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Format everything (#141)
* Add trailing comma * Run format and add some missing trailing commas * Enforce the same clang-format version for everybody * z_en_m_fire1
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@@ -45,22 +45,23 @@ void TitleSetup_GameStateResetContext(void) {
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YREG(43) = 0xB1;
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}
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void TitleSetup_InitImpl(GameState *gameState) {
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void TitleSetup_InitImpl(GameState* gameState) {
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func_80185908();
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func_800E9360();
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TitleSetup_GameStateResetContext();
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gameState->running = 0;
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setNextGamestate:; // This label is probably a leftover of a debug ifdef, it's essential to not have gameState->running reordered!
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setNextGamestate
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:; // This label is probably a leftover of a debug ifdef, it's essential to not have gameState->running reordered!
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SET_NEXT_GAMESTATE(gameState, Title_Init, TitleContext);
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}
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void TitleSetup_Destroy(GameState *gameState) {
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void TitleSetup_Destroy(GameState* gameState) {
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;
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}
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void TitleSetup_Init(GameState *gameState) {
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void TitleSetup_Init(GameState* gameState) {
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gameState->destroy = &TitleSetup_Destroy;
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TitleSetup_InitImpl(gameState);
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}
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