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Some pathing docs (#1205)
* Some pathing docs * Missed one * Uno mas * Uno mas x2 * Cleanup * fix * namefixer * NULL * More * PR * Actually remove SQ * -1 define, plus some more pathing cleanup * Actor macros instead * Format * ADDITIONAL_PATH_INDEX_NONE * Remove reliance on PATH_INDEX_NONE * Missed some PathIndex cleanup * Review * format
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@@ -1,9 +1,9 @@
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#include "global.h"
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Path* Path_GetByIndex(PlayState* play, s16 index, s16 max) {
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Path* Path_GetByIndex(PlayState* play, s16 index, s16 indexNone) {
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Path* path;
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if (index != max) {
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if (index != indexNone) {
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path = &play->setupPathList[index];
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} else {
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path = NULL;
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