mirror of
https://github.com/zeldaret/mm.git
synced 2026-07-11 14:18:39 -04:00
Merge branch 'master' into tokeidai
This commit is contained in:
+51
-66
@@ -167,7 +167,7 @@ s32 PadSetup_Init(OSMesgQueue* mq, u8* outMask, OSContStatus* status);
|
||||
// void func_800867B4(void);
|
||||
// void func_800867D4(void);
|
||||
// void func_800867F4(void);
|
||||
// void func_80086814(void);
|
||||
f32 func_80086814(f32 x);
|
||||
// void func_80086834(void);
|
||||
// void func_80086880(void);
|
||||
// void func_800869A4(void);
|
||||
@@ -381,7 +381,7 @@ void guRotateF(float mf[4][4], f32 a, f32 x, f32 y, f32 z);
|
||||
void guRotate(Mtx* m, f32 a, f32 x, f32 y, f32 z);
|
||||
void __osSetGlobalIntMask(u32 mask);
|
||||
// void osVoiceInit(void);
|
||||
// void __osContChannelReset(void);
|
||||
s32 __osContChannelReset(OSMesgQueue* mq, s32 channel);
|
||||
// void __osVoiceSetADConverter(void);
|
||||
s32 osAiSetFrequency(u32 frequency);
|
||||
s32 __osContRamRead(OSMesgQueue* mq, s32 channel, u16 address, u8* buffer);
|
||||
@@ -499,52 +499,37 @@ void Item_DropCollectibleRandom(GlobalContext* globalCtx, Actor* fromActor, Vec3
|
||||
s32 func_800A8150(s32 index);
|
||||
s32 func_800A817C(s32 index);
|
||||
s32 func_800A81A4(GlobalContext* globalCtx, s32 a1, s32 a2);
|
||||
void func_800A81F0(EffectBlure* this, Vec3f* p1, Vec3f* p2);
|
||||
void func_800A8514(void* effectParams);
|
||||
void EffectBlure_Initcommon(EffectBlure* params);
|
||||
void EffectBlure_Init1(EffectBlure* params, EffBlureInit1* init);
|
||||
void EffectBlure_Init2(EffectBlure* params, EffBlureInit2* init);
|
||||
void EffectBlure_Destroy(EffectBlure* params);
|
||||
s32 EffectBlure_Update(EffectBlure* params);
|
||||
// void func_800A8C78(void);
|
||||
// void func_800A8DE8(void);
|
||||
// void func_800A92FC(void);
|
||||
// void func_800A9330(void);
|
||||
// void func_800A9804(void);
|
||||
// void func_800AA190(void);
|
||||
// void func_800AA460(void);
|
||||
// void func_800AA498(void);
|
||||
// void func_800AA700(void);
|
||||
// void func_800AABE0(void);
|
||||
void EffectBlure_Draw(EffectBlure* params, GraphicsContext* gfxCtx);
|
||||
void EffectShieldParticle_Init(EffShieldParticleParams* params, EffShieldParticleInit* init);
|
||||
void EffectShieldParticle_Destroy(EffShieldParticleParams* params);
|
||||
s32 EffectShieldParticle_Update(EffShieldParticleParams* params);
|
||||
void EffectShieldParticle_CalculateColors(EffShieldParticleParams* params, Color_RGBA8* primColor, Color_RGBA8* envColor);
|
||||
void EffectShieldParticle_Draw(EffShieldParticleParams* params, GraphicsContext* gfxCtx);
|
||||
void EffectSpark_Init(EffSparkParams* params, EffSparkParams* init);
|
||||
void EffectSpark_Destroy(EffSparkParams* params);
|
||||
s32 EffectSpark_Update(EffSparkParams* params);
|
||||
void EffectSpark_Draw(EffSparkParams* params, GraphicsContext* gfxCtx);
|
||||
void func_800AE2A0(GlobalContext* globalCtx, Color_RGBA8* arg1, s16 arg2, s16 arg3);
|
||||
void func_800AE434(GlobalContext* globalCtx, Color_RGBA8* color, s16 sParm3, s16 sParm4);
|
||||
void EffectBlure_AddVertex(EffectBlure* this, Vec3f* p1, Vec3f* p2);
|
||||
void EffectBlure_AddSpace(EffectBlure* this);
|
||||
void EffectBlure_Init1(void* thisx, void* initParamsx);
|
||||
void EffectBlure_Init2(void* thisx, void* initParamsx);
|
||||
void EffectBlure_Destroy(void* thisx);
|
||||
s32 EffectBlure_Update(void* thisx);
|
||||
void EffectBlure_Draw(void* thisx, GraphicsContext* gfxCtx);
|
||||
void EffectShieldParticle_Init(void* thisx, void* initParamsx);
|
||||
void EffectShieldParticle_Destroy(void* thisx);
|
||||
s32 EffectShieldParticle_Update(void* thisx);
|
||||
void EffectShieldParticle_Draw(void* thisx, GraphicsContext* gfxCtx);
|
||||
void EffectSpark_Init(void* thisx, void* initParamsx);
|
||||
void EffectSpark_Destroy(void* thisx);
|
||||
s32 EffectSpark_Update(void* thisx);
|
||||
void EffectSpark_Draw(void* thisx, GraphicsContext* gfxCtx);
|
||||
void func_800AE2A0(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 arg3);
|
||||
void func_800AE434(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 arg3);
|
||||
void func_800AE5A0(GlobalContext* globalCtx);
|
||||
