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z_player_lib: Part 2 (#938)
* preparations * import data * PLAYER_STATE1 * PLAYER_STATE2 * PLAYER_STATE3 * import bss * format stuff * bss cleanup * more cleaning and some naming * face * cleaning up link human object a bit * Remove PHYSICAL_TO_VIRTUAL2 * Update src/code/z_player_lib.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * review Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * format * /* CAT */ Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com> * naming some stuff on objects * format * invert flags endian * review Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * format * drawmask Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com> * naming * another round of human object naming * enum renames * sActionModelGroups and use enum as types * PlayerAnimType * PLAYER_MODELTYPE_ * determined ranges of PlayerModelType * name PLAYER_MODELGROUP_DEFAULT * format * sheath * dlist groups placeholder namse * PLAYER_MODELGROUP_BOTTLE * Some fierce deity naming * Right hands * zora skel dlists * deku limb dlists * left hands * name most modelgroups * more hand naming * regs as dec * fix in horse * Use BUTTON_ITEM_EQUIP macro * review Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * reformat D_801AED58 * Sword sheaths * swords and shields * Update src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * playerForm on Player_DrawImpl * fomat * Update src/code/z_player_lib.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update assets/xml/objects/gameplay_keep.xml Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * review Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * VIRTUAL_TO_PHYSICAL(SEGMENTED_TO_VIRTUAL(gEffBubble1Tex)) Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * singular limb enum names * fix bss * Update src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * review Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * name goron shielding limbs * name limb * Update src/code/z_player_lib.c Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * bss * bss * format * namefixer * bss * bss * bss * bss * format * bss * review Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * fix bss Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com> Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
This commit is contained in:
+12
-12
@@ -1800,15 +1800,15 @@ s32 func_80123448(PlayState* play);
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s32 Player_IsGoronOrDeku(Player* player);
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||||
s32 func_801234D4(PlayState* play);
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s32 func_80123590(PlayState* play, Actor* actor);
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s32 func_8012364C(PlayState* play, Player* player, s32 arg2);
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ItemId func_8012364C(PlayState* play, Player* player, s32 arg2);
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s32 func_80123810(PlayState* play);
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s32 Player_ActionToModelGroup(Player* player, s32 actionParam);
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void func_801239AC(Player* player);
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void Player_SetModels(Player* player, s32 modelGroup);
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void Player_SetModelGroup(Player* player, s32 modelGroup);
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PlayerModelGroup Player_ActionToModelGroup(Player* player, PlayerActionParam actionParam);
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void Player_SetModelsForHoldingShield(Player* player);
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void Player_SetModels(Player* player, PlayerModelGroup modelGroup);
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void Player_SetModelGroup(Player* player, PlayerModelGroup modelGroup);
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void func_80123C58(Player* player);
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void Player_SetEquipmentData(PlayState* play, Player* player);
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void func_80123D50(PlayState* play, Player* player, s32 itemId, s32 actionParam);
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void func_80123D50(PlayState* play, Player* player, ItemId itemId, PlayerActionParam actionParam);
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void func_80123DA4(Player* player);
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void func_80123DC0(Player* player);
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void func_80123E90(PlayState* play, Actor* actor);
