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Create an enum for the various face_reaction reaction sets (#1299)
* Create an enum for the various `face_reaction` reaction sets * Respond to reviews * Add blank line
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@@ -802,8 +802,6 @@ void GetItem_Draw(PlayState* play, s16 drawId);
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u16 QuestHint_GetTatlTextId(PlayState* play);
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u16 Text_GetFaceReaction(PlayState* play, u32 reactionSet);
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void func_800F4A10(PlayState* play);
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void KaleidoSetup_Update(PlayState* play);
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void KaleidoSetup_Init(PlayState* play);
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@@ -8,10 +8,24 @@
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struct Actor;
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struct MessageTableEntry;
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struct OcarinaStaff;
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struct PlayState;
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extern u16 sBombersNotebookEventMessages[BOMBERS_NOTEBOOK_EVENT_MAX];
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extern u16 gBombersNotebookWeekEventFlags[BOMBERS_NOTEBOOK_EVENT_MAX];
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typedef enum FaceReactionSet {
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/* 0x11 */ FACE_REACTION_SET_JIM = 0x11,
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/* 0x12 */ FACE_REACTION_SET_BOMBERS,
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/* 0x15 */ FACE_REACTION_SET_BOMBERS_HIDEOUT_GUARD = 0x15,
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/* 0x2D */ FACE_REACTION_SET_TREASURE_CHEST_SHOP_GAL = 0x2D,
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/* 0x2F */ FACE_REACTION_SET_CURIOSITY_SHOP_MAN = 0x2F,
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/* 0x30 */ FACE_REACTION_SET_TOWN_SHOOTING_GALLERY_MAN,
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/* 0x31 */ FACE_REACTION_SET_SWAMP_SHOOTING_GALLERY_MAN,
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/* 0x36 */ FACE_REACTION_SET_PART_TIMER = 0x36
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} FaceReactionSet;
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u16 Text_GetFaceReaction(struct PlayState* play, FaceReactionSet reactionSet);
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typedef enum TextState {
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/* 0 */ TEXT_STATE_NONE,
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/* 1 */ TEXT_STATE_1,
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