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Add original asset names for all object_e* and object_f* files (#1181)
* Add original asset names for all `object_e*` and `object_f*` files * Add c_keyframe note to fall2
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@@ -2,20 +2,20 @@
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<!-- Assets for the Eyegore enemy and associated props -->
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<File Name="object_eg" Segment="6">
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<!-- Display lists and textures for Eyegore's effects -->
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<DList Name="gEyegoreEffectImpactDL" Offset="0x40" />
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<DList Name="gEyegoreEffectImpactDL" Offset="0x40" /> <!-- Original name is "grid1_model" -->
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<Texture Name="gEyegoreEffectImpactTex" OutName="eyegore_effect_impact" Format="ia8" Width="64" Height="64" Offset="0xC0" />
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<TextureAnimation Name="gEyegoreEmpty1TexAnim" Offset="0x10C0" />
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<DList Name="gEyegoreEffectLargeBodyPieceDL" Offset="0x1170" />
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<DList Name="gEyegoreEffectLargeBodyPieceDL" Offset="0x1170" /> <!-- Original name is "baku_shape1_model" -->
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<Texture Name="gEyegoreEffectLargeBodyPieceTex" OutName="eyegore_effect_large_piece" Format="rgba16" Width="8" Height="16" Offset="0x1210" />
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<DList Name="gEyegoreEffectSmallBodyPieceDL" Offset="0x13B0" />
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<DList Name="gEyegoreEffectSmallBodyPieceDL" Offset="0x13B0" /> <!-- Original name is "baku_shape2_model" -->
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<Texture Name="gEyegoreEffectSmallBodyPieceTex" OutName="eyegore_effect_small_piece" Format="rgba16" Width="8" Height="16" Offset="0x1450" />
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<DList Name="gEyegoreEmpty1DL" Offset="0x1690" />
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<!-- Assets for Eyegore's destructible pillars (unused) -->
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<DList Name="gEyegoreBlockDL" Offset="0x1698" />
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<Collision Name="gEyegoreBlockCol" Offset="0x1820" />
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<Collision Name="gEyegoreBlockCol" Offset="0x1820" /> <!-- Original name is "eg_block1_bgdatainfo" -->
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<DList Name="gEyegoreEmpty2DL" Offset="0x1910" />
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<DList Name="gEyegoreEffectSolidDebrisDL" Offset="0x1918" />
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<DList Name="gEyegoreEffectSolidDebrisDL" Offset="0x1918" /> <!-- Original name is "eg_block2_model" -->
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<Texture Name="gEyegoreEffectSolidDebrisTex" OutName="eyegore_effect_solid_debris" Format="rgba16" Width="16" Height="16" Offset="0x19B0" />
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<TextureAnimation Name="gEyegoreEmpty2TexAnim" Offset="0x1BB0" />
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<DList Name="gEyegoreEmpty3DL" Offset="0x1BF0" />
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@@ -24,7 +24,7 @@
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<TextureAnimation Name="gEyegoreEmpty3TexAnim" Offset="0x1E80" />
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<!-- Slam attack animation -->
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<Animation Name="gEyegoreSlamAnim" Offset="0x2460" />
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<Animation Name="gEyegoreSlamAnim" Offset="0x2460" /> <!-- Original name is "eg_atack01" -->
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<!-- Unused vertex mesh. Purpose unknown. -->
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<Array Name="gEyegoreUnusedVtx" Count="464" Offset="0x2470"> <!-- type is uncertain -->
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@@ -32,7 +32,7 @@
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</Array>
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<!-- Display list for Eyegore's laser attack -->
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<DList Name="gEyegoreLaserDL" Offset="0x41F0" />
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<DList Name="gEyegoreLaserDL" Offset="0x41F0" /> <!-- Original name is "eg_sen_SCR1_F_model" -->
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<!-- Several unused textures. Purpose unknown. -->
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<Texture Name="gEyegoreUnusedUnknown1Tex" OutName="eyegore_unused_unknown_1" Format="rgba16" Width="8" Height="8" Offset="0x4280" /> <!-- unused -->
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@@ -105,32 +105,32 @@
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<Skeleton Name="gEyegoreSkel" Type="Flex" LimbType="Standard" LimbNone="EYEGORE_LIMB_NONE" LimbMax="EYEGORE_LIMB_MAX" EnumName="EyegoreLimb" Offset="0x9664" />
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<!-- Various fight animations -->
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<Animation Name="gEyegoreSlamWaitAnim" Offset="0x9D2C" />
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<Animation Name="gEyegoreSlamEndAnim" Offset="0xA204" />
