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EnBjt OK and documented (#912)
* OK, data imported * Fix some typos * Start docs * Struct almost finished * Start object, add state enum * undefined_syms * Finish object, name some more stuff * Name a few states and another function * PlayState * Minor tweaks in z_room and z_sub_s * Complete documentation * spec * Review 1 * functions.txt * Schedule result enum * Rename schedule results * Review * Remove update comments * Inventory_DeleteItem * PLAYER_STATE * Format * Review * Update struct name
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+8
-8
@@ -651,15 +651,15 @@ void Lib_PlaySfxAtPos(Vec3f* pos, u16 sfxId) {
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Audio_PlaySfxAtPos(pos, sfxId);
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}
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void Lib_Vec3f_TranslateAndRotateY(Vec3f* translation, s16 a, Vec3f* src, Vec3f* dst) {
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f32 sp1C;
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f32 f0;
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void Lib_Vec3f_TranslateAndRotateY(Vec3f* translation, s16 rotAngle, Vec3f* src, Vec3f* dst) {
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f32 cos;
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f32 sin;
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sp1C = Math_CosS(a);
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f0 = Math_SinS(a);
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dst->x = translation->x + (src->x * sp1C + src->z * f0);
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cos = Math_CosS(rotAngle);
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sin = Math_SinS(rotAngle);
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dst->x = translation->x + (src->x * cos + src->z * sin);
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dst->y = translation->y + src->y;
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dst->z = translation->z + (src->z * sp1C - src->x * f0);
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dst->z = translation->z + (src->z * cos - src->x * sin);
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}
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void Lib_LerpRGB(Color_RGB8* a, Color_RGB8* b, f32 t, Color_RGB8* dst) {
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@@ -688,7 +688,7 @@ f32 Math_Vec3f_StepTo(Vec3f* start, Vec3f* target, f32 speed) {
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start->z = start->z + f2 * diff.z;
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} else {
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Math_Vec3f_Copy(start, target);
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f0 = 0;
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f0 = 0.0f;
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}
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return f0;
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