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@@ -1821,21 +1821,21 @@ s32 Player_HasMirrorShieldEquipped(PlayState* play);
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s32 Player_IsHoldingMirrorShield(PlayState* play);
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s32 Player_IsHoldingHookshot(Player* player);
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s32 func_801240DC(Player* player);
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s32 func_80124110(Player* player, s32 actionParam);
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s32 func_80124110(Player* player, PlayerActionParam actionParam);
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s32 func_80124148(Player* player);
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s32 Player_ActionToMeleeWeapon(s32 actionParam);
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s32 Player_ActionToMeleeWeapon(PlayerActionParam actionParam);
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s32 Player_GetMeleeWeaponHeld(Player* player);
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s32 Player_IsHoldingTwoHandedWeapon(Player* player);
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s32 Player_ActionToBottle(Player* player, s32 actionParam);
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s32 Player_ActionToBottle(Player* player, PlayerActionParam actionParam);
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s32 Player_GetBottleHeld(Player* Player);
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s32 Player_ActionToExplosive(Player* player, s32 actionParam);
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s32 Player_ActionToExplosive(Player* player, PlayerActionParam actionParam);
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s32 Player_GetExplosiveHeld(Player* player);
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s32 func_80124278(Actor* actor, s32 actionParam);
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s32 Player_ActionToSword(Actor* actor, PlayerActionParam actionParam);
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s32 func_801242B4(Player* player);
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s32 Player_GetEnvTimerType(PlayState* play);
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void func_80124420(Player* player);
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void func_80124618(struct_80124618 arg0[], f32 curFrame, Vec3f* arg2);
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void func_801246F4(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dListCount, s32 lod, s32 tunic, s32 boots, s32 face, OverrideLimbDrawFlex overrideLimbDraw, PostLimbDrawFlex postLimbDraw, Actor* actor);
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void Player_DrawImpl(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dListCount, s32 lod, PlayerTransformation playerForm, s32 boots, s32 face, OverrideLimbDrawFlex overrideLimbDraw, PostLimbDrawFlex postLimbDraw, Actor* actor);
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void func_80125318(Vec3f* arg0, Vec3s* arg1);
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void Player_DrawZoraShield(PlayState* play, Player* player);
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void func_80125500(PlayState* play, Player* player, s32 limbIndex, Vec3f* pos, Vec3s* rot);
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+9
-150
@@ -1,5 +1,5 @@
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#ifndef _VARIABLES_H_
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#define _VARIABLES_H_
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#ifndef VARIABLES_H
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#define VARIABLES_H
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#include "z64.h"
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#include "segment_symbols.h"
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@@ -412,7 +412,6 @@ extern EffectSsOverlay gParticleOverlayTable[39];
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extern f32 actorMovementScale;
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extern TargetRangeParams gTargetRanges[];
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extern s16 D_801AED48[8];
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// extern UNK_TYPE4 D_801AED58;
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extern Color_RGBA8 actorDefaultHitColor;
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// extern UNK_TYPE1 D_801AED8C;
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// extern UNK_TYPE4 D_801AED98;
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@@ -773,141 +772,12 @@ extern UNK_PTR D_801BF5C0;
