Adds in scene support (#117)

* 1 scene done, Z2_SOUGEN OK

* All scenes OK

* Makefile improvements

* Use WIP ZAPD branch as submodule

* Add spawn rotation flag macro

* Fix bad merge

* Move scenes to be in their own subfolders

* Rename and restructure extracted baserom files

* Progress tracking for assets

* Add asset progress to csv

* Use master ZAPD

* Use distclean like in OOT

* Fix up a few things with the makefile

* Fix scenes not being dumped from ELF

Co-authored-by: Rozelette <Uberpanzermensch@gmail.com>
This commit is contained in:
Kenix3
2021-04-29 18:56:18 -04:00
committed by GitHub
parent e97f10a6fa
commit c40bb119e1
158 changed files with 9168 additions and 6817 deletions
@@ -24,7 +24,7 @@ const ActorInit Bg_Fu_Kaiten_InitVars = {
void BgFuKaiten_Init(Actor* thisx, GlobalContext* globalCtx) {
UNK_TYPE pad0;
UNK_TYPE pad1;
BgMeshHeader* header = 0;
CollisionHeader* header = 0;
Actor_SetScale(thisx, 1.0);
BcCheck3_BgActorInit(&THIS->bg, 3);
@@ -38,7 +38,7 @@ static InitChainEntry D_80B6DFA0[] = {
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP),
};
extern BgMeshHeader D_06001588;
extern CollisionHeader D_06001588;
extern UNK_TYPE D_06001410;
void BgHakaCurtain_Init(Actor* thisx, GlobalContext* globalCtx) {
@@ -47,7 +47,7 @@ static InitChainEntry D_80BD5D10[] = {
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP),
};
extern BgMeshHeader D_06000F28;
extern CollisionHeader D_06000F28;
extern UNK_PTR D_06000CE8;
s32 BgIkanaShutter_AllSwitchesPressed(BgIkanaShutter* this, GlobalContext* globalCtx) {
@@ -35,7 +35,7 @@ static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP),
};
extern BgMeshHeader D_06000A20; // Lilypad collision
extern CollisionHeader D_06000A20; // Lilypad collision
extern Gfx D_06000040[]; // Lilypad model
void BgLotus_Init(Actor* thisx, GlobalContext* globalCtx) {
@@ -28,7 +28,7 @@ static InitChainEntry bgMbarChairInitVars[] = {
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP),
};
extern BgMeshHeader D_060019B4;
extern CollisionHeader D_060019B4;
extern UNK_TYPE D_06000288;
void BgMbarChair_Init(Actor* thisx, GlobalContext* globalCtx) {