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<Animation Name="gEyegoreLaserAnim" Offset="0xA484" />
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<Animation Name="gEyegoreUnusedLaserEndAnim" Offset="0xA73C" />
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<Animation Name="gEyegoreDamagedAnim" Offset="0xADF8" />
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<Animation Name="gEyegoreDeathAnim" Offset="0xBC60" />
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<Animation Name="gEyegoreRetreatAnim" Offset="0xBEB8" />
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<Animation Name="gEyegoreLeftPunchAnim" Offset="0xC434" />
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<Animation Name="gEyegoreRightPunchAnim" Offset="0xC9B4" />
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<Animation Name="gEyegoreStunnedAnim" Offset="0xCC4C" />
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<Animation Name="gEyegoreStunEndAnim" Offset="0xCE54" />
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<Animation Name="gEyegoreSitAnim" Offset="0xD3D8" />
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<Animation Name="gEyegoreSlamWaitAnim" Offset="0x9D2C" /> <!-- Original name is "eg_atack02" -->
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<Animation Name="gEyegoreSlamEndAnim" Offset="0xA204" /> <!-- Original name is "eg_atack03" -->
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<Animation Name="gEyegoreLaserAnim" Offset="0xA484" /> <!-- Original name is "eg_beam" -->
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<Animation Name="gEyegoreUnusedLaserEndAnim" Offset="0xA73C" /> <!-- Original name is "eg_beamTOwalk" -->
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<Animation Name="gEyegoreDamagedAnim" Offset="0xADF8" /> <!-- Original name is "eg_damage" -->
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<Animation Name="gEyegoreDeathAnim" Offset="0xBC60" /> <!-- Original name is "eg_dead" -->
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<Animation Name="gEyegoreRetreatAnim" Offset="0xBEB8" /> <!-- Original name is "eg_escape" -->
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<Animation Name="gEyegoreLeftPunchAnim" Offset="0xC434" /> <!-- Original name is "eg_hatakiL" -->
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<Animation Name="gEyegoreRightPunchAnim" Offset="0xC9B4" /> <!-- Original name is "eg_hatakiR" -->
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<Animation Name="gEyegoreStunnedAnim" Offset="0xCC4C" /> <!-- Original name is "eg_mahi" -->
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<Animation Name="gEyegoreStunEndAnim" Offset="0xCE54" /> <!-- Original name is "eg_mahiTOwalk" -->
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<Animation Name="gEyegoreSitAnim" Offset="0xD3D8" /> <!-- Original name is "eg_nemuru" -->
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<!-- Unused stone display list and texture. Could be prototype of final stone assets. -->
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<!-- Unused stone display list and texture. It's a copy of the stone in object_efc_star_field. -->
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<DList Name="gEyegoreUnusedStoneDL" Offset="0xDCC0" />
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<Texture Name="gEyegoreUnusedStoneTex" OutName="eyegore_unused_stone" Format="i4" Width="64" Height="64" Offset="0xDEA8" />
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<!-- Various walking and idle animations. Contains several unused ones. -->
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<Animation Name="gEyegoreUnusedChaseAnim" Offset="0xEA10" />
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<Animation Name="gEyegoreStandAnim" Offset="0xEE4C" />
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<Animation Name="gEyegoreUnusedWalkAnim" Offset="0xF524" />
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<Animation Name="gEyegoreUnusedIdleAnim" Offset="0xFB0C" />
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<Animation Name="gEyegoreWalkAnim" Offset="0x100C0" />
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<Animation Name="gEyegoreUnusedChaseAnim" Offset="0xEA10" /> <!-- Original name is "eg_run" -->
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<Animation Name="gEyegoreStandAnim" Offset="0xEE4C" /> <!-- Original name is "eg_start" -->
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<Animation Name="gEyegoreUnusedWalkAnim" Offset="0xF524" /> <!-- Original name is "eg_turn" -->
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<Animation Name="gEyegoreUnusedIdleAnim" Offset="0xFB0C" /> <!-- Original name is "eg_wait" -->
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<Animation Name="gEyegoreWalkAnim" Offset="0x100C0" /> <!-- Original name is "eg_walk" -->
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<!-- Display list and texture for the stones created by Eyegore's attacks -->
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<DList Name="gEyegoreStoneDL" Offset="0x10240" />
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<DList Name="gEyegoreStoneDL" Offset="0x10240" /> <!-- Original name is "iwaA_cube1_model" -->
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<Texture Name="gEyegoreStoneTex" OutName="eyegore_stone" Format="rgba16" Width="36" Height="36" Offset="0x10310" />
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<!-- Duplicate of gEyegoreEffectImpactTex -->
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