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Decompiling functions in z_scene (#4)
* Decompiling functions in z_scene * Bringing decompiled functions in line with project style
This commit is contained in:
+1
-1
@@ -111,7 +111,7 @@ s32 Room_HandleLoadCallbacks(GlobalContext* ctxt, RoomContext* roomCtxt) {
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roomCtxt->currRoom.vramAddr = (void*)(roomCtxt->activeRoomVram);
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gRspSegmentPhysAddrs[3] = roomCtxt->activeRoomVram + 0x80000000;
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Scene_ProcessHeader(ctxt, (SceneHeaderEntry*)roomCtxt->currRoom.vramAddr);
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Scene_ProcessHeader(ctxt, (SceneCmd*)roomCtxt->currRoom.vramAddr);
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func_80123140(ctxt, (ActorPlayer*)ctxt->actorContext.actorTypeLists[2].head);
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Actor_SpawnTransitionActors(ctxt, &ctxt->actorContext);
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+134
-15
@@ -9,29 +9,137 @@ GLOBAL_ASM("./asm/nonmatching/z_scene/Scene_ReloadUnloadedObjects.asm")
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GLOBAL_ASM("./asm/nonmatching/z_scene/Scene_FindSceneObjectIndex.asm")
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GLOBAL_ASM("./asm/nonmatching/z_scene/Scene_IsObjectLoaded.asm")
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s32 Scene_IsObjectLoaded(SceneContext* iParm1, s32 index) {
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if (iParm1->objects[index].id > 0) {
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return 1;
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} else {
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return 0;
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}
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}
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GLOBAL_ASM("./asm/nonmatching/z_scene/Scene_DmaAllObjects.asm")
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GLOBAL_ASM("./asm/nonmatching/z_scene/func_8012F73C.asm")
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// Scene Command 0x00: Link Spawn List
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#ifdef NONMATCHING
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// Regalloc differences only
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void Scene_HeaderCommand00(GlobalContext* ctxt, SceneCmd* entry) {
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ActorEntry* linkEntry;
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s32 loadReturn;
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void* objectVramAddr;
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s16 temp16;
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linkEntry = (ActorEntry*)Lib_PtrSegToVirt((void*)entry->base.unk4) + (ctxt->entranceList[ctxt->curSpawn].spawn & 0xFF);
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ctxt->linkActorEntry = linkEntry;
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if ( (ctxt->linkActorEntry->params & 0x0F00) >> 8 == 0x0C ||
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(gSaveContext.extra.unk010 == 0x02 && gSaveContext.extra.unk042 == 0x0CFF)
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) {
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Scene_LoadObject(&ctxt->sceneContext, 0x192);
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return;
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}
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loadReturn = Scene_LoadObject(&ctxt->sceneContext, 0x11);
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temp16 = (&ctxt->sceneContext)->unk8;
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objectVramAddr = ctxt->sceneContext.objects[temp16].vramAddr;
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ctxt->sceneContext.unk8 = loadReturn & 0xFF;
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ctxt->sceneContext.unk9 = loadReturn & 0xFF;
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temp16 = D_801C2730[gSaveContext.perm.unk20];
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actorOverlayTable[0].initValues->objectDependency = temp16;
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Scene_LoadObject(&ctxt->sceneContext, temp16);
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ctxt->sceneContext.objects[(&ctxt->sceneContext)->unk8].vramAddr = objectVramAddr;
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}
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#else
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GLOBAL_ASM("./asm/nonmatching/z_scene/Scene_HeaderCommand00.asm")
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#endif
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GLOBAL_ASM("./asm/nonmatching/z_scene/Scene_HeaderCommand01.asm")
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// Scene Command 0x01: Actor List
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void Scene_HeaderCommand01(GlobalContext* ctxt, SceneCmd* entry) {
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GlobalContext *temp_a2;
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GLOBAL_ASM("./asm/nonmatching/z_scene/Scene_HeaderCommand02.asm")
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temp_a2 = ctxt;
