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Importing Sound Effects from MM3D (#179)
* Add sfx & update Audio_PlayActorSound2 * more sfx * Match Enemies sfxId * Update with PR * Update sfx for new pr * Fix commit
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-5
@@ -1541,7 +1541,7 @@ void CollisionCheck_SpawnShieldParticlesMetalSound(GlobalContext* globalCtx, Vec
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void CollisionCheck_SpawnShieldParticlesMetal2(GlobalContext* globalCtx, Vec3f* v);
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void CollisionCheck_SpawnShieldParticlesWood(GlobalContext* globalCtx, Vec3f* v, Vec3f* pos);
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s32 CollisionCheck_CylSideVsLineSeg(f32 radius, f32 height, f32 offset, Vec3f* actorPos, Vec3f* itemPos, Vec3f* itemProjPos, Vec3f* out1, Vec3f* out2);
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void func_800E8EA0(GlobalContext* globalCtx, Actor* actor, u16 param_3);
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void func_800E8EA0(GlobalContext* globalCtx, Actor* actor, u16 textId);
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s32 nop_800E8ED0(UNK_TYPE4 param_1);
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void nop_800E8EE0(UNK_TYPE4 param_1);
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s32 nop_800E8EEC(UNK_TYPE4 param_1);
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@@ -2882,7 +2882,7 @@ void func_8014ADBC(GlobalContext* globalCtx, UNK_PTR puParm2);
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void func_80150D08(GlobalContext* globalCtx, u32 uParm2);
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// void func_801514B0(void);
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void func_801518B0(GlobalContext* globalCtx, u32 uParm2, Actor* uParm3);
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void func_80151938(GlobalContext* globalCtx, u16 param_2);
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void func_80151938(GlobalContext* globalCtx, u16 textId);
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void func_80151A68(GlobalContext* globalCtx, u16 param_2);
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void func_80151BB4(GlobalContext* globalCtx, u32 uParm2);
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// void func_80151C9C(void);
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@@ -3844,8 +3844,8 @@ void func_8019E014(void);
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// void func_8019EB2C(void);
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// void func_8019F024(void);
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// void func_8019F05C(void);
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void play_sound(u16 param_1);
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void func_8019F128(u16 param_1);
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void play_sound(u16 sfxId);
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void func_8019F128(u16 sfxId);
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// void func_8019F170(void);
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void func_8019F1C0(Vec3f* pos, u16 sfxId);
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void func_8019F208(void);
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@@ -3861,7 +3861,7 @@ void func_8019F230(void);
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// void func_8019F780(void);
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// void func_8019F7D8(void);
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// void func_8019F830(void);
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void func_8019F88C(Vec3f* arg0, UNK_TYPE arg1, UNK_TYPE arg2);
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void func_8019F88C(Vec3f* arg0, u16 sfxId, UNK_TYPE arg2);
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// void func_8019F900(void);
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// void func_8019FA18(void);
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void func_8019FAD8(Vec3f* param_1, u16 param_2, f32 param_3);
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+2662
File diff suppressed because it is too large
Load Diff
@@ -17,6 +17,7 @@
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#include <xstdio.h>
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#include <unk.h>
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#include <sfx.h>
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#include <color.h>
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#include <ichain.h>
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