void func_800AE5E4(GlobalContext* globalCtx, Color_RGBA8* arg1, s16 arg2, s16 arg3);
|
||||
void func_800AE778(GlobalContext* globalCtx, Color_RGBA8* color, s16 param_3, s16 param_4);
|
||||
void func_800AE5E4(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 arg3);
|
||||
void func_800AE778(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 arg3);
|
||||
void func_800AE8EC(GlobalContext* globalCtx);
|
||||
void func_800AE930(CollisionContext* colCtx, s32 param_2, Vec3f* param_3, f32 param_4, s16 param_5, CollisionPoly* param_6, s32 param_7);
|
||||
void func_800AEF44(s32 arg0);
|
||||
void EffectTireMark_InitParticle(EffTireMarkParticle* particle);
|
||||
void EffectTireMark_Init(EffTireMarkParams* params, EffTireMarkInit* init);
|
||||
void EffectTireMark_Destroy(EffTireMarkParams* params);
|
||||
s32 EffectTireMark_Update(EffTireMarkParams* params);
|
||||
void EffectTireMark_InitVertices(F3DVertexColor* vertices, EffTireMarkParticle* particle, s32 index, s32 alpha);
|
||||
void EffectTireMark_Draw(EffTireMarkParams* params, GraphicsContext* gfxCtx);
|
||||
GlobalContext* Effect_GetContext(void);
|
||||
void* Effect_GetParams(s32 index);
|
||||
void Effect_InitCommon(EffCommon* common);
|
||||
void func_800AE930(CollisionContext* colCtx, EffectTireMark* this, Vec3f* pos, f32 arg3, s16 angle, CollisionPoly* colPoly, s32 arg6);
|
||||
void func_800AEF44(EffectTireMark* this);
|
||||
void EffectTireMark_Init(void* thisx, void* initParamsx);
|
||||
void EffectTireMark_Destroy(void* thisx);
|
||||
s32 EffectTireMark_Update(void* thisx);
|
||||
void EffectTireMark_Draw(void* thisx, GraphicsContext* gfxCtx);
|
||||
GlobalContext* Effect_GetGlobalCtx(void);
|
||||
void* Effect_GetByIndex(s32 index);
|
||||
void Effect_Init(GlobalContext* globalCtx);
|
||||
void Effect_Add(GlobalContext* globalCtx, s32* index, s32 type, u8 param_4, u8 param_5, void* initParams);
|
||||
void Effect_Add(GlobalContext* globalCtx, s32* pIndex, s32 type, u8 arg3, u8 arg4, void* initParams);
|
||||
void Effect_DrawAll(GraphicsContext* gfxCtx);
|
||||
void Effect_UpdateAll(GlobalContext* globalCtx);
|
||||
void Effect_Destroy(GlobalContext* globalCtx, s32 index);
|
||||
@@ -666,7 +651,7 @@ void func_800B3030(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f*
|
||||
// void EffectSsDeadDs_Spawn(UNK_TYPE4 uParm1, Vec3f* pzParm2, Vec3f* pzParm3, Vec3f* pzParm4, UNK_TYPE2 param_5, UNK_TYPE2 param_6, UNK_TYPE2 param_7, UNK_TYPE4 param_8);
|
||||
// void func_800B31BC(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE4 param_6);
|
||||
void EffectSsIceSmoke_Spawn(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale);
|
||||
// void EffectSsIceBlock_Spawn(UNK_TYPE4 uParm1, Vec3f* pzParm2, Vec3f* pzParm3, Vec3f* pzParm4, UNK_TYPE2 param_5);
|
||||
void EffectSsIceBlock_Spawn(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale);
|
||||
void FlagSet_Update(GameState* gameState);
|
||||
void FlagSet_Draw(GameState* gameState);
|
||||
void Overlay_LoadGameState(GameStateOverlay* gameState);
|
||||
@@ -870,7 +855,7 @@ void func_800BC154(GlobalContext* globalCtx, ActorContext* actorCtx, Actor* acto
|
||||
// void func_800BC1B4(void);
|
||||
Actor* func_800BC270(GlobalContext* globalCtx, Actor* actor, f32 arg2, UNK_TYPE4 arg3);
|
||||
Actor* func_800BC444(GlobalContext* globalCtx, Actor* actor, f32 arg2);
|
||||
// void func_800BC4EC(void);
|
||||
s16 func_800BC4EC(Actor* actor, GlobalContext* globalCtx, f32 distance, s16 angle);
|
||||
s32 func_800BC5B8(GlobalContext* globalCtx, Actor* actor);
|
||||
s32 func_800BC5EC(GlobalContext* globalCtx, Actor* actor);
|
||||
void func_800BC620(Vec3f* arg0, Vec3f* arg1, u8 arg2, GlobalContext* globalCtx);
|
||||
@@ -1625,7 +1610,7 @@ ActorCutscene* ActorCutscene_GetCutscene(s16 index);
|
||||
s16 ActorCutscene_GetAdditionalCutscene(s16 index);
|
||||
s16 ActorCutscene_GetLength(s16 index);
|
||||
// void func_800F2138(void);
|
||||
// void func_800F2178(void);
|
||||
s32 func_800F2178(s16 arg0);
|
||||
s16 ActorCutscene_GetCurrentCamera(s16 index);
|
||||
// void func_800F21CC(void);
|
||||
s32 func_800F22C4(s16 param_1, Actor* actor);
|
||||
@@ -1660,8 +1645,8 @@ UNK_TYPE func_800F41E4(GlobalContext* globalCtx, ActorContext* actorCtx);
