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Cleanup PR commits outside play
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+2
-2
@@ -1606,7 +1606,7 @@ LightNode* Lights_FindBufSlot();
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void Lights_FreeNode(LightNode* light);
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void LightContext_Init(PlayState* play, LightContext* lightCtx);
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void LightContext_SetAmbientColor(LightContext* lightCtx, u8 r, u8 g, u8 b);
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void LightContext_SetFogProperties(LightContext* lightCtx, u8 r, u8 g, u8 b, s16 near, s16 far);
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void LightContext_SetFog(LightContext* lightCtx, u8 r, u8 g, u8 b, s16 near, s16 far);
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Lights* LightContext_NewLights(LightContext* lightCtx, GraphicsContext* gfxCtx);
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void LightContext_InitList(PlayState* play, LightContext* lightCtx);
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void LightContext_DestroyList(PlayState* play, LightContext* lightCtx);
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@@ -3229,6 +3229,6 @@ u8 func_801A982C(void);
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void GameOver_Init(PlayState* play);
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void GameOver_FadeLights(PlayState* play);
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void GameOver_Update(PlayState* play);
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void Construct_InitRegs(PlayState* play);
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void Regs_InitData(PlayState* play);
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#endif
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+17
-11
@@ -43,18 +43,31 @@
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#define bREG(r) BASE_REG(28, r)
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/* TODO: Actually confirm these, in case of miss-match it's at least a simple list to `sed` */
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#define R_ENABLE_ARENA_DBG SREG(0) // Same as OoT
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#define R_RUN_SPEED_LIMIT REG(45)
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#define R_ENABLE_ARENA_DBG SREG(0) // Same as OoT
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#define R_UPDATE_RATE SREG(30)
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#define R_FB_FILTER_TYPE SREG(80)
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#define R_FB_FILTER_PRIM_COLOR(c) SREG(81 + c)
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#define R_FB_FILTER_A SREG(84)
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#define R_FB_FILTER_ENV_COLOR(c) SREG(85 + c)
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#define R_PICTOGRAPH_PHOTO_STATE SREG(89)
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#define R_MOTION_BLUR_ALPHA SREG(90)
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#define R_MOTION_BLUR_ENABLED SREG(91)
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#define R_MOTION_BLUR_PRIORITY_ALPHA SREG(92)
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#define R_MOTION_BLUR_PRIORITY_ENABLED SREG(93)
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#define R_PAUSE_MENU_MODE SREG(94)
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#define R_PLAY_FILL_SCREEN_ON MREG(64)
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#define R_PLAY_FILL_SCREEN_R MREG(65)
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#define R_PLAY_FILL_SCREEN_G MREG(66)
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#define R_PLAY_FILL_SCREEN_B MREG(67)
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#define R_PLAY_FILL_SCREEN_ALPHA MREG(68)
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#define R_PAUSE_WORLD_MAP_YAW YREG(24)
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#define R_PAUSE_WORLD_MAP_Y_OFFSET YREG(25)
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#define R_PAUSE_WORLD_MAP_DEPTH YREG(26)
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#define R_MAGIC_FILL_COLOR(i) ZREG(0 + i)
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#define R_C_BTN_COLOR(i) ZREG(39 + i)
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#define R_B_BTN_COLOR(i) ZREG(43 + i)
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@@ -71,6 +84,7 @@
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#define R_ITEM_ICON_X(i) ZREG(82 + i)
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#define R_ITEM_ICON_Y(i) ZREG(86 + i)
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#define R_ITEM_ICON_DD(i) ZREG(90 + i)
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#define R_A_BTN_Y XREG(16)
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#define R_A_BTN_X XREG(17)
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#define R_A_ICON_Y XREG(19)
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@@ -85,6 +99,7 @@
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#define R_PAUSE_OWLWARP_ALPHA XREG(87)
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#define R_REVERSE_FLOOR_INDEX XREG(94)
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#define R_MINIMAP_DISABLED XREG(95)
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#define R_B_LABEL_DD WREG(0)
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#define R_OW_MINIMAP_X WREG(29)
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#define R_OW_MINIMAP_Y WREG(30)
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@@ -92,6 +107,7 @@
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#define R_B_LABEL_Y(i) WREG(43 + i)
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#define R_DGN_MINIMAP_X WREG(68)
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#define R_DGN_MINIMAP_Y WREG(69)
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#define R_MAP_INDEX VREG(11)
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#define R_MAP_TEX_INDEX_BASE VREG(12)
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#define R_MAP_TEX_INDEX VREG(13)
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@@ -105,16 +121,6 @@
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#define R_ITEM_ICON_WIDTH(i) VREG(76 + i)
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#define R_ITEM_BTN_WIDTH(i) VREG(80 + i)
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#define R_FB_FILTER_TYPE SREG(80)
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#define R_FB_FILTER_PRIM_COLOR(c) SREG(81 + c)
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#define R_FB_FILTER_A SREG(84)
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#define R_FB_FILTER_ENV_COLOR(c) SREG(85 + c)
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#define R_PICTOGRAPH_PHOTO_STATE SREG(89)
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#define R_MOTION_BLUR_ALPHA SREG(90)
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#define R_MOTION_BLUR_ENABLED SREG(91)
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#define R_MOTION_BLUR_PRIORITY_ALPHA SREG(92)
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#define R_MOTION_BLUR_PRIORITY_ENABLED SREG(93)
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#endif
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