InitVars -> Profile (#1697)

* ActorProfile

* EffectSsProfile

* TransitionProfile

* variables.txt
This commit is contained in:
Derek Hensley
2024-09-27 22:12:20 -07:00
committed by GitHub
parent b4d6c3921f
commit d0cb5d9be4
628 changed files with 1308 additions and 1308 deletions
+25 -25
View File
@@ -3273,15 +3273,15 @@ Actor* Actor_Spawn(ActorContext* actorCtx, PlayState* play, s16 actorId, f32 pos
CS_ID_NONE, HALFDAYBIT_ALL, NULL);
}
ActorInit* Actor_LoadOverlay(ActorContext* actorCtx, s16 index) {
ActorProfile* Actor_LoadOverlay(ActorContext* actorCtx, s16 index) {
size_t overlaySize;
ActorOverlay* overlayEntry = &gActorOverlayTable[index];
ActorInit* actorInit;
ActorProfile* profile;
overlaySize = (uintptr_t)overlayEntry->vramEnd - (uintptr_t)overlayEntry->vramStart;
if (overlayEntry->vramStart == NULL) {
actorInit = overlayEntry->initInfo;
profile = overlayEntry->profile;
} else {
if (overlayEntry->loadedRamAddr == NULL) {
if (overlayEntry->allocType & ALLOCTYPE_ABSOLUTE) {
@@ -3304,21 +3304,21 @@ ActorInit* Actor_LoadOverlay(ActorContext* actorCtx, s16 index) {
overlayEntry->numLoaded = 0;
}
actorInit = (void*)(uintptr_t)((overlayEntry->initInfo != NULL)
? (void*)((uintptr_t)overlayEntry->initInfo -
(intptr_t)((uintptr_t)overlayEntry->vramStart -
(uintptr_t)overlayEntry->loadedRamAddr))
: NULL);
profile = (void*)(uintptr_t)((overlayEntry->profile != NULL)
? (void*)((uintptr_t)overlayEntry->profile -
(intptr_t)((uintptr_t)overlayEntry->vramStart -
(uintptr_t)overlayEntry->loadedRamAddr))
: NULL);
}
return actorInit;
return profile;
}
Actor* Actor_SpawnAsChildAndCutscene(ActorContext* actorCtx, PlayState* play, s16 index, f32 x, f32 y, f32 z, s16 rotX,
s16 rotY, s16 rotZ, s32 params, u32 csId, u32 halfDaysBits, Actor* parent) {
s32 pad;
Actor* actor;
ActorInit* actorInit;
ActorProfile* profile;
s32 objectSlot;
ActorOverlay* overlayEntry;
@@ -3326,20 +3326,20 @@ Actor* Actor_SpawnAsChildAndCutscene(ActorContext* actorCtx, PlayState* play, s1
return NULL;
}
actorInit = Actor_LoadOverlay(actorCtx, index);
if (actorInit == NULL) {
profile = Actor_LoadOverlay(actorCtx, index);
if (profile == NULL) {
return NULL;
}
objectSlot = Object_GetSlot(&play->objectCtx, actorInit->objectId);
objectSlot = Object_GetSlot(&play->objectCtx, profile->objectId);
if ((objectSlot <= OBJECT_SLOT_NONE) ||
((actorInit->type == ACTORCAT_ENEMY) && Flags_GetClear(play, play->roomCtx.curRoom.num) &&
(actorInit->id != ACTOR_BOSS_05))) {
((profile->type == ACTORCAT_ENEMY) && Flags_GetClear(play, play->roomCtx.curRoom.num) &&
(profile->id != ACTOR_BOSS_05))) {
Actor_FreeOverlay(&gActorOverlayTable[index]);
return NULL;
}
actor = ZeldaArena_Malloc(actorInit->instanceSize);
actor = ZeldaArena_Malloc(profile->instanceSize);
if (actor == NULL) {
Actor_FreeOverlay(&gActorOverlayTable[index]);
return NULL;
@@ -3350,22 +3350,22 @@ Actor* Actor_SpawnAsChildAndCutscene(ActorContext* actorCtx, PlayState* play, s1
overlayEntry->numLoaded++;
}
bzero(actor, actorInit->instanceSize);
bzero(actor, profile->instanceSize);
actor->overlayEntry = overlayEntry;
actor->id = actorInit->id;
actor->flags = actorInit->flags;
actor->id = profile->id;
actor->flags = profile->flags;
if (actorInit->id == ACTOR_EN_PART) {
if (profile->id == ACTOR_EN_PART) {
actor->objectSlot = rotZ;
rotZ = 0;
} else {
actor->objectSlot = objectSlot;
}
actor->init = actorInit->init;
actor->destroy = actorInit->destroy;
actor->update = actorInit->update;
actor->draw = actorInit->draw;
actor->init = profile->init;
actor->destroy = profile->destroy;
actor->update = profile->update;
actor->draw = profile->draw;
if (parent != NULL) {
actor->room = parent->room;
@@ -3394,7 +3394,7 @@ Actor* Actor_SpawnAsChildAndCutscene(ActorContext* actorCtx, PlayState* play, s1
actor->halfDaysBits = HALFDAYBIT_ALL;
}
Actor_AddToCategory(actorCtx, actor, actorInit->type);
Actor_AddToCategory(actorCtx, actor, profile->type);
{
uintptr_t prevSeg = gSegments[0x06];