|
||||
|
||||
void func_800F4A10(GlobalContext* globalCtx);
|
||||
void func_800F4C0C(GlobalContext* globalCtx);
|
||||
void func_800F4E20(GlobalContext* globalCtx);
|
||||
void func_800F4F28(GlobalContext* globalCtx);
|
||||
void KaleidoSetup_Init(GlobalContext* globalCtx);
|
||||
void KaleidoSetup_Destroy(GlobalContext* globalCtx);
|
||||
void Font_LoadChar(GlobalContext* globalCtx, u16 codePointIndex, s32 offset);
|
||||
void Font_LoadCharNES(GlobalContext* globalCtx, u8 codePointIndex, s32 offset);
|
||||
void Font_LoadMessageBoxEndIcon(Font* font, u16 icon);
|
||||
@@ -1709,7 +1694,7 @@ void Kankyo_FadeOutGameOverLights(GlobalContext* globalCtx);
|
||||
// void func_800FC3DC(void);
|
||||
void func_800FC444(GraphicsContext* gfxCtx, u8 arg1, u8 arg2, u8 arg3, u8 arg4, UNK_TYPE arg5);
|
||||
// void func_800FC64C(void);
|
||||
// void func_800FD2B4(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5);
|
||||
s32 func_800FD2B4(GlobalContext* globalCtx, f32 arg1, f32 arg2, f32 arg3, f32 arg4);
|
||||
void func_800FD538(Color_RGB8* param_1, Color_RGB8* param_2, f32 param_3, Vec3s* param_4);
|
||||
void func_800FD59C(GlobalContext* globalCtx, Color_RGB8* pzParm2, f32 fParm3);
|
||||
void func_800FD5E0(GlobalContext* globalCtx, Color_RGB8* pzParm2, f32 fParm3);
|
||||
@@ -2903,17 +2888,17 @@ void ShrinkWindow_Draw(GraphicsContext* gfxCtx);
|
||||
// void func_801631DC(void);
|
||||
// void func_80163334(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
|
||||
// void func_80163660(void);
|
||||
// void func_80163700(void);
|
||||
// void func_80163758(void);
|
||||
// void func_801637B4(void);
|
||||
void func_80163804(GlobalContext* globalCtx);
|
||||
// void func_8016388C(void);
|
||||
// void func_801638D8(void);
|
||||
// void func_801639A0(void);
|
||||
void func_801639EC(GlobalContext* globalCtx);
|
||||
void func_80163A38(GlobalContext* globalCtx);
|
||||
// void func_80163A58(void);
|
||||
// void func_80163C0C(void);
|
||||
void* KaleidoManager_FaultAddrConvFunc(void* address, void* param);
|
||||
void KaleidoManager_LoadOvl(KaleidoMgrOverlay* ovl);
|
||||
void KaleidoManager_ClearOvl(KaleidoMgrOverlay* ovl);
|
||||
void KaleidoManager_Init(GlobalContext* globalCtx);
|
||||
void KaleidoManager_Destroy();
|
||||
void* KaleidoManager_GetRamAddr(void* vram);
|
||||
void KaleidoScopeCall_LoadPlayer(void);
|
||||
void KaleidoScopeCall_Init(GlobalContext* globalCtx);
|
||||
void KaleidoScopeCall_Destroy(GlobalContext* globalCtx);
|
||||
void KaleidoScopeCall_Update(GlobalContext* globalCtx);
|
||||
void KaleidoScopeCall_Draw(GlobalContext* globalCtx);
|
||||
// void func_80163C90(void);
|
||||
// void func_80163D80(void);
|
||||
// void func_80163DC0(void);
|
||||
@@ -3005,7 +2990,7 @@ void func_80169E6C(GlobalContext* globalCtx, s32 param_1, s32 param_2);
|
||||
// void func_80169ECC(void);
|
||||
void func_80169EFC(GlobalContext* globalCtx);
|
||||
void func_80169F78(GlobalContext* globalCtx);
|
||||
// void func_80169FDC(void);
|
||||
void func_80169FDC(GlobalContext* globalCtx);
|
||||
// void func_80169FFC(void);
|
||||
s32 FrameAdvance_IsEnabled(GlobalContext* globalCtx);
|
||||
// UNK_TYPE4 func_8016A02C(s32 param_1, s32 param_2, s16* param_3);
|
||||
@@ -3231,7 +3216,7 @@ f32 Rand_ZeroFloat(f32 scale);
|
||||
f32 randPlusMinusPoint5Scaled(f32 scale);
|
||||
f32 Math3D_Normalize(Vec3f* vec);
|
||||
s32 Math3D_PlaneVsLineSegClosestPoint(f32 planeAA, f32 planeAB, f32 planeAC, f32 planeADist, f32 planeBA, f32 planeBB, f32 planeBC, f32 planeBDist, Vec3f* linePointA, Vec3f* linePointB, Vec3f* closestPoint);
|
||||
// UNK_TYPE4 func_80179798(Vec3f* param_1, Vec3f* param_2, Vec3f* param_3, Vec3f* param_4, Vec3f* param_5, Vec3f* param_6);
|
||||
s32 func_80179798(Vec3f* param_1, Vec3f* param_2, Vec3f* param_3, Vec3f* param_4, Vec3f* param_5, Vec3f* param_6);
|
||||
// void func_80179A44(void);
|
||||
void func_80179B34(float fParm1, f32 fParm2, f32 fParm5, f32 fParm6, f32 param_5, f32 param_6, f32 param_7, float* param_8, float* param_9);
|
||||
// UNK_TYPE4 func_80179B94(f32 fParm1, f32 fParm2, f32 fParm5, f32 param_4, f32 param_5, f32 param_6, f32 param_7, f32 param_8, Vec3f* param_9);
|
||||
@@ -3657,8 +3642,8 @@ AudioTask* func_80192BE0(void);
