Merge remote-tracking branch 'upstream/master' into play

This commit is contained in:
Derek Hensley
2022-10-04 17:38:41 -07:00
315 changed files with 13597 additions and 6414 deletions
+9 -101
View File
@@ -286,13 +286,6 @@ typedef struct {
/* 0x10 */ OSTime resetTime;
} NmiBuff; // size >= 0x18
typedef struct {
/* 0x0 */ s8 letterboxTarget;
/* 0x1 */ s8 letterboxMagnitude;
/* 0x2 */ s8 pillarboxTarget;
/* 0x3 */ s8 pillarboxMagnitude;
} ShrinkWindowContext; // size = 0x4
typedef void(*osCreateThread_func)(void*);
typedef enum {
@@ -440,13 +433,12 @@ typedef struct {
/* 0x220 */ f32 unk_220;
/* 0x224 */ u16 alpha;
/* 0x226 */ s16 offsetY;
/* 0x228 */ s32 unk_228;
/* 0x22C */ s32 unk_22C;
/* 0x230 */ s32 stickRelX;
/* 0x234 */ s32 stickRelY;
/* 0x228 */ UNK_TYPE1 unk_228[0x8];
/* 0x230 */ s32 stickAdjX;
/* 0x234 */ s32 stickAdjY;
/* 0x238 */ s16 cursorPoint[5];
/* 0x242 */ s16 cursorX[5];
/* 0x24C */ s16 cursorY[5];
/* 0x242 */ s16 cursorXIndex[5];
/* 0x24C */ s16 cursorYIndex[5];
/* 0x256 */ s16 unk_256;
/* 0x258 */ s16 cursorSpecialPos;
/* 0x25A */ s16 pageSwitchTimer;
@@ -808,32 +800,6 @@ typedef enum {
#define TRANS_NEXT_TYPE_DEFAULT 0xFF
typedef struct {
/* 0x000 */ s16 transitionType;
/* 0x002 */ s8 fbdemoType;
/* 0x003 */ char unk03[0x5];
/* 0x008 */ s32 instanceData;
/* 0x00C */ char unk0C[0x224];
/*
union {
TransitionFade fade;
TransitionCircle circle;
TransitionTriforce triforce;
TransitionWipe wipe;
} instanceData;
*/
/* 0x230 */ void* (*init)(void* transition);
/* 0x234 */ void (*destroy)(void* transition);
/* 0x238 */ void (*update)(void* transition, s32 updateRate);
/* 0x23C */ void (*draw)(void* transition, Gfx** gfxP);
/* 0x240 */ void (*start)(void* transition);
/* 0x244 */ void (*setType)(void* transition, s32 type);
/* 0x248 */ void (*setColor)(void* transition, u32 color);
/* 0x24C */ void (*setUnkColor)(void* transition, u32 color);
/* 0x250 */ s32 (*isDone)(void* transition);
/* 0x254 */ char unk254[0x4];
} TransitionContext; // size = 0x258
typedef struct FaultAddrConvClient {
/* 0x0 */ struct FaultAddrConvClient* next;
/* 0x4 */ void* (*callback)(void*, void*);
@@ -934,63 +900,6 @@ typedef s32 (*ColChkLineFunc)(PlayState*, CollisionCheckContext*, Collider*, Vec
typedef void(*room_draw_func)(PlayState* play, Room* room, u32 flags);
typedef struct {
/* 0x00 */ Vec3f atOffset;
/* 0x0C */ Vec3f eyeOffset;
/* 0x18 */ s16 rollOffset;
/* 0x1A */ s16 zoom;
} ShakeInfo; // size = 0x1C
typedef struct {
/* 0x00 */ s16 randIdx;
/* 0x02 */ s16 countdownMax;
/* 0x04 */ Camera* camera;
/* 0x08 */ u32 callbackIdx;
/* 0x0C */ s16 verticalMag;
/* 0x0E */ s16 horizontalMag;
/* 0x10 */ s16 zoom;
/* 0x12 */ s16 rollOffset;
/* 0x14 */ Vec3s shakePlaneOffset; // angle deviations from shaking in the perpendicular plane
/* 0x1A */ s16 speed;
/* 0x1C */ s16 isShakePerpendicular;
/* 0x1E */ s16 countdown;
/* 0x20 */ s16 camId;
} QuakeRequest; // size = 0x24
typedef struct {
/* 0x00 */ Vec3f atOffset;
/* 0x0C */ Vec3f eyeOffset;
/* 0x18 */ s16 rollOffset;
/* 0x1A */ s16 zoom;
/* 0x1C */ f32 max; // Set to scaled max data of struct (mag for Vec3f), never used
} QuakeCamCalc; // size = 0x20
typedef s16 (*QuakeCallbackFunc)(QuakeRequest*, ShakeInfo*);
#define QUAKE_SPEED (1 << 0)
#define QUAKE_VERTICAL_MAG (1 << 1)
#define QUAKE_HORIZONTAL_MAG (1 << 2)
#define QUAKE_ZOOM (1 << 3)
#define QUAKE_ROLL_OFFSET (1 << 4)
#define QUAKE_SHAKE_PLANE_OFFSET_X (1 << 5)
#define QUAKE_SHAKE_PLANE_OFFSET_Y (1 << 6)
#define QUAKE_SHAKE_PLANE_OFFSET_Z (1 << 7)
#define QUAKE_COUNTDOWN (1 << 8)
#define QUAKE_IS_SHAKE_PERPENDICULAR (1 << 9)
typedef struct {
/* 0x0 */ PlayState* play;
/* 0x4 */ s32 type; // bitfield, highest set bit determines type
/* 0x8 */ s16 countdown;
/* 0xA */ s16 state;
} DistortionContext; // size = 0xC
typedef enum {
/* 0 */ DISTORTION_INACTIVE,
/* 1 */ DISTORTION_ACTIVE,
/* 2 */ DISTORTION_SETUP
} DistortionState;
typedef struct {
/* 0x000 */ u8 controllers; // bit 0 is set if controller 1 is plugged in, etc.
/* 0x001 */ UNK_TYPE1 pad1[0x13];
@@ -1093,10 +1002,9 @@ struct FireObj {
}; // size = 0x8B
typedef struct {
/* 0x0 */ u8 seqIndex;
/* 0x1 */ u8 nightSeqIndex;
/* 0x2 */ u8 unk_02;
} SoundContext; // size = 0x3
/* 0x0 */ u8 seqId;
/* 0x1 */ u8 ambienceId;
} SequenceContext; // size = 0x2
typedef struct {
/* 0x0 */ s32 enabled;
@@ -1132,7 +1040,7 @@ struct PlayState {
/* 0x00800 */ Camera* cameraPtrs[NUM_CAMS];
/* 0x00810 */ s16 activeCamId;
/* 0x00812 */ s16 nextCamera;
/* 0x00814 */ SoundContext soundCtx;
/* 0x00814 */ SequenceContext sequenceCtx;
/* 0x00818 */ LightContext lightCtx;
/* 0x00828 */ FrameAdvanceContext frameAdvCtx;
/* 0x00830 */ CollisionContext colCtx;