Add original asset names for all object_e* and object_f* files (#1181)

* Add original asset names for all `object_e*` and `object_f*` files

* Add c_keyframe note to fall2
This commit is contained in:
Tom Overton
2023-02-28 06:41:54 -08:00
committed by GitHub
parent 1e03e13b37
commit c70ccf14d9
23 changed files with 121 additions and 122 deletions
+26 -26
View File
@@ -2,20 +2,20 @@
<!-- Assets for the Eyegore enemy and associated props -->
<File Name="object_eg" Segment="6">
<!-- Display lists and textures for Eyegore's effects -->
<DList Name="gEyegoreEffectImpactDL" Offset="0x40" />
<DList Name="gEyegoreEffectImpactDL" Offset="0x40" /> <!-- Original name is "grid1_model" -->
<Texture Name="gEyegoreEffectImpactTex" OutName="eyegore_effect_impact" Format="ia8" Width="64" Height="64" Offset="0xC0" />
<TextureAnimation Name="gEyegoreEmpty1TexAnim" Offset="0x10C0" />
<DList Name="gEyegoreEffectLargeBodyPieceDL" Offset="0x1170" />
<DList Name="gEyegoreEffectLargeBodyPieceDL" Offset="0x1170" /> <!-- Original name is "baku_shape1_model" -->
<Texture Name="gEyegoreEffectLargeBodyPieceTex" OutName="eyegore_effect_large_piece" Format="rgba16" Width="8" Height="16" Offset="0x1210" />
<DList Name="gEyegoreEffectSmallBodyPieceDL" Offset="0x13B0" />
<DList Name="gEyegoreEffectSmallBodyPieceDL" Offset="0x13B0" /> <!-- Original name is "baku_shape2_model" -->
<Texture Name="gEyegoreEffectSmallBodyPieceTex" OutName="eyegore_effect_small_piece" Format="rgba16" Width="8" Height="16" Offset="0x1450" />
<DList Name="gEyegoreEmpty1DL" Offset="0x1690" />
<!-- Assets for Eyegore's destructible pillars (unused) -->
<DList Name="gEyegoreBlockDL" Offset="0x1698" />
<Collision Name="gEyegoreBlockCol" Offset="0x1820" />
<Collision Name="gEyegoreBlockCol" Offset="0x1820" /> <!-- Original name is "eg_block1_bgdatainfo" -->
<DList Name="gEyegoreEmpty2DL" Offset="0x1910" />
<DList Name="gEyegoreEffectSolidDebrisDL" Offset="0x1918" />
<DList Name="gEyegoreEffectSolidDebrisDL" Offset="0x1918" /> <!-- Original name is "eg_block2_model" -->
<Texture Name="gEyegoreEffectSolidDebrisTex" OutName="eyegore_effect_solid_debris" Format="rgba16" Width="16" Height="16" Offset="0x19B0" />
<TextureAnimation Name="gEyegoreEmpty2TexAnim" Offset="0x1BB0" />
<DList Name="gEyegoreEmpty3DL" Offset="0x1BF0" />
@@ -24,7 +24,7 @@
<TextureAnimation Name="gEyegoreEmpty3TexAnim" Offset="0x1E80" />
<!-- Slam attack animation -->
<Animation Name="gEyegoreSlamAnim" Offset="0x2460" />
<Animation Name="gEyegoreSlamAnim" Offset="0x2460" /> <!-- Original name is "eg_atack01" -->
<!-- Unused vertex mesh. Purpose unknown. -->
<Array Name="gEyegoreUnusedVtx" Count="464" Offset="0x2470"> <!-- type is uncertain -->
@@ -32,7 +32,7 @@
</Array>
<!-- Display list for Eyegore's laser attack -->
<DList Name="gEyegoreLaserDL" Offset="0x41F0" />
<DList Name="gEyegoreLaserDL" Offset="0x41F0" /> <!-- Original name is "eg_sen_SCR1_F_model" -->
<!-- Several unused textures. Purpose unknown. -->
<Texture Name="gEyegoreUnusedUnknown1Tex" OutName="eyegore_unused_unknown_1" Format="rgba16" Width="8" Height="8" Offset="0x4280" /> <!-- unused -->
@@ -105,32 +105,32 @@
<Skeleton Name="gEyegoreSkel" Type="Flex" LimbType="Standard" LimbNone="EYEGORE_LIMB_NONE" LimbMax="EYEGORE_LIMB_MAX" EnumName="EyegoreLimb" Offset="0x9664" />
<!-- Various fight animations -->
<Animation Name="gEyegoreSlamWaitAnim" Offset="0x9D2C" />
