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Add original asset names for all object_e* and object_f* files (#1181)
* Add original asset names for all `object_e*` and `object_f*` files * Add c_keyframe note to fall2
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@@ -1,8 +1,8 @@
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<Root>
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<File Name="object_f40_switch" Segment="6">
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<Collision Name="object_f40_switch_Colheader_000118" Offset="0x118" />
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<DList Name="object_f40_switch_DL_000390" Offset="0x390" />
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<DList Name="object_f40_switch_DL_000438" Offset="0x438" />
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<Collision Name="object_f40_switch_Colheader_000118" Offset="0x118" /> <!-- Original name is "f40_switch_1_bgdatainfo" -->
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<DList Name="object_f40_switch_DL_000390" Offset="0x390" /> <!-- Original name is "z2_switch_lb_modelT" -->
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<DList Name="object_f40_switch_DL_000438" Offset="0x438" /> <!-- Original name is "z2_switch_lb_model" -->
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<Texture Name="object_f40_switch_Tex_0004E8" OutName="tex_0004E8" Format="rgba16" Width="16" Height="64" Offset="0x4E8" />
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<Texture Name="object_f40_switch_Tex_000CE8" OutName="tex_000CE8" Format="ia8" Width="16" Height="16" Offset="0xCE8" />
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</File>
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