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// extern UNK_TYPE1 D_801BFD94;
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// extern UNK_TYPE2 D_801BFD98;
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// extern UNK_TYPE1 D_801BFDD0;
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// extern UNK_TYPE1 D_801BFE00;
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// extern UNK_TYPE1 D_801BFE14;
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// extern UNK_TYPE2 D_801BFF34;
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// extern UNK_TYPE1 D_801BFF90;
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extern u8 gPlayerModelTypes[][5];
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// extern UNK_TYPE1 D_801BFFFC;
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// extern UNK_TYPE1 D_801C0024;
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// extern UNK_TYPE1 D_801C0034;
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// extern UNK_TYPE1 D_801C005C;
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// extern UNK_TYPE1 D_801C0084;
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// extern UNK_TYPE1 D_801C00AC;
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// extern UNK_TYPE1 D_801C00BC;
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// extern UNK_TYPE1 D_801C00D4;
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// extern UNK_TYPE1 D_801C00EC;
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// extern UNK_TYPE1 D_801C0114;
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// extern UNK_TYPE1 D_801C013C;
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// extern UNK_TYPE1 D_801C0164;
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// extern UNK_TYPE1 D_801C018C;
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// extern UNK_TYPE1 D_801C01A4;
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// extern UNK_TYPE1 D_801C01CC;
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// extern UNK_TYPE1 D_801C01F4;
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// extern UNK_TYPE1 D_801C021C;
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// extern UNK_TYPE1 D_801C0244;
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// extern UNK_TYPE1 D_801C026C;
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// extern UNK_TYPE1 D_801C0294;
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// extern UNK_TYPE1 D_801C02A8;
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||||
// extern UNK_TYPE1 D_801C02BC;
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// extern UNK_TYPE1 D_801C02D0;
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// extern UNK_TYPE1 D_801C02E4;
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// extern UNK_TYPE1 D_801C0340;
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// extern UNK_TYPE1 D_801C0368;
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// extern UNK_TYPE1 D_801C03A0;
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// extern UNK_TYPE1 D_801C03C0;
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// extern UNK_TYPE1 D_801C03E0;
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// extern UNK_TYPE1 D_801C0410;
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// extern UNK_TYPE1 D_801C0428;
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// extern UNK_TYPE1 D_801C0460;
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// extern UNK_TYPE1 D_801C0490;
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// extern UNK_TYPE1 D_801C0510;
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// extern UNK_TYPE1 D_801C0538;
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// extern UNK_TYPE1 D_801C0560;
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// extern UNK_TYPE1 D_801C0580;
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// extern UNK_TYPE1 D_801C05A8;
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// extern UNK_TYPE1 D_801C05C8;
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// extern UNK_TYPE1 D_801C05D8;
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// extern UNK_TYPE1 D_801C05F0;
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// extern UNK_TYPE1 D_801C0608;
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// extern UNK_TYPE1 D_801C0628;
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// extern UNK_TYPE1 D_801C0678;
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// extern UNK_TYPE1 D_801C0698;
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// extern UNK_TYPE1 D_801C06B8;
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// extern UNK_TYPE1 D_801C06E0;
