Effect EnIce OK (#976)

* Ok

* Material/Model

* Cleanup

* format

* IceFragment Assets

* PR
This commit is contained in:
Derek Hensley
2022-08-07 16:29:03 -07:00
committed by GitHub
parent bc3883d098
commit d0313fa766
13 changed files with 162 additions and 34 deletions
+2 -2
View File
@@ -4544,7 +4544,7 @@ void Actor_DrawDamageEffects(PlayState* play, Actor* actor, Vec3f limbPos[], s16
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, gameplayFrames & 0xFF, 32, 16, 1, 0,
(gameplayFrames * 2) & 0xFF, 64, 32));
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, 170, 255, 255, 255);
gSPDisplayList(POLY_XLU_DISP++, gFrozenIceDL);
gSPDisplayList(POLY_XLU_DISP++, gEffIceFragment2MaterialDL);
effectAlphaScaled = effectAlpha * 255.0f;
@@ -4575,7 +4575,7 @@ void Actor_DrawDamageEffects(PlayState* play, Actor* actor, Vec3f limbPos[], s16
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gFrozenIceVtxDL);
gSPDisplayList(POLY_XLU_DISP++, gEffIceFragment2ModelDL);
}
limbPos = limbPosStart; // reset limbPos