16 unk_16;
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/* 0x0018 */ s32 day; // "totalday"
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/* 0x001C */ u32 daysElapsed; // "eventday"
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/* 0x0020 */ u8 playerForm; // "player_character"
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