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// extern UNK_TYPE1 D_801C06F8;
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// extern UNK_TYPE1 D_801C0718;
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// extern UNK_TYPE1 D_801C0730;
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// extern UNK_TYPE1 D_801C0740;
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// extern UNK_TYPE1 D_801C0750;
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// extern UNK_TYPE1 D_801C0778;
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// extern UNK_TYPE1 D_801C0784;
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// extern UNK_TYPE1 D_801C07AC;
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// extern UNK_TYPE1 D_801C07C0;
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// extern UNK_TYPE1 D_801C07F0;
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// extern UNK_TYPE1 D_801C0820;
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// extern UNK_TYPE1 D_801C0838;
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extern Gfx D_801C0850[];
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// extern UNK_TYPE1 D_801C0860;
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extern UNK_PTR D_801C0870;
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// extern UNK_TYPE1 D_801C0890;
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// extern UNK_TYPE1 D_801C08A0;
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// extern UNK_TYPE1 D_801C08C0;
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// extern UNK_TYPE1 D_801C08FC;
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// extern UNK_TYPE1 D_801C0910;
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// extern UNK_TYPE1 D_801C0924;
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// extern UNK_TYPE1 D_801C0938;
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// extern UNK_TYPE1 D_801C094C;
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// extern UNK_TYPE4 D_801C0958;
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extern UNK_PTR D_801C095C;
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// extern UNK_TYPE1 D_801C0964;
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// extern UNK_TYPE1 D_801C096C;
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// extern UNK_TYPE1 D_801C0970;
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// extern UNK_TYPE4 D_801C0994;
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// extern UNK_TYPE1 D_801C09B8;
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// extern UNK_TYPE1 D_801C09DC;
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// extern UNK_TYPE1 D_801C0A00;
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// extern UNK_TYPE1 D_801C0A24;
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// extern UNK_TYPE1 D_801C0A48;
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// extern UNK_TYPE1 D_801C0A6C;
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// extern UNK_TYPE1 D_801C0A90;
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// extern UNK_TYPE1 D_801C0AB4;
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// extern UNK_TYPE1 D_801C0ABC;
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// extern UNK_TYPE1 D_801C0AC4;
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// extern UNK_TYPE1 D_801C0ADC;
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extern UNK_PTR D_801C0AF4;
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extern UNK_PTR D_801C0AFC;
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extern UNK_PTR D_801C0B04;
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extern UNK_PTR D_801C0B0C;
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// extern UNK_TYPE1 D_801C0B14;
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// extern UNK_TYPE1 D_801C0B1C;
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// extern UNK_TYPE1 D_801C0B20;
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// extern UNK_TYPE1 D_801C0B90;
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// extern UNK_TYPE4 D_801C0BA8;
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// extern UNK_TYPE1 D_801C0BB4;
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// extern UNK_TYPE1 D_801C0BC0;
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// extern UNK_TYPE1 D_801C0BD0;
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// extern UNK_TYPE4 D_801C0BE0;
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// extern UNK_TYPE4 D_801C0BEC;
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// extern UNK_TYPE1 D_801C0BF8;
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// extern UNK_TYPE1 D_801C0BFC;
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// extern UNK_TYPE1 D_801C0C00;
