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Importing Sound Effects from MM3D (#179)
* Add sfx & update Audio_PlayActorSound2 * more sfx * Match Enemies sfxId * Update with PR * Update sfx for new pr * Fix commit
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@@ -648,8 +648,8 @@ void func_801000CC(u16 sfxId) {
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func_8019F128(sfxId);
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}
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void func_801000F4(s32 a0, u16 a1) {
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func_8019F1C0(a0, a1);
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void func_801000F4(s32 a0, u16 sfxId) {
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func_8019F1C0(a0, sfxId);
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}
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void Lib_Vec3f_TranslateAndRotateY(Vec3f* translation, s16 a, Vec3f* src, Vec3f* dst) {
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