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Merge remote-tracking branch 'upstream/master' into play
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+7
-7
@@ -304,7 +304,7 @@ typedef struct SaveContext {
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/* 0x3CA6 */ u8 unk_3CA6;
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/* 0x3CA7 */ u8 unk_3CA7; // "day_night_flag"
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/* 0x3CA8 */ s32 gameMode; // "mode"
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/* 0x3CAC */ s32 sceneSetupIndex; // "counter"
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/* 0x3CAC */ s32 sceneLayer; // "counter"
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/* 0x3CB0 */ s32 respawnFlag; // "restart_flag"
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/* 0x3CB4 */ RespawnData respawn[RESPAWN_MODE_MAX]; // "restart_data"
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/* 0x3DB4 */ f32 entranceSpeed; // "player_wipe_speedF"
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@@ -327,8 +327,8 @@ typedef struct SaveContext {
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/* 0x3EF8 */ s16 timerX[TIMER_ID_MAX]; // "event_xp"
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/* 0x3F06 */ s16 timerY[TIMER_ID_MAX]; // "event_yp"
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/* 0x3F14 */ s16 unk_3F14; // "character_change"
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/* 0x3F16 */ u8 seqIndex; // "old_bgm"
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/* 0x3F17 */ u8 nightSeqIndex; // "old_env"
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/* 0x3F16 */ u8 seqId; // "old_bgm"
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/* 0x3F17 */ u8 ambienceId; // "old_env"
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/* 0x3F18 */ u8 buttonStatus[6]; // "button_item"
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/* 0x3F1E */ u8 hudVisibilityForceButtonAlphasByStatus; // if btn alphas are updated through Interface_UpdateButtonAlphas, instead update them through Interface_UpdateButtonAlphasByStatus "ck_fg"
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/* 0x3F20 */ u16 nextHudVisibility; // triggers the hud to change visibility to the requested value. Reset to HUD_VISIBILITY_IDLE when target is reached "alpha_type"
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@@ -368,7 +368,7 @@ typedef struct SaveContext {
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/* 0x3F64 */ f32 screenScale; // "framescale_scale"
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/* 0x3F68 */ CycleSceneFlags cycleSceneFlags[120]; // Scene flags that are temporarily stored over the duration of a single 3-day cycle
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/* 0x48C8 */ u16 dungeonIndex; // "scene_id_mix"
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/* 0x48CA */ u8 maskMaskBit[27]; // "mask_mask_bit", masks given away on the Moon
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/* 0x48CA */ u8 masksGivenOnMoon[27]; // bit-packed, masks given away on the Moon. "mask_mask_bit"
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} SaveContext; // size = 0x48C8
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typedef enum ButtonStatus {
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@@ -480,9 +480,9 @@ void func_80144A94(SramContext* sramCtx);
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void Sram_OpenSave(struct FileSelectState* fileSelect, SramContext* sramCtx);
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void func_8014546C(SramContext* sramCtx);
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void func_801457CC(struct FileSelectState* fileSelect, SramContext* sramCtx);
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void func_80146580(struct FileSelectState* fileSelect, SramContext* sramCtx, s32 fileNum);
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void func_80146628(struct FileSelectState* fileSelect, SramContext* sramCtx);
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void Sram_InitSave(struct FileSelectState* fileSelect, SramContext* sramCtx);
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void func_80146580(struct FileSelectState* fileSelect2, SramContext* sramCtx, s32 fileNum);
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void func_80146628(struct FileSelectState* fileSelect2, SramContext* sramCtx);
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void Sram_InitSave(struct FileSelectState* fileSelect2, SramContext* sramCtx);
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void func_80146DF8(SramContext* sramCtx);
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void Sram_InitSram(struct GameState* gameState, SramContext* sramCtx);
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void Sram_Alloc(struct GameState* gameState, SramContext* sramCtx);
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