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// extern UNK_TYPE4 D_801C0C0C;
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// extern UNK_TYPE1 D_801C0C30;
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// extern UNK_TYPE1 D_801C0C54;
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// extern UNK_TYPE1 D_801C0CA8;
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// extern UNK_TYPE4 D_801C0CE8;
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// extern UNK_TYPE1 D_801C0D24;
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// extern UNK_TYPE1 D_801C0D60;
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// extern UNK_TYPE1 D_801C0D6C;
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// extern UNK_TYPE1 D_801C0D78;
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// extern UNK_TYPE4 D_801C0D94;
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// extern UNK_TYPE4 D_801C0D98;
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// extern UNK_TYPE4 D_801C0D9C;
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||||
// extern UNK_TYPE4 D_801C0DA0;
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||||
// extern UNK_TYPE1 D_801C0DA8;
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||||
// extern UNK_TYPE1 D_801C0DD8;
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||||
// extern UNK_TYPE1 D_801C0DE4;
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||||
// extern UNK_TYPE4 D_801C0DF0;
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||||
// extern UNK_TYPE1 D_801C0E04;
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||||
// extern UNK_TYPE4 D_801C0E2C;
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||||
// extern UNK_TYPE4 D_801C0E40;
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||||
// extern UNK_TYPE1 D_801C0E7C;
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||||
// extern UNK_TYPE1 D_801C0E94;
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// extern UNK_TYPE1 D_801C0EA0;
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// extern UNK_TYPE1 D_801C0EAC;
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// extern UNK_TYPE1 D_801C0EB8;
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extern FlexSkeletonHeader* gPlayerSkeletons[PLAYER_FORM_MAX];
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extern PlayerModelIndices gPlayerModelTypes[];
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extern struct_80124618 D_801C03A0[];
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extern struct_80124618 D_801C0490[];
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extern Gfx gCullBackDList[];
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extern Gfx gCullFrontDList[];
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extern Gfx sSetupDL[438];
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extern Gfx sFillSetupDL[12];
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@@ -2750,18 +2620,7 @@ extern s16 D_801F4E7A;
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// extern UNK_TYPE1 D_801F57B4;
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// extern UNK_TYPE1 D_801F5834;
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// extern NmiBuff* gNMIBuffer;
|
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// extern UNK_TYPE1 sPostmanTimerInput;
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// extern UNK_TYPE1 D_801F58B0;
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// extern UNK_TYPE1 D_801F59AC;
|
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// extern UNK_TYPE1 D_801F59B0;
|
||||
// extern UNK_TYPE1 D_801F59C8;
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||||
// extern UNK_TYPE1 D_801F59D0;
|
||||
// extern UNK_TYPE1 D_801F59DC;
|
||||
// extern UNK_TYPE1 D_801F59E0;
|
||||
// extern UNK_TYPE1 D_801F59E4;
|
||||
// extern UNK_TYPE1 D_801F59E8;
|
||||
// extern UNK_TYPE1 D_801F59F4;
|
||||
// extern UNK_TYPE1 D_801F59F8;
|
||||
|
||||
// extern UNK_TYPE1 sSkyboxDrawMatrix;
|
||||
// extern UNK_TYPE1 D_801F6AF0;
|
||||
// extern UNK_TYPE1 D_801F6AF2;
|
||||
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+3
-3
@@ -724,7 +724,7 @@ typedef struct {
|
||||
#define TRANS_TRIGGER_START 20 // start transition (exiting an area)
|
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#define TRANS_TRIGGER_END -20 // transition is ending (arriving in a new area)
|
||||
|
||||
typedef enum {
|
||||
typedef enum TransitionMode {
|
||||
/* 0 */ TRANS_MODE_OFF,
|
||||
/* 1 */ TRANS_MODE_01,
|
||||
/* 2 */ TRANS_MODE_02,
|
||||
@@ -745,7 +745,7 @@ typedef enum {
|
||||
/* 17 */ TRANS_MODE_17
|
||||
} TransitionMode;
|
||||
|
||||
typedef enum {
|
