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En_Weather_Tag (#178)
* EnWeatherTag: Start * EnWeatherTag: matching function, but suspicious * EnWeatherTag: two non-matching functions, rest match * EnWeatherTag: cleaning and docs * EnWeatherTag: more docs * WeatherTag: more docs * WeatherTag: cleaning * WeatherTag: pad renamed to unk to match * Update include/z64save.h Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update include/z64.h Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * WeatherTag: requested changes Co-authored-by: isghj8 <isghj8@gmail.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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@@ -899,7 +899,7 @@ Actor* func_800BC270(GlobalContext* globalCtx, Actor* actor, f32 arg2, UNK_TYPE4
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void func_800BCB70(Actor* actor, s16 arg1, u8 arg2, u8 arg3, u8 arg4);
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void func_800BCBF4(Vec3f* uParm1, GlobalContext* globalCtx);
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void func_800BCC68(Vec3f* param_1, GlobalContext* globalCtx);
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// void func_800BCCDC(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5);
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UNK_RET func_800BCCDC(Vec3s* points, u8 pathcount, Vec3f* pos1, Vec3f* pos2, UNK_TYPE parm5);
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// void func_800BD2B4(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
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// void func_800BD384(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7, UNK_TYPE2 param_8, UNK_TYPE1 param_9);
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// void func_800BD6E4(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5);
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@@ -3032,7 +3032,7 @@ void* Play_LoadScene(GlobalContext* globalCtx, RomFile* entry);
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void func_8016927C(GlobalContext* globalCtx, s16 sParm2);
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// void func_801692C4(GlobalContext* globalCtx, UNK_TYPE1 uParm2);
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// void Play_SceneInit(GlobalContext* globalCtx, s32 sceneIndex, UNK_TYPE1 param_3);
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// void func_80169474(void);
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UNK_RET func_80169474(GlobalContext* globalCtx, Vec3f* v1, Vec3f* v2);
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s32 func_801694DC(GlobalContext* globalCtx);
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s32 Play_GetActiveCameraIndex(GlobalContext* globalCtx);
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void func_80169590(GlobalContext* globalCtx, s16 param_2, s16 param_3);
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