Add original asset names for all object_e* and object_f* files (#1181)

* Add original asset names for all `object_e*` and `object_f*` files

* Add c_keyframe note to fall2
This commit is contained in:
Tom Overton
2023-02-28 06:41:54 -08:00
committed by GitHub
parent 1e03e13b37
commit c70ccf14d9
23 changed files with 121 additions and 122 deletions
+12 -13
View File
@@ -57,15 +57,14 @@
<TextureAnimation Name="gFsnEyeTexAnim" Offset="0xB664" />
<!-- Animations -->
<Animation Name="gFsnSlamCounterStartAnim" Offset="0xB9D8" />
<Animation Name="gFsnSlamCounterLoopAnim" Offset="0xC26C" />
<Animation Name="gFsnTurnAroundAnim" Offset="0xC58C" />
<Animation Name="gFsnHandOnFaceStartAnim" Offset="0xCB3C" />
<Animation Name="gFsnHandOnFaceLoopAnim" Offset="0xD354" />
<Animation Name="gFsnMakeOfferAnim" Offset="0xDE34" />
<Animation Name="gFsnHandsOnCounterStartAnim" Offset="0xE3EC" />
<Animation Name="gFsnHandsOnCounterLoopAnim" Offset="0xF00C" />
<Animation Name="gFsnSlamCounterStartAnim" Offset="0xB9D8" /> <!-- Original name is "fsn_dekuwait01" -->
<Animation Name="gFsnSlamCounterLoopAnim" Offset="0xC26C" /> <!-- Original name is "fsn_dekuwait02" -->
<Animation Name="gFsnTurnAroundAnim" Offset="0xC58C" /> <!-- Original name is "fsn_furimuki" -->
<Animation Name="gFsnHandOnFaceStartAnim" Offset="0xCB3C" /> <!-- Original name is "fsn_goronwait01" -->
<Animation Name="gFsnHandOnFaceLoopAnim" Offset="0xD354" /> <!-- Original name is "fsn_goronwait02" -->
<Animation Name="gFsnMakeOfferAnim" Offset="0xDE34" /> <!-- Original name is "fsn_kane" -->
<Animation Name="gFsnHandsOnCounterStartAnim" Offset="0xE3EC" /> <!-- Original name is "fsn_nwait01" -->
<Animation Name="gFsnHandsOnCounterLoopAnim" Offset="0xF00C" /> <!-- Original name is "fsn_nwait02" -->
<!-- Glasses DLists -->
<DList Name="gFsnGlassesFrameDL" Offset="0xF180" />
@@ -78,8 +77,8 @@
<!-- <Blob Name="object_fsn_Blob_00FB30" Size="0x3040" Offset="0xFB30" /> -->
<!-- Animations -->
<Animation Name="gFsnIdleAnim" Offset="0x12C34" />
<Animation Name="gFsnScratchBackAnim" Offset="0x131FC" />
<Animation Name="gFsnIdleAnim" Offset="0x12C34" /> <!-- Original name is "fsn_wait" -->
<Animation Name="gFsnScratchBackAnim" Offset="0x131FC" /> <!-- Original name is "fsn_wait01" -->
<!-- Limbs -->
<Limb Name="gFsnPelvisLimb" Type="Standard" EnumName="FSN_LIMB_PELVIS" Offset="0x13210" />
@@ -106,7 +105,7 @@
<Skeleton Name="gFsnSkel" Type="Flex" LimbType="Standard" LimbNone="FSN_LIMB_NONE" LimbMax="FSN_LIMB_MAX" EnumName="FsnLimb" Offset="0x13320" />
<!-- Animations -->
<Animation Name="gFsnLeanForwardStartAnim" Offset="0x138B0" />
<Animation Name="gFsnLeanForwardLoopAnim" Offset="0x1430C" />
<Animation Name="gFsnLeanForwardStartAnim" Offset="0x138B0" /> <!-- Original name is "fsn_zorawait01" -->
<Animation Name="gFsnLeanForwardLoopAnim" Offset="0x1430C" /> <!-- Original name is "fsn_zorawait02" -->
</File>
</Root>