||||
typedef enum TransitionType {
|
||||
/* 0 */ TRANS_TYPE_00,
|
||||
/* 1 */ TRANS_TYPE_01,
|
||||
/* 2 */ TRANS_TYPE_02,
|
||||
@@ -1048,7 +1048,7 @@ struct PlayState {
|
||||
/* 0x18788 */ void (*talkWithPlayer)(struct PlayState* play, Actor* actor);
|
||||
/* 0x1878C */ void (*unk_1878C)(struct PlayState* play);
|
||||
/* 0x18790 */ void (*unk_18790)(struct PlayState* play, s16 arg1, Actor* actor);
|
||||
/* 0x18794 */ s32 (*unk_18794)(struct PlayState* play, Player* player, s32 arg2, s32 arg3);
|
||||
/* 0x18794 */ s32 (*unk_18794)(struct PlayState* play, Player* player, s32 itemId, s32 arg3);
|
||||
/* 0x18798 */ s32 (*setPlayerTalkAnim)(struct PlayState* play, void* talkAnim, s32 arg2);
|
||||
/* 0x1879C */ s16 playerActorCsIds[10];
|
||||
/* 0x187B0 */ MtxF viewProjectionMtxF;
|
||||
|
||||
@@ -160,7 +160,8 @@ typedef struct MessageContext {
|
||||
/* 0x120A4 */ s16 unk120A4[6];
|
||||
/* 0x120B0 */ u8 unk120B0;
|
||||
/* 0x120B1 */ u8 unk120B1;
|
||||
/* 0x120B2 */ u8 unk120B2[0xC];
|
||||
/* 0x120B2 */ u8 unk120B2[0xA];
|
||||
/* 0x120BC */ u16 unk_120BC;
|
||||
/* 0x120BE */ s16 unk120BE;
|
||||
/* 0x120C0 */ s16 unk120C0;
|
||||
/* 0x120C2 */ s16 unk120C2;
|
||||
|
||||
+2
-2
@@ -1,5 +1,5 @@
|
||||
#ifndef _Z64OBJECT_H_
|
||||
#define _Z64OBJECT_H_
|
||||
#ifndef Z64OBJECT_H
|
||||
#define Z64OBJECT_H
|
||||
|
||||
#define OBJECT_SPACE_SIZE_DEFAULT 1413120
|
||||
#define OBJECT_SPACE_SIZE_CLOCK_TOWN 1566720
|
||||
|
||||
+147
-12
@@ -97,7 +97,8 @@ typedef enum PlayerActionParam {
|
||||
/* 0x0E */ PLAYER_AP_BOMB,
|
||||
/* 0x0F */ PLAYER_AP_POWDER_KEG,
|
||||
/* 0x10 */ PLAYER_AP_BOMBCHU,
|
||||
/* 0x12 */ PLAYER_AP_NUT = 0x12,
|
||||
/* 0x11 */ PLAYER_AP_11,
|
||||
/* 0x12 */ PLAYER_AP_NUT,
|
||||
/* 0x13 */ PLAYER_AP_PICTO_BOX,
|
||||
/* 0x14 */ PLAYER_AP_OCARINA,
|
||||
/* 0x15 */ PLAYER_AP_BOTTLE,
|
||||
@@ -107,7 +108,8 @@ typedef enum PlayerActionParam {
|
||||
/* 0x19 */ PLAYER_AP_BOTTLE_ZORA_EGG,
|
||||
/* 0x1A */ PLAYER_AP_BOTTLE_DEKU_PRINCESS,
|
||||
/* 0x1B */ PLAYER_AP_BOTTLE_GOLD_DUST,
|
||||
/* 0x1D */ PLAYER_AP_BOTTLE_SEAHORSE = 0x1D,
|
||||
/* 0x1C */ PLAYER_AP_BOTTLE_1C,
|
||||
/* 0x1D */ PLAYER_AP_BOTTLE_SEAHORSE,
|
||||
/* 0x1E */ PLAYER_AP_BOTTLE_MUSHROOM,
|
||||
/* 0x1F */ PLAYER_AP_BOTTLE_HYLIAN_LOACH,
|
||||
/* 0x20 */ PLAYER_AP_BOTTLE_BUG,
|
||||
@@ -128,9 +130,15 @@ typedef enum PlayerActionParam {
|
||||
/* 0x2F */ PLAYER_AP_DEED_SWAMP,
|
||||
/* 0x30 */ PLAYER_AP_DEED_MOUNTAIN,
|
||||
/* 0x31 */ PLAYER_AP_DEED_OCEAN,
|
||||
/* 0x33 */ PLAYER_AP_LETTER_MAMA = 0x33,
|
||||
/* 0x36 */ PLAYER_AP_PENDANT_OF_MEMORIES = 0x36,
|
||||
/* 0x3A */ PLAYER_AP_MASK_TRUTH = 0x3A,
|
||||
/* 0x32 */ PLAYER_AP_32,
|
||||
/* 0x33 */ PLAYER_AP_LETTER_MAMA,
|
||||
/* 0x34 */ PLAYER_AP_34,
|
||||
/* 0x35 */ PLAYER_AP_35,
|
||||
/* 0x36 */ PLAYER_AP_PENDANT_OF_MEMORIES,
|
||||
/* 0x37 */ PLAYER_AP_37,
|
||||
/* 0x38 */ PLAYER_AP_38,
|
||||
/* 0x39 */ PLAYER_AP_39,
|
||||
/* 0x3A */ PLAYER_AP_MASK_TRUTH,
|
||||
/* 0x3B */ PLAYER_AP_MASK_KAFEIS_MASK,
|
||||
/* 0x3C */ PLAYER_AP_MASK_ALL_NIGHT,
|
||||
/* 0x3D */ PLAYER_AP_MASK_BUNNY,
|
||||
@@ -155,7 +163,7 @@ typedef enum PlayerActionParam {
|
||||
/* 0x50 */ PLAYER_AP_MASK_ZORA,
|
||||
/* 0x51 */ PLAYER_AP_MASK_DEKU,
|
||||
/* 0x52 */ PLAYER_AP_LENS,
|
||||
/* 0xFD */ PLAYER_AP_MAX = 0xFD
|
||||
/* 0x53 */ PLAYER_AP_MAX
|
||||
} PlayerActionParam;
|
||||
|
||||
typedef enum {
|
||||
@@ -196,6 +204,134 @@ typedef enum {
|
||||
/* 34 */ PLAYER_MWA_MAX
|
||||
} PlayerMeleeWeaponAnimation;
|
||||
|
||||
typedef enum PlayerAnimType {
|
||||
/* 0 */ PLAYER_ANIMTYPE_0,
|
||||
/* 1 */ PLAYER_ANIMTYPE_1,
|
||||
/* 2 */ PLAYER_ANIMTYPE_2,
|
||||
/* 3 */ PLAYER_ANIMTYPE_3,
|
||||
/* 4 */ PLAYER_ANIMTYPE_4,
|
||||
/* 5 */ PLAYER_ANIMTYPE_5,
|
||||
/* 6 */ PLAYER_ANIMTYPE_MAX
|
||||
} PlayerAnimType;
|
||||
|
||||
typedef enum PlayerModelType {
|
||||
// left hand
|
||||
/* 0 */ PLAYER_MODELTYPE_LH_OPEN,
|
||||
/* 1 */ PLAYER_MODELTYPE_LH_CLOSED,
|
||||
/* 2 */ PLAYER_MODELTYPE_LH_ONE_HAND_SWORD,
|
||||
/* 3 */ PLAYER_MODELTYPE_LH_TWO_HAND_SWORD,
|
||||
/* 4 */ PLAYER_MODELTYPE_LH_4,
|
||||
/* 5 */ PLAYER_MODELTYPE_LH_BOTTLE,
|
||||
// right hand
|
||||
/* 6 */ PLAYER_MODELTYPE_RH_OPEN,
|
||||
/* 7 */ PLAYER_MODELTYPE_RH_CLOSED,
|
||||
/* 8 */ PLAYER_MODELTYPE_RH_SHIELD,
|
||||
/* 9 */ PLAYER_MODELTYPE_RH_BOW,
|
||||
/* 10 */ PLAYER_MODELTYPE_RH_INSTRUMENT,
|
||||
/* 11 */ PLAYER_MODELTYPE_RH_HOOKSHOT,
|
||||
// sheath
|
||||
/* 12 */ PLAYER_MODELTYPE_SHEATH_12,
|
||||
/* 13 */ PLAYER_MODELTYPE_SHEATH_13,
|
||||
/* 14 */ PLAYER_MODELTYPE_SHEATH_14,
|
||||
/* 15 */ PLAYER_MODELTYPE_SHEATH_15,
|
||||
// waist
|
||||
/* 16 */ PLAYER_MODELTYPE_WAIST,
|
||||
/* 17 */ PLAYER_MODELTYPE_17, // NULL?