|
||||
// void func_80194568(void);
|
||||
// void func_80194668(void);
|
||||
// void func_801946E4(void);
|
||||
// void func_80194710(void);
|
||||
// void func_80194750(void);
|
||||
void Audio_InvalDCache(void* buf, size_t size);
|
||||
void Audio_WritebackDCache(void* buf, size_t size);
|
||||
// void func_80194790(void);
|
||||
// void func_80194840(void);
|
||||
// void func_801948B0(void);
|
||||
|
||||
@@ -63,6 +63,7 @@
|
||||
((((void)0, gSaveContext.equips.equipment) & gEquipMasks[equip]) >> gEquipShifts[equip])
|
||||
#define CUR_UPG_VALUE_VOID(upg) \
|
||||
((((void)0, gSaveContext.inventory.upgrades) & gUpgradeMasks[upg]) >> gUpgradeShifts[upg])
|
||||
#define INV_CONTENT_VOID(item) ((void)0, gSaveContext.inventory.items)[SLOT(item)]
|
||||
|
||||
#define CUR_FORM ((gSaveContext.playerForm == PLAYER_FORM_HUMAN) ? 0 : gSaveContext.playerForm)
|
||||
|
||||
@@ -101,6 +102,7 @@ extern GraphicsContext* __gfxCtx;
|
||||
s32 __dispPad
|
||||
|
||||
#define CLOSE_DISPS(gfxCtx) \
|
||||
(void)0; \
|
||||
} \
|
||||
(void)0
|
||||
|
||||
|
||||
@@ -73,7 +73,7 @@ DECLARE_OVERLAY_SEGMENT(opening)
|
||||
DECLARE_OVERLAY_SEGMENT(file_choose)
|
||||
DECLARE_OVERLAY_SEGMENT(daytelop)
|
||||
DECLARE_OVERLAY_SEGMENT(kaleido_scope)
|
||||
DECLARE_OVERLAY_SEGMENT(Player_Actor)
|
||||
DECLARE_OVERLAY_SEGMENT(player_actor)
|
||||
|
||||
DECLARE_OVERLAY_SEGMENT(En_Test)
|
||||
DECLARE_OVERLAY_SEGMENT(En_GirlA)
|
||||
|
||||
+20
-29
@@ -382,8 +382,6 @@ extern UNK_PTR D_801AE260[3];
|
||||
// extern UNK_TYPE4 D_801AE2BC;
|
||||
// extern UNK_TYPE4 D_801AE2CC;
|
||||
// extern UNK_TYPE4 D_801AE2DC;
|
||||
extern F3DVertex sEffectShieldParticleVertices[4];
|
||||
extern EffInfo sEffInfoTable[5];
|
||||
extern EffectSsInfo EffectSS2Info;
|
||||
// extern UNK_TYPE1 D_801AE3B0;
|
||||
// extern UNK_TYPE1 D_801AE3B4;
|
||||
@@ -870,8 +868,8 @@ extern ColChkVsFunc sOCVsFuncs[COLSHAPE_MAX][COLSHAPE_MAX];
|
||||
extern CollisionCheckInfo defaultColChkInfo;
|
||||
extern ColChkApplyFunc sApplyDamageFuncs[COLSHAPE_MAX];
|
||||
extern ColChkLineFunc sOCLineCheckFuncs[COLSHAPE_MAX];
|
||||
extern EffShieldParticleInit shieldParticleInitMetal;
|
||||
extern EffShieldParticleInit shieldParticleInitWood;
|
||||
extern EffectShieldParticleInit shieldParticleInitMetal;
|
||||
extern EffectShieldParticleInit shieldParticleInitWood;
|
||||
// extern UNK_TYPE4 D_801BB090;
|
||||
// extern UNK_TYPE1 D_801BB094;
|
||||
// extern UNK_TYPE1 D_801BB0DC;
|
||||
@@ -1552,10 +1550,9 @@ extern char D_801D0714[];
|
||||
// extern UNK_TYPE1 D_801D08E8;
|
||||
// extern UNK_TYPE1 D_801D0900;
|
||||
extern ActorInit Player_InitVars;
|
||||
// extern UNK_TYPE1 D_801D0B70;
|
||||
extern KaleidoMgrOverlay gKaleidoMgrOverlayTable[2];
|
||||
// extern UNK_TYPE1 D_801D0B8C;
|
||||
// extern UNK_TYPE4 D_801D0BA8;
|
||||
// extern UNK_TYPE4 D_801D0BAC;
|
||||
extern KaleidoMgrOverlay* gKaleidoMgrCurOvl;
|
||||
// extern UNK_TYPE4 D_801D0BB0;
|
||||
// extern UNK_TYPE1 D_801D0C80;
|
||||
// extern UNK_TYPE1 D_801D0CB0;
|
||||
@@ -1631,10 +1628,10 @@ extern PadMgr* padmgrContext;
|
||||
// extern UNK_TYPE4 D_801D1538;
|
||||
extern UNK_PTR D_801D1540;
|
||||
// extern f32 sFactorialTbl[13];
|
||||
extern Vec3f D_801D15B0;
|
||||
extern Vec3s D_801D15BC;
|
||||
extern Mtx D_801D1DE0;
|
||||
extern MtxF D_801D1E20;
|
||||
extern Vec3f gZeroVec3f;
|
||||
extern Vec3s gZeroVec3s;
|
||||
extern Mtx gIdentityMtx;
|
||||
extern MtxF gIdentityMtxF;
|
||||
// extern u64* initialgspUcodeText;
|
||||
// extern u64* initialgspUcodeData;
|
||||
// extern UNK_TYPE1 D_801D1E70;
|
||||
@@ -3104,15 +3101,7 @@ extern u64 gJpegUCodeData[];
|
||||
// extern UNK_TYPE1 D_801E3FA0;
|
||||
|
||||
// bss
|
||||
extern EffTables sEffTable;
|
||||
// extern UNK_TYPE1 D_801E4514;
|
||||
// extern UNK_TYPE1 D_801E4E08;
|
||||
// extern UNK_TYPE1 D_801E531C;
|
||||
// extern UNK_TYPE1 D_801E69E0;
|
||||
// extern UNK_TYPE1 D_801E9AA0;
|
||||
// extern UNK_TYPE1 D_801ED4C0;
|
||||
// extern UNK_TYPE1 D_801ED890;
|
||||
// extern UNK_TYPE1 D_801ED894;
|
||||
// extern UNK_TYPE1 D_801ED8A0;
|
||||
// extern UNK_TYPE1 D_801ED8B0;
|
||||
// extern UNK_TYPE1 D_801ED8B4;
|
||||
@@ -3197,12 +3186,12 @@ extern Vec3f D_801EE1E0;
