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InitVars -> Profile (#1697)
* ActorProfile * EffectSsProfile * TransitionProfile * variables.txt
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@@ -13,7 +13,7 @@ void EnAObj_Draw(Actor* thisx, PlayState* play);
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void EnAObj_Idle(EnAObj* this, PlayState* play);
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void EnAObj_Talk(EnAObj* this, PlayState* play);
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ActorInit En_A_Obj_InitVars = {
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ActorProfile En_A_Obj_Profile = {
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/**/ ACTOR_EN_A_OBJ,
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/**/ ACTORCAT_PROP,
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/**/ FLAGS,
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