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temp_a2->sceneNumActorsToLoad = (u16) entry->base.unk1;
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ctxt = temp_a2;
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ctxt->sceneActorList = (ActorEntry*)Lib_PtrSegToVirt((void*)entry->base.unk4);
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ctxt->actorContext.unkC = (u16)0;
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}
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GLOBAL_ASM("./asm/nonmatching/z_scene/Scene_HeaderCommand03.asm")
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// Scene Command 0x02: Cutscene Camera List
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void Scene_HeaderCommand02(GlobalContext* ctxt, SceneCmd* entry) {
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ctxt->unk18858 = (UNK_PTR)Lib_PtrSegToVirt((void*)entry->base.unk4);
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}
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GLOBAL_ASM("./asm/nonmatching/z_scene/Scene_HeaderCommand04.asm")
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// Scene Command 0x03: Collision Header
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void Scene_HeaderCommand03(GlobalContext* ctxt, SceneCmd* entry) {
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BgMeshHeader* temp_ret;
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BgMeshHeader* temp_s0;
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GLOBAL_ASM("./asm/nonmatching/z_scene/Scene_HeaderCommand06.asm")
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temp_ret = (BgMeshHeader*)Lib_PtrSegToVirt((void*)entry->base.unk4);
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temp_s0 = temp_ret;
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temp_s0->vertices = (BgVertex*)Lib_PtrSegToVirt(temp_ret->vertices);
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temp_s0->polygons = (BgPolygon*)Lib_PtrSegToVirt(temp_s0->polygons);
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if (temp_s0->attributes != 0) {
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temp_s0->attributes = (BgPolygonAttributes*)Lib_PtrSegToVirt(temp_s0->attributes);
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}
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if (temp_s0->cameraData != 0) {
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temp_s0->cameraData = (void*)Lib_PtrSegToVirt(temp_s0->cameraData);
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}
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if (temp_s0->waterboxes != 0) {
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temp_s0->waterboxes = (BgWaterBox*)Lib_PtrSegToVirt(temp_s0->waterboxes);
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}
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BgCheck_Init(&ctxt->bgCheckContext, ctxt, temp_s0);
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}
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GLOBAL_ASM("./asm/nonmatching/z_scene/Scene_HeaderCommand07.asm")
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// Scene Command 0x04: Room List
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void Scene_HeaderCommand04(GlobalContext* ctxt, SceneCmd* entry) {
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ctxt->numRooms = (u8) entry->base.unk1;
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ctxt->roomAddrs = (RoomFileLocation*)Lib_PtrSegToVirt((void*)entry->base.unk4);
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}
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GLOBAL_ASM("./asm/nonmatching/z_scene/Scene_HeaderCommand08.asm")
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// Scene Command 0x06: Entrance List
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void Scene_HeaderCommand06(GlobalContext* ctxt, SceneCmd* entry) {
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ctxt->entranceList = (EntranceEntry*)Lib_PtrSegToVirt((void*)entry->base.unk4);
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}
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GLOBAL_ASM("./asm/nonmatching/z_scene/Scene_HeaderCommand0A.asm")
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// Scene Command 0x07: Special Files
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void Scene_HeaderCommand07(GlobalContext* ctxt, SceneCmd* entry) {
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if (entry->base.unk4 != 0) {
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ctxt->sceneContext.keepObjectId = Scene_LoadObject(&ctxt->sceneContext, entry->base.unk4);
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gRspSegmentPhysAddrs[5] = (u32)(ctxt->sceneContext.objects[ctxt->sceneContext.keepObjectId].vramAddr) + 0x80000000;
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}
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if (entry->base.unk1 != 0) {
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// TODO:
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// OOT has D_801C2650's equivalent as a list of navi messages that store SceneTableEntry structs.
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// This needs to be something like (SceneTableEntry*)(&D_801C2650[entry->unk1])
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// Currently D_801C2650 is not typed so that can't be completed at this moment.