|
||||
extern Vec3f D_801EE1F0;
|
||||
// extern UNK_TYPE1 D_801EE1F4;
|
||||
// extern UNK_TYPE1 D_801EE1F8;
|
||||
extern EffSparkParams D_801EE200;
|
||||
extern EffectSparkInit D_801EE200;
|
||||
extern TriNorm D_801EE6C8;
|
||||
extern TriNorm D_801EE700;
|
||||
extern EffSparkParams D_801EE738;
|
||||
extern EffSparkParams D_801EEC00;
|
||||
extern EffSparkParams D_801EF0C8;
|
||||
extern EffectSparkInit D_801EE738;
|
||||
extern EffectSparkInit D_801EEC00;
|
||||
extern EffectSparkInit D_801EF0C8;
|
||||
extern TriNorm D_801EF590;
|
||||
extern TriNorm D_801EF5C8;
|
||||
extern TriNorm D_801EF600;
|
||||
@@ -3227,7 +3216,7 @@ extern GameInfo* gGameInfo;
|
||||
// extern UNK_TYPE2 D_801F4DCC[8];
|
||||
// extern UNK_TYPE1 D_801F4DDC;
|
||||
// extern UNK_TYPE1 D_801F4DE0;
|
||||
// extern UNK_TYPE2 D_801F4DE2;
|
||||
extern s16 D_801F4DE2;
|
||||
extern ActorCutscene* actorCutscenes;
|
||||
extern s16 actorCutsceneCount;
|
||||
extern u8 actorCutsceneWaiting[16];
|
||||
@@ -3342,9 +3331,9 @@ extern ShrinkWindowContext gShrinkWindowContext;
|
||||
extern ShrinkWindowContext* gShrinkWindowContextPtr;
|
||||
// extern UNK_TYPE4 D_801F6B50;
|
||||
// extern UNK_TYPE1 D_801F6B58;
|
||||
// extern UNK_TYPE1 D_801F6BF0;
|
||||
// extern UNK_TYPE1 D_801F6C00;
|
||||
// extern UNK_TYPE1 D_801F6C04;
|
||||
extern FaultAddrConvClient sKaleidoAreaFaultClient;
|
||||
extern void (*sKaleidoScopeUpdateFunc)(GlobalContext* globalCtx);
|
||||
extern void (*sKaleidoScopeDrawFunc)(GlobalContext* globalCtx);
|
||||
// extern UNK_TYPE1 D_801F6C10;
|
||||
extern Input D_801F6C18;
|
||||
// extern UNK_TYPE1 D_801F6C30;
|
||||
@@ -3887,6 +3876,7 @@ extern Gfx D_04011BD0; // Gold Deku Flower display list
|
||||
extern SkeletonHeader D_040127E8; // Gold Deku Flower skeleton
|
||||
extern UNK_TYPE D_04012860;
|
||||
extern UNK_TYPE D_040128BC;
|
||||
extern u64 D_04014570[];
|
||||
extern UNK_TYPE D_04015FA0;
|
||||
extern UNK_TYPE D_04016360;
|
||||
extern UNK_TYPE D_0401A4D0;
|
||||
@@ -3909,7 +3899,7 @@ extern UNK_TYPE D_04025850;
|
||||
extern UNK_TYPE D_04025DD0;
|
||||
extern UNK_TYPE D_040281DC;
|
||||
extern UNK_TYPE D_04028FEC;
|
||||
extern UNK_TYPE D_04029140;
|
||||
extern AnimationHeader D_04029140;
|
||||
extern Gfx D_04029CB0[];
|
||||
extern Gfx D_04029CF0[];
|
||||
extern UNK_TYPE D_04029D20;
|
||||
@@ -3950,6 +3940,7 @@ extern AnimationHeader D_0405140C;
|
||||
extern UNK_TYPE D_040527F0;
|
||||
extern UNK_TYPE D_040528B0;
|
||||
extern Gfx D_04054A90[];
|
||||
extern u64 D_04054F20[];
|
||||
extern UNK_TYPE D_04055628;
|
||||
extern Gfx D_04057B10[];
|
||||
extern Gfx D_04058BA0[];
|
||||
@@ -3999,7 +3990,7 @@ extern UNK_TYPE D_04079B10;
|
||||
extern Gfx D_0407AB10[]; // sun (sparkles when small) displaylist
|
||||
extern Gfx D_0407AB58[];
|
||||
extern UNK_TYPE D_0407AFB0;
|
||||
extern Gfx D_0407D590[];
|
||||
extern Gfx gGameplayKeepDrawFlameDL[];
|
||||
extern UNK_TYPE D_0407D650;
|
||||
extern UNK_TYPE D_0407F218;
|
||||
extern UNK_TYPE D_040815D0;
|
||||
|
||||
+18
-8
@@ -702,6 +702,22 @@ typedef struct {
|
||||
/* 0x344 */ u32 unk_344;
|
||||
} InterfaceContext; // size = 0x348
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ void* loadedRamAddr;
|
||||
/* 0x04 */ uintptr_t vromStart;
|
||||
/* 0x08 */ uintptr_t vromEnd;
|
||||
/* 0x0C */ void* vramStart;
|
||||
/* 0x10 */ void* vramEnd;
|
||||
/* 0x14 */ uintptr_t offset; // loadedRamAddr - vramStart
|
||||
/* 0x18 */ const char* name;
|
||||
} KaleidoMgrOverlay; // size = 0x1C
|
||||
|
||||
typedef enum {
|
||||
/* 0x00 */ KALEIDO_OVL_KALEIDO_SCOPE,
|
||||
/* 0x01 */ KALEIDO_OVL_PLAYER_ACTOR,
|
||||
/* 0x02 */ KALEID_OVL_MAX
|
||||
} KaleidoMgrOverlayType;
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ u16 unk_0;
|
||||
/* 0x02 */ u16 unk_2;
|
||||
@@ -1258,14 +1274,8 @@ struct FireObj {
|
||||
struct TargetContext {
|
||||
/* 0x00 */ Vec3f unk0;
|
||||
/* 0x0C */ Vec3f unkC;
|
||||
/* 0x18 */ f32 unk18;
|
||||
/* 0x1C */ f32 unk1C;
|
||||
/* 0x20 */ f32 unk20;
|
||||
/* 0x24 */ f32 unk24;
|
||||
/* 0x28 */ f32 unk28;
|
||||
/* 0x2C */ f32 unk2C;
|
||||
/* 0x30 */ f32 unk30;
|
||||
/* 0x34 */ f32 unk34;
|
||||
/* 0x18 */ Color_RGBAf unk18;
|
||||
