Add original asset names for all object_e* and object_f* files (#1181)

* Add original asset names for all `object_e*` and `object_f*` files

* Add c_keyframe note to fall2
This commit is contained in:
Tom Overton
2023-02-28 06:41:54 -08:00
committed by GitHub
parent 1e03e13b37
commit c70ccf14d9
23 changed files with 121 additions and 122 deletions
+9 -9
View File
@@ -7,14 +7,14 @@
-->
<File Name="object_fall" Segment="6">
<!-- Debris -->
<DList Name="gMoonEmptyDL1" Offset="0x190" /> <!-- Was likely going to be used with gMoonDebrisModel1DL before they made all debris use the same material -->
<DList Name="gMoonEmpty1DL" Offset="0x190" /> <!-- Was likely going to be used with gMoonDebrisModel1DL before they made all debris use the same material -->
<DList Name="gMoonDebrisMaterialDL" Offset="0x198" />
<DList Name="gMoonDebrisModel1DL" Offset="0x220" />
<DList Name="gMoonDebrisModel1DL" Offset="0x220" /> <!-- Original name is "at_dust_01_model" -->
<Texture Name="gMoonDebrisTex" OutName="moon_debris" Format="i8" Width="16" Height="16" Offset="0x260" />
<DList Name="gMoonEmptyDL2" Offset="0x420" /> <!-- Was likely going to be used with gMoonDebrisModel2DL before they made all debris use the same material -->
<DList Name="gMoonDebrisModel2DL" Offset="0x428" />
<DList Name="gMoonEmptyDL3" Offset="0x490" /> <!-- Was likely going to be used with gMoonDebrisModel3DL before they made all debris use the same material -->
<DList Name="gMoonDebrisModel3DL" Offset="0x498" />\
<DList Name="gMoonEmpty2DL" Offset="0x420" /> <!-- Was likely going to be used with gMoonDebrisModel2DL before they made all debris use the same material -->
<DList Name="gMoonDebrisModel2DL" Offset="0x428" /> <!-- Original name is "at_dust_02_model" -->
<DList Name="gMoonEmpty3DL" Offset="0x490" /> <!-- Was likely going to be used with gMoonDebrisModel3DL before they made all debris use the same material -->
<DList Name="gMoonDebrisModel3DL" Offset="0x498" /> <!-- Original name is "at_dust_03_model" -->
<!-- Fireball Vertices -->
<Array Name="gMoonFireballVtx" Count="209" Offset="0x4C0">
@@ -22,7 +22,7 @@
</Array>
<!-- Fireball DisplayList -->
<DList Name="gMoonFireballDL" Offset="0x11D0" />
<DList Name="gMoonFireballDL" Offset="0x11D0" /> <!-- Original name is "moon_fall_model" -->
<!-- Fireball Textures -->
<Texture Name="gMoonFireballFlecksTex" OutName="moon_fireball_flecks" Format="i8" Width="64" Height="64" Offset="0x1688" />
@@ -30,7 +30,7 @@
<Texture Name="gMoonFireballMaskTex" OutName="moon_fireball_mask" Format="i4" Width="64" Height="64" Offset="0x2E88" />
<!-- Fire Ring DisplayList -->
<DList Name="gMoonFireRingDL" Offset="0x3C30" />
<DList Name="gMoonFireRingDL" Offset="0x3C30" /> <!-- Original name is "moon_fall2_model" -->
<!-- Fire Ring Textures -->
<Texture Name="gMoonFireRingFlamesTex" OutName="moon_fire_ring_flames" Format="i8" Width="32" Height="64" Offset="0x3E28" />
@@ -43,7 +43,7 @@
<TextureAnimation Name="gMoonUnusedFireballTexAnim" Offset="0x4E58" /> <!-- Almost certainly scrapped for just doing the TwoTexScrolls manually in EnFall_Fireball_Draw -->
<!-- Moon DisplayList -->
<DList Name="gMoonDL" Offset="0x77F0" />
<DList Name="gMoonDL" Offset="0x77F0" /> <!-- Original name is "moon" -->
<!-- Moon Textures -->
<Texture Name="gMoonFarSideTLUT" OutName="moon_far_side_tlut" Format="rgba16" Width="4" Height="4" Offset="0x82F8" />