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ctxt->unk18868 = Play_LoadScene(ctxt, (SceneTableEntry*)(((entry->base.unk1 * 8) - 8) + &D_801C2650));
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// OR LESS MATCHING:
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//ctxt->unk18868 = Play_LoadScene(ctxt, (SceneTableEntry*)(&D_801C2650[entry->unk1 - 1]));
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}
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}
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// Scene Command 0x08: Room Behavior
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void Scene_HeaderCommand08(GlobalContext* ctxt, SceneCmd* entry) {
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ctxt->roomContext.currRoom.unk3 = entry->base.unk1;
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ctxt->roomContext.currRoom.unk2 = entry->base.unk4 & 0xFF;
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ctxt->roomContext.currRoom.unk5 = (entry->base.unk4 >> 8) & 1;
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ctxt->msgContext.unk12044 = (entry->base.unk4 >> 0xa) & 1;
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ctxt->roomContext.currRoom.enablePosLights = (entry->base.unk4 >> 0xb) & 1;
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ctxt->kankyoContext.unkE2 = (entry->base.unk4 >> 0xc) & 1;
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}
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// Scene Command 0x0A: Mesh Header
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void Scene_HeaderCommand0A(GlobalContext* ctxt, SceneCmd* entry) {
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ctxt->roomContext.currRoom.mesh = (RoomMesh*)Lib_PtrSegToVirt((void*)entry->base.unk4);
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}
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GLOBAL_ASM("./asm/nonmatching/z_scene/Scene_HeaderCommand0B.asm")
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@@ -57,7 +165,10 @@ GLOBAL_ASM("./asm/nonmatching/z_scene/Scene_HeaderCommand05.asm")
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GLOBAL_ASM("./asm/nonmatching/z_scene/Scene_HeaderCommand13.asm")
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GLOBAL_ASM("./asm/nonmatching/z_scene/Scene_HeaderCommand09.asm")
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// Scene Command 0x09: Undefined
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void Scene_HeaderCommand09(GlobalContext* ctxt, SceneCmd* entry) {
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}
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GLOBAL_ASM("./asm/nonmatching/z_scene/Scene_HeaderCommand15.asm")
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@@ -65,13 +176,20 @@ GLOBAL_ASM("./asm/nonmatching/z_scene/Scene_HeaderCommand16.asm")
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GLOBAL_ASM("./asm/nonmatching/z_scene/Scene_HeaderCommand18.asm")
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GLOBAL_ASM("./asm/nonmatching/z_scene/Scene_HeaderCommand17.asm")
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// Scene Command 0x17: Cutscene Data
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void Scene_HeaderCommand17(GlobalContext* ctxt, SceneCmd* entry) {
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ctxt->cutsceneContext.cutsceneCount = (u8)entry->base.unk1;
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ctxt->cutsceneList = (CutsceneEntry*)Lib_PtrSegToVirt((void*)entry->base.unk4);
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}
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GLOBAL_ASM("./asm/nonmatching/z_scene/Scene_HeaderCommand1B.asm")
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GLOBAL_ASM("./asm/nonmatching/z_scene/Scene_HeaderCommand1C.asm")
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GLOBAL_ASM("./asm/nonmatching/z_scene/Scene_HeaderCommand1D.asm")
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// Scene Command 0x1D: Undefined
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void Scene_HeaderCommand1D(GlobalContext* ctxt, SceneCmd* entry) {
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}
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GLOBAL_ASM("./asm/nonmatching/z_scene/Scene_HeaderCommand1E.asm")
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@@ -83,7 +201,8 @@ GLOBAL_ASM("./asm/nonmatching/z_scene/func_801306A4.asm")
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GLOBAL_ASM("./asm/nonmatching/z_scene/Scene_ProcessHeader.asm")
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GLOBAL_ASM("./asm/nonmatching/z_scene/Scene_CreateEntrance.asm")
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GLOBAL_ASM("./asm/nonmatching/z_scene/func_80130784.asm")
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u32 Scene_CreateEntrance(u32 sceneIndex, u32 spawnIndex, u32 offset) {
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return (((sceneIndex << 9) | (spawnIndex << 4)) | offset) & 0xFFFF;
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}
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GLOBAL_ASM("./asm/nonmatching/z_scene/func_80130784.asm")
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