/* 0x28 */ Color_RGBAf unk28;
|
||||
/* 0x38 */ Actor* unk38;
|
||||
/* 0x3C */ Actor* unk3C;
|
||||
/* 0x40 */ f32 unk40;
|
||||
|
||||
@@ -29,11 +29,11 @@ typedef struct {
|
||||
/* 0x00 */ u16 unk0; // action; // "dousa"
|
||||
/* 0x02 */ u16 startFrame;
|
||||
/* 0x04 */ u16 endFrame;
|
||||
/* 0x06 */ UNK_TYPE1 pad6[0xA];
|
||||
/* 0x10 */ s32 unk10;
|
||||
/* 0x14 */ UNK_TYPE1 pad14[0x8];
|
||||
/* 0x1C */ s32 unk1C;
|
||||
/* 0x20 */ UNK_TYPE1 pad20[0x10];
|
||||
/* 0x06 */ u16 unk6;
|
||||
/* 0x08 */ u16 unk8;
|
||||
/* 0x0C */ Vec3i unk0C;
|
||||
/* 0x18 */ Vec3i unk18;
|
||||
/* 0x24 */ UNK_TYPE1 unk24[0xC];
|
||||
} CsCmdActorAction; // size = 0x30
|
||||
|
||||
typedef struct {
|
||||
|
||||
+99
-94
@@ -10,14 +10,6 @@
|
||||
struct GraphicsContext;
|
||||
struct GlobalContext;
|
||||
|
||||
typedef void(*eff_destroy_func)(void* params);
|
||||
|
||||
typedef void(*eff_draw_func)(void* params, struct GraphicsContext* gfxCtx);
|
||||
|
||||
typedef void(*eff_init_func)(void* params, void* init);
|
||||
|
||||
typedef s32(*eff_update_func)(void* params);
|
||||
|
||||
#define SPARK_COUNT 3
|
||||
#define BLURE_COUNT 25
|
||||
#define SHIELD_PARTICLE_COUNT 3
|
||||
@@ -41,37 +33,45 @@ typedef s32(*eff_update_func)(void* params);
|
||||
#define rgObjBankIdx regs[11]
|
||||
|
||||
typedef struct {
|
||||
/* 0x0 */ u8 active;
|
||||
/* 0x1 */ u8 unk1;
|
||||
/* 0x2 */ u8 unk2;
|
||||
/* 0x3 */ UNK_TYPE1 pad3[0x1];
|
||||
} EffCommon; // size = 0x4
|
||||
/* 0x00 */ u8 active;
|
||||
/* 0x01 */ u8 unk1;
|
||||
/* 0x02 */ u8 unk2;
|
||||
} EffectStatus; // size = 0x03
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ Vec3f velocity;
|
||||
/* 0x0C */ Vec3f position;
|
||||
/* 0x18 */ Vec3s unk18;
|
||||
/* 0x1E */ Vec3s unk1E;
|
||||
} EffSparkParticle; // size = 0x24
|
||||
/* 0x18 */ Vec3s unkVelocity;
|
||||
/* 0x1E */ Vec3s unkPosition;
|
||||
} EffectSparkElement; // size = 0x24
|
||||
|
||||
typedef struct {
|
||||
/* 0x000 */ Vec3s position;
|
||||
/* 0x008 */ s32 numParticles; // Will be calculated as particleFactor1 * particleFactor2 + 2
|
||||
/* 0x00C */ EffSparkParticle particles[32];
|
||||
/* 0x48C */ f32 velocity;
|
||||
/* 0x008 */ s32 numElements; // "table_size"; calculated as uDiv * vDiv + 2
|
||||
/* 0x00C */ EffectSparkElement elements[32];
|
||||
/* 0x48C */ f32 speed;
|
||||
/* 0x490 */ f32 gravity;
|
||||
/* 0x494 */ u32 particleFactor1;
|
||||
/* 0x498 */ u32 particleFactor2;
|
||||
/* 0x494 */ u32 uDiv; // "u_div"
|
||||
/* 0x498 */ u32 vDiv; // "v_div"
|
||||
/* 0x49C */ Color_RGBA8 colorStart[4];
|
||||
/* 0x4AC */ Color_RGBA8 colorEnd[4];
|
||||
/* 0x4BC */ s32 age;
|
||||
/* 0x4BC */ s32 timer;
|
||||
/* 0x4C0 */ s32 duration;
|
||||
} EffSparkParams; // size = 0x4C4
|
||||
} EffectSparkInit; // size = 0x4C4
|
||||
|
||||
typedef struct {
|
||||
/* 0x000 */ EffCommon base;
|
||||
/* 0x004 */ EffSparkParams params;
|
||||
} EffSpark; // size = 0x4C8
|
||||
/* 0x000 */ Vec3s position;
|
||||
/* 0x008 */ s32 numElements; // "table_size"; calculated as uDiv * vDiv + 2
|
||||
/* 0x00C */ EffectSparkElement elements[32];
|
||||
/* 0x48C */ f32 speed;
|
||||
/* 0x490 */ f32 gravity;
|
||||
/* 0x494 */ u32 uDiv; // "u_div"
|
||||
/* 0x498 */ u32 vDiv; // "v_div"
|
||||
/* 0x49C */ Color_RGBA8 colorStart[4];
|
||||
/* 0x4AC */ Color_RGBA8 colorEnd[4];
|
||||
/* 0x4BC */ s32 timer;
|
||||
/* 0x4C0 */ s32 duration;
|
||||
} EffectSpark; // size = 0x4C4
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ s32 state;
|
||||
@@ -82,13 +82,15 @@ typedef struct {
|
||||
} EffectBlureElement; // size = 0x18
|
||||
|
||||
typedef struct {
|
||||
/* 0x000 */ UNK_TYPE1 pad0[0x184];
|
||||
/* 0x184 */ Color_RGBA8 unk184;
|
||||
/* 0x188 */ Color_RGBA8 unk188;
|
||||
/* 0x18C */ Color_RGBA8 unk18C;
|
||||
/* 0x190 */ Color_RGBA8 unk190;
|
||||
/* 0x194 */ UNK_TYPE1 pad194[0xC];
|
||||
} EffBlureInit1; // size = 0x1A0
|
||||
/* 0x000 */ char unk_00[0x184];
|
||||
/* 0x184 */ u8 p1StartColor[4];
|
||||
/* 0x188 */ u8 p2StartColor[4];
|
||||
/* 0x18C */ u8 p1EndColor[4];
|
||||
/* 0x190 */ u8 p2EndColor[4];
|
||||
/* 0x194 */ s32 elemDuration;
|
||||
/* 0x198 */ s32 unkFlag;
|
||||
/* 0x19C */ s32 calcMode;
|
||||
