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General Cleanup 11 (#992)
* char -> UNK_TYPE1
* SubS fixes
* func_800B8500
* macros
* misc
* A few more GET_{ACTOR} vs {ACTOR}_GETw
* More Macros
* fix
* PARSE_TYPE -> GET_TYPE
* 1 more
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@@ -66,7 +66,7 @@ void EffectSsIcePiece_Draw(PlayState* play, u32 index, EffectSs* this) {
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Matrix_RotateXS(this->rPitch, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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func_8012C2DC(play->state.gfxCtx);
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gDPSetEnvColor(POLY_XLU_DISP++, 0, 50, 100, (s32)alpha & 0xFF);
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gDPSetEnvColor(POLY_XLU_DISP++, 0, 50, 100, (u8)(s32)alpha);
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func_800BCC68(&this->pos, play);
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gSPSegment(
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POLY_XLU_DISP++, 0x08,
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