|
||||
/* 18 */ PLAYER_MODELTYPE_MAX
|
||||
} PlayerModelType;
|
||||
|
||||
typedef struct PlayerModelIndices {
|
||||
/* 0x0 */ u8 modelAnimType; // PlayerAnimType enum
|
||||
/* 0x1 */ u8 leftHandType; // PlayerModelType enum
|
||||
/* 0x2 */ u8 rightHandType; // PlayerModelType enum
|
||||
/* 0x3 */ u8 sheathType; // PlayerModelType enum
|
||||
/* 0x4 */ u8 waistType; // PlayerModelType enum
|
||||
} PlayerModelIndices; // size = 0x5
|
||||
|
||||
typedef enum PlayerModelGroup {
|
||||
/* 0 */ PLAYER_MODELGROUP_0,
|
||||
/* 1 */ PLAYER_MODELGROUP_1,
|
||||
/* 2 */ PLAYER_MODELGROUP_ONE_HAND_SWORD,
|
||||
/* 3 */ PLAYER_MODELGROUP_DEFAULT, // non-specific models, for items that don't have particular link models
|
||||
/* 4 */ PLAYER_MODELGROUP_4,
|
||||
/* 5 */ PLAYER_MODELGROUP_TWO_HAND_SWORD,
|
||||
/* 6 */ PLAYER_MODELGROUP_BOW,
|
||||
/* 7 */ PLAYER_MODELGROUP_EXPLOSIVES,
|
||||
/* 8 */ PLAYER_MODELGROUP_8,
|
||||
/* 9 */ PLAYER_MODELGROUP_HOOKSHOT,
|
||||
/* 10 */ PLAYER_MODELGROUP_STICK,
|
||||
/* 11 */ PLAYER_MODELGROUP_INSTRUMENT,
|
||||
/* 12 */ PLAYER_MODELGROUP_BOTTLE,
|
||||
/* 13 */ PLAYER_MODELGROUP_13,
|
||||
/* 14 */ PLAYER_MODELGROUP_ZORA_FINS,
|
||||
/* 15 */ PLAYER_MODELGROUP_MAX
|
||||
} PlayerModelGroup;
|
||||
|
||||
typedef enum {
|
||||
/* 0 */ PLAYER_EYES_OPEN,
|
||||
/* 1 */ PLAYER_EYES_HALF,
|
||||
/* 2 */ PLAYER_EYES_CLOSED,
|
||||
/* 3 */ PLAYER_EYES_ROLL_RIGHT,
|
||||
/* 4 */ PLAYER_EYES_ROLL_LEFT,
|
||||
/* 5 */ PLAYER_EYES_ROLL_UP,
|
||||
/* 6 */ PLAYER_EYES_ROLL_DOWN,
|
||||
/* 7 */ PLAYER_EYES_7,
|
||||
/* 8 */ PLAYER_EYES_MAX
|
||||
} PlayerEyeIndex;
|
||||
|
||||
typedef enum {
|
||||
/* 0 */ PLAYER_MOUTH_CLOSED,
|
||||
/* 1 */ PLAYER_MOUTH_TEETH,
|
||||
/* 2 */ PLAYER_MOUTH_ANGRY,
|
||||
/* 3 */ PLAYER_MOUTH_HAPPY,
|
||||
/* 4 */ PLAYER_MOUTH_MAX
|
||||
} PlayerMouthIndex;
|
||||
|
||||
typedef enum {
|
||||
/* 0 */ PLAYER_FACE_0,
|
||||
/* 1 */ PLAYER_FACE_1,
|
||||
/* 2 */ PLAYER_FACE_2,
|
||||
/* 3 */ PLAYER_FACE_3,
|
||||
/* 4 */ PLAYER_FACE_4,
|
||||
/* 5 */ PLAYER_FACE_5,
|
||||
/* 6 */ PLAYER_FACE_6,
|
||||
/* 7 */ PLAYER_FACE_7,
|
||||
/* 8 */ PLAYER_FACE_8,
|
||||
/* 9 */ PLAYER_FACE_9,
|
||||
/* 10 */ PLAYER_FACE_10,
|
||||
/* 11 */ PLAYER_FACE_11,
|
||||
/* 12 */ PLAYER_FACE_12,
|
||||
/* 13 */ PLAYER_FACE_13,
|
||||
/* 14 */ PLAYER_FACE_14,
|
||||
/* 15 */ PLAYER_FACE_15
|
||||
} PlayerFacialExpression;
|
||||
|
||||
typedef enum {
|
||||
/* 0x00 */ PLAYER_LIMB_NONE,
|
||||
