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Adds in scene support (#117)
* 1 scene done, Z2_SOUGEN OK * All scenes OK * Makefile improvements * Use WIP ZAPD branch as submodule * Add spawn rotation flag macro * Fix bad merge * Move scenes to be in their own subfolders * Rename and restructure extracted baserom files * Progress tracking for assets * Add asset progress to csv * Use master ZAPD * Use distclean like in OOT * Fix up a few things with the makefile * Fix scenes not being dumped from ELF Co-authored-by: Rozelette <Uberpanzermensch@gmail.com>
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@@ -9,8 +9,8 @@ void BcCheck3_BgActorInit(DynaPolyActor* actor, UNK_TYPE4 param_2) {
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actor->unk_158 = 0;
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}
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void BgCheck3_LoadMesh(GlobalContext* ctxt, DynaPolyActor* actor, BgMeshHeader* meshHeader) {
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BgMeshHeader* header;
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void BgCheck3_LoadMesh(GlobalContext* ctxt, DynaPolyActor* actor, CollisionHeader* meshHeader) {
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CollisionHeader* header;
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header = NULL;
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BgCheck_RelocateMeshHeader(meshHeader, &header);
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