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ovl_Dm_Char03 OK (#963)
* Decompile ovl_Dm_Char03 * review fixes * more review fixes * remove leading zeroes
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@@ -112,6 +112,6 @@
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<Limb Name="object_osn_Standardlimb_02029C" Type="Standard" EnumName="OBJECT_OSN_LIMB_12" Offset="0x2029C" />
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<Skeleton Name="object_osn_Skel_0202F0" Type="Flex" LimbType="Standard" LimbNone="OBJECT_OSN_LIMB_NONE" LimbMax="OBJECT_OSN_LIMB_MAX" EnumName="object_osn_Limbs" Offset="0x202F0" />
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<Animation Name="object_osn_Anim_020530" Offset="0x20530" />
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<!-- <Blob Name="object_osn_Blob_020540" Size="0x20" Offset="0x20540" /> -->
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<Skeleton Name="gDekuMaskSkel" Type="Flex" LimbType="Standard" Offset="0x20550" />
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</File>
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</Root>
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