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Cleanup PR commits outside play
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@@ -1,5 +1,5 @@
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#include "global.h"
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// Remnant from OoT
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void Construct_InitRegs(PlayState* play) {
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void Regs_InitData(PlayState* play) {
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}
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+2
-2
@@ -251,7 +251,7 @@ void Lights_FreeNode(LightNode* light) {
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void LightContext_Init(PlayState* play, LightContext* lightCtx) {
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LightContext_InitList(play, lightCtx);
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LightContext_SetAmbientColor(lightCtx, 80, 80, 80);
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LightContext_SetFogProperties(lightCtx, 0, 0, 0, 996, 12800);
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LightContext_SetFog(lightCtx, 0, 0, 0, 996, 12800);
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bzero(&sLightsBuffer, sizeof(LightsBuffer));
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}
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@@ -261,7 +261,7 @@ void LightContext_SetAmbientColor(LightContext* lightCtx, u8 r, u8 g, u8 b) {
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lightCtx->ambient.b = b;
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}
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void LightContext_SetFogProperties(LightContext* lightCtx, u8 r, u8 g, u8 b, s16 near, s16 far) {
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void LightContext_SetFog(LightContext* lightCtx, u8 r, u8 g, u8 b, s16 near, s16 far) {
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lightCtx->fogColor.r = r;
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lightCtx->fogColor.g = g;
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lightCtx->fogColor.b = b;
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@@ -329,7 +329,7 @@ void func_80151938(PlayState* play, u16 textId) {
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}
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msgCtx->unk1203C = msgCtx->unk1203A;
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if (play->pauseCtx.bombersNotebookOpen != 0) {
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if (play->pauseCtx.bombersNotebookOpen) {
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msgCtx->unk12004 = 0x22;
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msgCtx->unk12006 = 0x15E;
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func_80149C18(play);
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+1
-1
@@ -2176,7 +2176,7 @@ void Play_Init(GameState* thisx) {
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func_800DFF18(&this->mainCamera, 0x7F);
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Sram_Alloc(&this->state, &this->sramCtx);
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Construct_InitRegs(this);
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Regs_InitData(this);
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Message_Init(this);
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GameOver_Init(this);
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SoundSource_InitAll(this);
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@@ -328,7 +328,7 @@ void BgCraceMovebg_ClosingDoor_Close(BgCraceMovebg* this, PlayState* play) {
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if (Math_StepToF(&this->doorHeight, 0.0f, 1.0f)) {
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if (!(this->stateFlags & BG_CRACE_MOVEBG_FLAG_PLAYER_IS_BEYOND_DOOR) &&
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!Flags_GetSwitch(play, BG_CRACE_MOVEBG_GET_SWITCH_FLAG(&this->dyna.actor) + 1)) {
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play->haltAllActors = 1;
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play->haltAllActors = true;
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Play_TriggerRespawn(&play->state);
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play_sound(NA_SE_OC_ABYSS);
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}
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@@ -224,7 +224,7 @@ void EnWarpTag_RespawnPlayer(EnWarptag* this, PlayState* play) {
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if (new15E < 0) {
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new15E = 0;
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}
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Play_SetMotionBlurAlpha(new15E * 0.04f);
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Play_SetMotionBlurAlpha(new15E * (1 / 25.0f));
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}
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}
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