/* 0x01 */ PLAYER_LIMB_ROOT,
|
||||
/* 0x02 */ PLAYER_LIMB_WAIST,
|
||||
/* 0x03 */ PLAYER_LIMB_LOWER_ROOT,
|
||||
/* 0x04 */ PLAYER_LIMB_RIGHT_THIGH,
|
||||
/* 0x05 */ PLAYER_LIMB_RIGHT_SHIN,
|
||||
/* 0x06 */ PLAYER_LIMB_RIGHT_FOOT,
|
||||
/* 0x07 */ PLAYER_LIMB_LEFT_THIGH,
|
||||
/* 0x08 */ PLAYER_LIMB_LEFT_SHIN,
|
||||
/* 0x09 */ PLAYER_LIMB_LEFT_FOOT,
|
||||
/* 0x0A */ PLAYER_LIMB_UPPER_ROOT,
|
||||
/* 0x0B */ PLAYER_LIMB_HEAD,
|
||||
/* 0x0C */ PLAYER_LIMB_HAT,
|
||||
/* 0x0D */ PLAYER_LIMB_COLLAR,
|
||||
/* 0x0E */ PLAYER_LIMB_LEFT_SHOULDER,
|
||||
/* 0x0F */ PLAYER_LIMB_LEFT_FOREARM,
|
||||
/* 0x10 */ PLAYER_LIMB_LEFT_HAND,
|
||||
/* 0x11 */ PLAYER_LIMB_RIGHT_SHOULDER,
|
||||
/* 0x12 */ PLAYER_LIMB_RIGHT_FOREARM,
|
||||
/* 0x13 */ PLAYER_LIMB_RIGHT_HAND,
|
||||
/* 0x14 */ PLAYER_LIMB_SHEATH,
|
||||
/* 0x15 */ PLAYER_LIMB_TORSO,
|
||||
/* 0x16 */ PLAYER_LIMB_MAX
|
||||
} PlayerLimb;
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ f32 unk_00;
|
||||
/* 0x04 */ f32 unk_04;
|
||||
@@ -245,7 +381,6 @@ typedef void (*PlayerFuncD58)(struct PlayState*, struct Player*);
|
||||
typedef struct {
|
||||
/* 0x00 */ u8 unk_00;
|
||||
/* 0x01 */ u8 alpha;
|
||||
/* 0x02 */ char unk_02[2]; // probably alignment padding
|
||||
/* 0x04 */ MtxF mf;
|
||||
} struct_80122D44_arg1_unk_04; // size = 0x44
|
||||
|
||||
@@ -420,7 +555,7 @@ typedef struct struct_80122744_arg1 {
|
||||
#define PLAYER_STATE3_400 (1 << 10)
|
||||
//
|
||||
#define PLAYER_STATE3_800 (1 << 11)
|
||||
//
|
||||
// being curled?
|
||||
#define PLAYER_STATE3_1000 (1 << 12)
|
||||
//
|
||||
#define PLAYER_STATE3_2000 (1 << 13)
|
||||
@@ -467,15 +602,15 @@ typedef struct Player {
|
||||
/* 0x144 */ s8 currentShield;
|
||||
/* 0x145 */ s8 currentBoots;
|
||||
/* 0x146 */ s8 heldItemButton;
|
||||
/* 0x147 */ s8 itemActionParam;
|
||||
/* 0x148 */ u8 heldItemId;
|
||||
/* 0x147 */ s8 itemActionParam; // PlayerActionParam enum
|
||||
/* 0x148 */ u8 heldItemId; // ItemId enum
|
||||
/* 0x149 */ s8 prevBoots;
|
||||
/* 0x14A */ s8 heldItemActionParam;
|
||||
/* 0x14B */ u8 transformation;
|
||||
/* 0x14C */ u8 modelGroup;
|
||||
/* 0x14C */ u8 modelGroup; // PlayerModelGroup enum
|
||||
/* 0x14D */ u8 nextModelGroup;
|
||||
/* 0x14E */ s8 unk_14E;
|
||||
/* 0x14F */ u8 modelAnimType;
|
||||
/* 0x14F */ u8 modelAnimType; // PlayerAnimType enum
|
||||
/* 0x150 */ u8 leftHandType;
|
||||
/* 0x151 */ u8 rightHandType;
|
||||
/* 0x152 */ u8 sheathType;
|
||||
|
||||
Reference in New Issue
Block a user