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code_801780F0 OK and documented, EnPaper documented (#1061)
* File split * Split, OK and documented Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: Synray <31429825+Synray@users.noreply.github.com> * Document relevant parts of DmBal * Some EnPaper docs * Document EnPaper * Name functions * Defake Actor_UpdateActor a bit * Reword * \cdot * Fiddle with the description of the DE again * Actually force is probably more correct * Probably time to stop fiddling * Format? * Review * Remove bug comment * Review * Rename to su_mtx, split off code_80140CE0 * Format Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: Synray <31429825+Synray@users.noreply.github.com> Co-authored-by: angie <angheloalf95@gmail.com>
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@@ -2551,9 +2551,11 @@ void SpeedMeter_DrawTimeEntries(void* displayList, GraphicsContext* gfxCtx);
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// void func_80177A84(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE4 param_8, UNK_TYPE4 param_9);
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//void func_80177AC8(void);
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void SpeedMeter_DrawAllocEntries(void* displayList, GraphicsContext* gfxCtx, GameState* gameState);
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void func_801780F0(Mtx* param_1, f32 param_2, f32 param_3, f32 param_4, f32 param_5, f32 param_6, f32 param_7);
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// void func_801781EC(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5);
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void func_8017842C(MtxF* arg0, f32 arg1, f32 arg2, f32 arg3, s16 arg4, f32 arg5, f32 arg6, f32 arg7, f32 arg8, f32 arg9, f32 arg10);
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void Mtx_SetTranslateScaleMtx(Mtx* mtx, f32 scaleX, f32 scaleY, f32 scaleZ, f32 translateX, f32 translateY, f32 translateZ);
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void Mtx_SetRotationMtx(Mtx* mtx, s32 angle, f32 axisX, f32 axisY, f32 axisZ);
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void Mtx_SetTranslationRotationScaleMtx(Mtx* mtx, f32 scaleX, f32 scaleY, f32 scaleZ, s32 angle, f32 axisX, f32 axisY, f32 axisZ,f32 translateX, f32 translateY, f32 translateZ);
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// void func_80178750(void);
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// void func_80178818(void);
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void func_80178978(void);
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