} EffectBlureInit1; // size = 0x1A0
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ s32 calcMode;
|
||||
@@ -104,7 +106,7 @@ typedef struct {
|
||||
/* 0x1B */ u8 mode4Param;
|
||||
/* 0x1C */ Color_RGBA8 altPrimColor; // used with drawMode 1
|
||||
/* 0x20 */ Color_RGBA8 altEnvColor; // used with drawMode 1
|
||||
} EffBlureInit2; // size = 0x24
|
||||
} EffectBlureInit2; // size = 0x24
|
||||
|
||||
typedef struct {
|
||||
/* 0x000 */ EffectBlureElement elements[16];
|
||||
@@ -117,31 +119,26 @@ typedef struct {
|
||||
/* 0x192 */ Color_RGBA8 p2StartColor;
|
||||
/* 0x196 */ Color_RGBA8 p1EndColor;
|
||||
/* 0x19A */ Color_RGBA8 p2EndColor;
|
||||
/* 0x19E */ u8 numElements;
|
||||
/* 0x19E */ u8 numElements; // "now_edge_num"
|
||||
/* 0x19F */ u8 elemDuration;
|
||||
/* 0x1A0 */ u8 unkFlag;
|
||||
/* 0x1A1 */ u8 drawMode; // 0: simple; 1: simple with alt colors; 2+: smooth
|
||||
/* 0x1A2 */ Color_RGBA8 altPrimColor;
|
||||
/* 0x1A6 */ Color_RGBA8 altEnvColor;
|
||||
/* 0x1A2 */ Color_RGBA8 altPrimColor; // used with drawMode 1
|
||||
/* 0x1A6 */ Color_RGBA8 altEnvColor; // used with drawMode 1
|
||||
} EffectBlure; // size = 0x1AC
|
||||
|
||||
typedef struct {
|
||||
/* 0x000 */ EffCommon base;
|
||||
/* 0x004 */ EffectBlure params;
|
||||
} EffBlure; // size = 0x1B0
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ f32 startSpeed;
|
||||
/* 0x00 */ f32 initialSpeed;
|
||||
/* 0x04 */ f32 endXChange;
|
||||
/* 0x08 */ f32 endX;
|
||||
/* 0x0C */ f32 startXChange;
|
||||
/* 0x10 */ f32 startX;
|
||||
/* 0x14 */ s16 rotationY;
|
||||
/* 0x16 */ s16 rotationZ;
|
||||
} EffShieldParticleParticle; // size = 0x18
|
||||
/* 0x14 */ s16 yaw;
|
||||
/* 0x16 */ s16 pitch;
|
||||
} EffectShieldParticleElement; // size = 0x18
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ u8 numParticles;
|
||||
/* 0x00 */ u8 numElements;
|
||||
/* 0x02 */ Vec3s position;
|
||||
/* 0x08 */ Color_RGBA8 primColorStart;
|
||||
/* 0x0C */ Color_RGBA8 envColorStart;
|
||||
@@ -149,18 +146,17 @@ typedef struct {
|
||||
/* 0x14 */ Color_RGBA8 envColorMid;
|
||||
/* 0x18 */ Color_RGBA8 primColorEnd;
|
||||
/* 0x1C */ Color_RGBA8 envColorEnd;
|
||||
/* 0x20 */ f32 acceleration;
|
||||
/* 0x20 */ f32 deceleration;
|
||||
/* 0x24 */ f32 maxInitialSpeed;
|
||||
/* 0x28 */ f32 lengthCutoff;
|
||||
/* 0x2C */ u8 duration;
|
||||
/* 0x2E */ LightPoint lightPoint;
|
||||
/* 0x3C */ s32 hasLight;
|
||||
} EffShieldParticleInit; // size = 0x40
|
||||
/* 0x3C */ s32 lightDecay; // halves light radius every frame when set to 1
|
||||
} EffectShieldParticleInit; // size = 0x40
|
||||
|
||||
typedef struct {
|
||||
/* 0x000 */ EffShieldParticleParticle particles[16];
|
||||
/* 0x180 */ u8 numParticles;
|
||||
/* 0x181 */ UNK_TYPE1 pad181[0x1];
|
||||
/* 0x000 */ EffectShieldParticleElement elements[16];
|
||||
/* 0x180 */ u8 numElements;
|
||||
/* 0x182 */ Vec3s position;
|
||||
/* 0x188 */ Color_RGBA8 primColorStart;
|
||||
/* 0x18C */ Color_RGBA8 envColorStart;
|
||||
@@ -168,66 +164,75 @@ typedef struct {
|
||||
/* 0x194 */ Color_RGBA8 envColorMid;
|
||||
/* 0x198 */ Color_RGBA8 primColorEnd;
|
||||
/* 0x19C */ Color_RGBA8 envColorEnd;
|
||||
/* 0x1A0 */ f32 acceleration;
|
||||
/* 0x1A4 */ UNK_TYPE1 pad1A4[0x4];
|
||||
/* 0x1A0 */ f32 deceleration;
|
||||
/* 0x1A4 */ char unk_1A4[0x04];
|
||||
/* 0x1A8 */ f32 maxInitialSpeed;
|
||||
/* 0x1AC */ f32 lengthCutoff;
|
||||
/* 0x1B0 */ u8 duration;
|
||||
/* 0x1B1 */ u8 age;
|
||||
/* 0x1B1 */ u8 timer;
|
||||
/* 0x1B2 */ LightInfo lightInfo;
|
||||
/* 0x1C0 */ LightNode* light;
|
||||
/* 0x1C4 */ s32 hasLight;
|
||||
} EffShieldParticleParams; // size = 0x1C8
|
||||
/* 0x1C0 */ LightNode* lightNode;
|
||||
/* 0x1C4 */ s32 lightDecay; // halves light radius every frame when set to 1
|
||||
} EffectShieldParticle; // size = 0x1C8
|
||||
|
||||
typedef struct {
|
||||
/* 0x000 */ EffCommon base;
|
||||
/* 0x004 */ EffShieldParticleParams params;
|
||||
} EffShieldParticle; // size = 0x1CC
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ UNK_TYPE2 active;
|
||||
/* 0x02 */ Vec3s position1;
|
||||
/* 0x08 */ Vec3s position2;
|
||||
/* 0x00 */ u16 flags;
|
||||
/* 0x02 */ Vec3s p1;
|
||||
/* 0x08 */ Vec3s p2;
|
||||
