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Add original asset names for all object_e* and object_f* files (#1181)
* Add original asset names for all `object_e*` and `object_f*` files * Add c_keyframe note to fall2
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@@ -1,6 +1,6 @@
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<Root>
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<File Name="object_fwall" Segment="6">
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<DList Name="object_fwall_DL_000040" Offset="0x40" />
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<DList Name="object_fwall_DL_000040" Offset="0x40" /> <!-- Original name is "m_Ffirewall_model" -->
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<!-- 0xA0 to 0x3520 are leftover textures from the OOT fire jet elevator in Fire Temple -->
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<Texture Name="gFireTempleBigVerticalFlame0Tex" OutName="fwall_fire_temple_big_vertical_flame_0" Format="ia8" Width="24" Height="80" Offset="0xA0" />
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