<Animation Name="gEyegoreSlamEndAnim" Offset="0xA204" />
<Animation Name="gEyegoreLaserAnim" Offset="0xA484" />
<Animation Name="gEyegoreUnusedLaserEndAnim" Offset="0xA73C" />
<Animation Name="gEyegoreDamagedAnim" Offset="0xADF8" />
<Animation Name="gEyegoreDeathAnim" Offset="0xBC60" />
<Animation Name="gEyegoreRetreatAnim" Offset="0xBEB8" />
<Animation Name="gEyegoreLeftPunchAnim" Offset="0xC434" />
<Animation Name="gEyegoreRightPunchAnim" Offset="0xC9B4" />
<Animation Name="gEyegoreStunnedAnim" Offset="0xCC4C" />
<Animation Name="gEyegoreStunEndAnim" Offset="0xCE54" />
<Animation Name="gEyegoreSitAnim" Offset="0xD3D8" />
<Animation Name="gEyegoreSlamWaitAnim" Offset="0x9D2C" /> <!-- Original name is "eg_atack02" -->
<Animation Name="gEyegoreSlamEndAnim" Offset="0xA204" /> <!-- Original name is "eg_atack03" -->
<Animation Name="gEyegoreLaserAnim" Offset="0xA484" /> <!-- Original name is "eg_beam" -->
<Animation Name="gEyegoreUnusedLaserEndAnim" Offset="0xA73C" /> <!-- Original name is "eg_beamTOwalk" -->
<Animation Name="gEyegoreDamagedAnim" Offset="0xADF8" /> <!-- Original name is "eg_damage" -->
<Animation Name="gEyegoreDeathAnim" Offset="0xBC60" /> <!-- Original name is "eg_dead" -->
<Animation Name="gEyegoreRetreatAnim" Offset="0xBEB8" /> <!-- Original name is "eg_escape" -->
<Animation Name="gEyegoreLeftPunchAnim" Offset="0xC434" /> <!-- Original name is "eg_hatakiL" -->
<Animation Name="gEyegoreRightPunchAnim" Offset="0xC9B4" /> <!-- Original name is "eg_hatakiR" -->
<Animation Name="gEyegoreStunnedAnim" Offset="0xCC4C" /> <!-- Original name is "eg_mahi" -->
<Animation Name="gEyegoreStunEndAnim" Offset="0xCE54" /> <!-- Original name is "eg_mahiTOwalk" -->
<Animation Name="gEyegoreSitAnim" Offset="0xD3D8" /> <!-- Original name is "eg_nemuru" -->
<!-- Unused stone display list and texture. Could be prototype of final stone assets. -->
<!-- Unused stone display list and texture. It's a copy of the stone in object_efc_star_field. -->
<DList Name="gEyegoreUnusedStoneDL" Offset="0xDCC0" />
<Texture Name="gEyegoreUnusedStoneTex" OutName="eyegore_unused_stone" Format="i4" Width="64" Height="64" Offset="0xDEA8" />
<!-- Various walking and idle animations. Contains several unused ones. -->
<Animation Name="gEyegoreUnusedChaseAnim" Offset="0xEA10" />
<Animation Name="gEyegoreStandAnim" Offset="0xEE4C" />
<Animation Name="gEyegoreUnusedWalkAnim" Offset="0xF524" />
<Animation Name="gEyegoreUnusedIdleAnim" Offset="0xFB0C" />
<Animation Name="gEyegoreWalkAnim" Offset="0x100C0" />
<Animation Name="gEyegoreUnusedChaseAnim" Offset="0xEA10" /> <!-- Original name is "eg_run" -->
<Animation Name="gEyegoreStandAnim" Offset="0xEE4C" /> <!-- Original name is "eg_start" -->
<Animation Name="gEyegoreUnusedWalkAnim" Offset="0xF524" /> <!-- Original name is "eg_turn" -->
<Animation Name="gEyegoreUnusedIdleAnim" Offset="0xFB0C" /> <!-- Original name is "eg_wait" -->
<Animation Name="gEyegoreWalkAnim" Offset="0x100C0" /> <!-- Original name is "eg_walk" -->
<!-- Display list and texture for the stones created by Eyegore's attacks -->
<DList Name="gEyegoreStoneDL" Offset="0x10240" />
<DList Name="gEyegoreStoneDL" Offset="0x10240" /> <!-- Original name is "iwaA_cube1_model" -->
<Texture Name="gEyegoreStoneTex" OutName="eyegore_stone" Format="rgba16" Width="36" Height="36" Offset="0x10310" />
<!-- Duplicate of gEyegoreEffectImpactTex -->