/* 0x0E */ s16 life;
|
||||
/* 0x10 */ UNK_TYPE1 pad10[0x4];
|
||||
/* 0x14 */ UNK_TYPE4 unk14;
|
||||
} EffTireMarkParticle; // size = 0x18
|
||||
/* 0x14 */ CollisionPoly* colPoly;
|
||||
} EffectTireMarkElement; // size = 0x18
|
||||
|
||||
typedef struct {
|
||||
/* 0x0 */ s16 unk0;
|
||||
/* 0x2 */ s16 maxLife;
|
||||
/* 0x2 */ s16 elemDuration;
|
||||
/* 0x4 */ Color_RGBA8 color;
|
||||
} EffTireMarkInit; // size = 0x8
|
||||
} EffectTireMarkInit; // size = 0x8
|
||||
|
||||
typedef struct {
|
||||
/* 0x000 */ EffTireMarkParticle particles[64];
|
||||
/* 0x000 */ EffectTireMarkElement elements[64];
|
||||
/* 0x600 */ s16 unk600;
|
||||
/* 0x602 */ s16 numParticles;
|
||||
/* 0x604 */ s16 maxLife;
|
||||
/* 0x602 */ s16 numElements;
|
||||
/* 0x604 */ s16 elemDuration;
|
||||
/* 0x606 */ Color_RGBA8 color;
|
||||
/* 0x60A */ UNK_TYPE1 pad60A[0x2];
|
||||
} EffTireMarkParams; // size = 0x60C
|
||||
|
||||
typedef struct {
|
||||
/* 0x000 */ EffCommon base;
|
||||
/* 0x004 */ EffTireMarkParams params;
|
||||
} EffTireMark; // size = 0x610
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ u32 paramsSize;
|
||||
/* 0x04 */ eff_init_func init;
|
||||
/* 0x08 */ eff_destroy_func destroy;
|
||||
/* 0x0C */ eff_update_func update;
|
||||
/* 0x10 */ eff_draw_func draw;
|
||||
} EffInfo; // size = 0x14
|
||||
} EffectTireMark; // size = 0x60C
|
||||
|
||||
typedef struct {
|
||||
/* 0x0000 */ struct GlobalContext* globalCtx;
|
||||
/* 0x0004 */ EffSpark sparks[SPARK_COUNT];
|
||||
/* 0x0E5C */ EffBlure blures[BLURE_COUNT];
|
||||
/* 0x388C */ EffShieldParticle shieldParticles[SHIELD_PARTICLE_COUNT];
|
||||
/* 0x3DF0 */ EffTireMark tireMarks[TIRE_MARK_COUNT];
|
||||
} EffTables; // size = 0x98E0
|
||||
struct {
|
||||
EffectStatus status;
|
||||
EffectSpark effect;
|
||||
} /* 0x0004 */ sparks[SPARK_COUNT];
|
||||
struct {
|
||||
EffectStatus status;
|
||||
EffectBlure effect;
|
||||
} /* 0x0E5C */ blures[BLURE_COUNT];
|
||||
struct {
|
||||
EffectStatus status;
|
||||
EffectShieldParticle effect;
|
||||
} /* 0x388C */ shieldParticles[SHIELD_PARTICLE_COUNT];
|
||||
struct {
|
||||
EffectStatus status;
|
||||
EffectTireMark effect;
|
||||
} /* 0x3DF0 */ tireMarks[TIRE_MARK_COUNT];
|
||||
} EffectContext; // size = 0x98E0
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ u32 size;
|
||||
/* 0x04 */ void (*init)(void* effect, void* initParams);
|
||||
/* 0x08 */ void (*destroy)(void* effect);
|
||||
/* 0x0C */ s32 (*update)(void* effect);
|
||||
/* 0x10 */ void (*draw)(void* effect, struct GraphicsContext* gfxCtx);
|
||||
} EffectInfo; // size = 0x14
|
||||
|
||||
typedef enum {
|
||||
/* 0x00 */ EFFECT_SPARK,
|
||||
/* 0x01 */ EFFECT_BLURE1,
|
||||
/* 0x02 */ EFFECT_BLURE2,
|
||||
/* 0x03 */ EFFECT_SHIELD_PARTICLE,
|
||||
/* 0x04 */ EFFECT_TIRE_MARK
|
||||
} EffectType;
|
||||
|
||||
/* Effect Soft Sprites */
|
||||
|
||||
|
||||
+4
-3
@@ -85,9 +85,10 @@ typedef struct {
|
||||
/* 0x06 */ s16 yaw; // azimuthal angle
|
||||
} VecSph; // size = 0x08
|
||||
|
||||
#define F32_LERP(v0,v1,t) ((1.0f - (t)) * (v0) + (t) * (v1))
|
||||
#define F32_LERPIMP(v0, v1, t) (v0 + ((v1 - v0) * t))
|
||||
#define F32_LERPIMPINV(v0, v1, t) ((v0) + (((v1) - (v0)) / (t)))
|
||||
#define LERPIMP(v0, v1, t) ((v0) + (((v1) - (v0)) * (t)))
|
||||
#define F32_LERP(v0, v1, t) ((1.0f - (t)) * (f32)(v0) + (t) * (f32)(v1))
|
||||
#define F32_LERPIMP(v0, v1, t) ((f32)(v0) + (((f32)(v1) - (f32)(v0)) * (t)))
|
||||
#define F32_LERPIMPINV(v0, v1, t) ((f32)(v0) + (((f32)(v1) - (f32)(v0)) / (t)))
|
||||
#define BINANG_LERPIMP(v0, v1, t) ((v0) + (s16)(BINANG_SUB((v1), (v0)) * (t)))
|
||||
#define BINANG_LERPIMPINV(v0, v1, t) ((v0) + BINANG_SUB((v1), (v0)) / (t))
|
||||
|
||||
|
||||
+1
-1
@@ -67,7 +67,7 @@ typedef struct {
|
||||
/* 0x0039 */ s8 magic; // "magic_now"
|
||||
/* 0x003A */ s16 rupees; // "lupy_count"
|
||||
/* 0x003C */ u16 swordHealth; // "long_sword_hp"
|
||||
/* 0x003E */ u16 naviTimer; // "navi_timer"
|
||||
/* 0x003E */ u16 tatlTimer; // "navi_timer"
|
||||
/* 0x0040 */ u8 magicAcquired; // "magic_mode"
|
||||
/* 0x0041 */ u8 doubleMagic; // "magic_ability"
|
||||
/* 0x0042 */ u8 doubleDefense; // "life_ability"
|
||||
|
||||
Reference in New Issue
Block a user