mirror of
https://github.com/zeldaret/mm.git
synced 2026-06-06 03:28:27 -04:00
Effect EnIce OK (#976)
* Ok * Material/Model * Cleanup * format * IceFragment Assets * PR
This commit is contained in:
+2
-2
@@ -4544,7 +4544,7 @@ void Actor_DrawDamageEffects(PlayState* play, Actor* actor, Vec3f limbPos[], s16
|
||||
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, gameplayFrames & 0xFF, 32, 16, 1, 0,
|
||||
(gameplayFrames * 2) & 0xFF, 64, 32));
|
||||
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, 170, 255, 255, 255);
|
||||
gSPDisplayList(POLY_XLU_DISP++, gFrozenIceDL);
|
||||
gSPDisplayList(POLY_XLU_DISP++, gEffIceFragment2MaterialDL);
|
||||
|
||||
effectAlphaScaled = effectAlpha * 255.0f;
|
||||
|
||||
@@ -4575,7 +4575,7 @@ void Actor_DrawDamageEffects(PlayState* play, Actor* actor, Vec3f limbPos[], s16
|
||||
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
|
||||
gSPDisplayList(POLY_XLU_DISP++, gFrozenIceVtxDL);
|
||||
gSPDisplayList(POLY_XLU_DISP++, gEffIceFragment2ModelDL);
|
||||
}
|
||||
|
||||
limbPos = limbPosStart; // reset limbPos
|
||||
|
||||
@@ -780,15 +780,15 @@ void EffectSsIcePiece_SpawnBurst(PlayState* play, Vec3f* refPos, f32 scale) {
|
||||
|
||||
// EffectSsEnIce Spawn Functions
|
||||
|
||||
void EffectSsEnIce_SpawnFlyingVec3f(PlayState* play, Actor* actor, Vec3f* pos, Color_RGBA8* prim, Color_RGBA8* env,
|
||||
f32 scale) {
|
||||
void EffectSsEnIce_SpawnFlying(PlayState* play, Actor* actor, Vec3f* pos, Color_RGBA8* prim, Color_RGBA8* env,
|
||||
f32 scale) {
|
||||
EffectSsEnIceInitParams initParams;
|
||||
|
||||
initParams.actor = actor;
|
||||
Math_Vec3f_Copy(&initParams.pos, pos);
|
||||
Color_RGBA8_Copy(&initParams.primColor, prim);
|
||||
Color_RGBA8_Copy(&initParams.envColor, env);
|
||||
initParams.type = 0;
|
||||
initParams.type = ENICE_TYPE_FLYING;
|
||||
initParams.scale = scale;
|
||||
|
||||
if (actor != NULL) {
|
||||
@@ -802,7 +802,7 @@ void func_800B2B44(PlayState* play, Actor* actor, Vec3f* pos, f32 scale) {
|
||||
static Color_RGBA8 primColor = { 150, 150, 150, 250 };
|
||||
static Color_RGBA8 envColor = { 235, 245, 255, 255 };
|
||||
|
||||
EffectSsEnIce_SpawnFlyingVec3f(play, actor, pos, &primColor, &envColor, scale);
|
||||
EffectSsEnIce_SpawnFlying(play, actor, pos, &primColor, &envColor, scale);
|
||||
}
|
||||
|
||||
void func_800B2B7C(PlayState* play, Actor* actor, Vec3s* arg2, f32 scale) {
|
||||
@@ -823,7 +823,7 @@ void EffectSsEnIce_Spawn(PlayState* play, Vec3f* pos, f32 scale, Vec3f* velocity
|
||||
Color_RGBA8_Copy(&initParams.envColor, envColor);
|
||||
initParams.scale = scale;
|
||||
initParams.life = life;
|
||||
initParams.type = 1;
|
||||
initParams.type = ENICE_TYPE_NORMAL;
|
||||
|
||||
EffectSs_Spawn(play, EFFECT_SS_EN_ICE, 128, &initParams);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user