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https://github.com/zeldaret/mm.git
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z64vi*.h and sys_cfb.h headers (#1259)
* z64vimode.h * z64viscvg.h * z64vis*.h * VisCvg * sys_cfb.h * a bit of naming * review * Renames * bss * fix * bss * bss * bss * messed up the merge * bss is borken * reordering 2 * remove prevent header from fault.c
This commit is contained in:
+45
-34
@@ -1,11 +1,22 @@
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#include "global.h"
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#include "audiomgr.h"
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#include "idle.h"
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#include "sys_cfb.h"
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#include "system_malloc.h"
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#include "z64debug_text.h"
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#include "z64rumble.h"
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#include "z64vimode.h"
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#include "z64viscvg.h"
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#include "z64vismono.h"
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#include "z64viszbuf.h"
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#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
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extern UNK_TYPE1 D_801F7FF0;
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extern VisCvg sGameVisCvg;
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extern VisZbuf sGameVisZbuf;
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extern VisMono sGameVisMono;
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extern ViMode sGameViMode;
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s32 gFramerateDivisor = 1;
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f32 gFramerateDivisorF = 1.0f;
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f32 gFramerateDivisorHalf = 1.0f / 2.0f;
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@@ -28,34 +39,34 @@ void GameState_SetFBFilter(Gfx** gfx, void* zbuffer) {
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Gfx* dlist = *gfx;
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if ((R_FB_FILTER_TYPE > 0) && (R_FB_FILTER_TYPE < 5)) {
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D_801F8010.type = R_FB_FILTER_TYPE;
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D_801F8010.color.r = R_FB_FILTER_PRIM_COLOR(0);
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D_801F8010.color.g = R_FB_FILTER_PRIM_COLOR(1);
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D_801F8010.color.b = R_FB_FILTER_PRIM_COLOR(2);
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D_801F8010.color.a = R_FB_FILTER_A;
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VisCvg_Draw(&D_801F8010, &dlist);
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sGameVisCvg.type = R_FB_FILTER_TYPE;
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sGameVisCvg.color.r = R_FB_FILTER_PRIM_COLOR(0);
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sGameVisCvg.color.g = R_FB_FILTER_PRIM_COLOR(1);
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sGameVisCvg.color.b = R_FB_FILTER_PRIM_COLOR(2);
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sGameVisCvg.color.a = R_FB_FILTER_A;
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VisCvg_Draw(&sGameVisCvg, &dlist);
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} else if ((R_FB_FILTER_TYPE == 5) || (R_FB_FILTER_TYPE == 6)) {
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sVisZbuf.useRgba = (R_FB_FILTER_TYPE == 6);
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sVisZbuf.primColor.r = R_FB_FILTER_PRIM_COLOR(0);
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sVisZbuf.primColor.g = R_FB_FILTER_PRIM_COLOR(1);
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sVisZbuf.primColor.b = R_FB_FILTER_PRIM_COLOR(2);
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sVisZbuf.primColor.a = R_FB_FILTER_A;
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sVisZbuf.envColor.r = R_FB_FILTER_ENV_COLOR(0);
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sVisZbuf.envColor.g = R_FB_FILTER_ENV_COLOR(1);
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sVisZbuf.envColor.b = R_FB_FILTER_ENV_COLOR(2);
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sVisZbuf.envColor.a = R_FB_FILTER_A;
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VisZbuf_Draw(&sVisZbuf, &dlist, zbuffer);
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sGameVisZbuf.useRgba = (R_FB_FILTER_TYPE == 6);
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sGameVisZbuf.primColor.r = R_FB_FILTER_PRIM_COLOR(0);
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sGameVisZbuf.primColor.g = R_FB_FILTER_PRIM_COLOR(1);
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sGameVisZbuf.primColor.b = R_FB_FILTER_PRIM_COLOR(2);
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sGameVisZbuf.primColor.a = R_FB_FILTER_A;
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sGameVisZbuf.envColor.r = R_FB_FILTER_ENV_COLOR(0);
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sGameVisZbuf.envColor.g = R_FB_FILTER_ENV_COLOR(1);
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sGameVisZbuf.envColor.b = R_FB_FILTER_ENV_COLOR(2);
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sGameVisZbuf.envColor.a = R_FB_FILTER_A;
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VisZbuf_Draw(&sGameVisZbuf, &dlist, zbuffer);
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} else if (R_FB_FILTER_TYPE == 7) {
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sMonoColors.unk_00 = 0;
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sMonoColors.primColor.r = R_FB_FILTER_PRIM_COLOR(0);
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sMonoColors.primColor.g = R_FB_FILTER_PRIM_COLOR(1);
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sMonoColors.primColor.b = R_FB_FILTER_PRIM_COLOR(2);
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sMonoColors.primColor.a = R_FB_FILTER_A;
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sMonoColors.envColor.r = R_FB_FILTER_ENV_COLOR(0);
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sMonoColors.envColor.g = R_FB_FILTER_ENV_COLOR(1);
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sMonoColors.envColor.b = R_FB_FILTER_ENV_COLOR(2);
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sMonoColors.envColor.a = R_FB_FILTER_A;
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VisMono_Draw(&sMonoColors, &dlist);
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sGameVisMono.unk_00 = 0;
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sGameVisMono.primColor.r = R_FB_FILTER_PRIM_COLOR(0);
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sGameVisMono.primColor.g = R_FB_FILTER_PRIM_COLOR(1);
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sGameVisMono.primColor.b = R_FB_FILTER_PRIM_COLOR(2);
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sGameVisMono.primColor.a = R_FB_FILTER_A;
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sGameVisMono.envColor.r = R_FB_FILTER_ENV_COLOR(0);
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sGameVisMono.envColor.g = R_FB_FILTER_ENV_COLOR(1);
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sGameVisMono.envColor.b = R_FB_FILTER_ENV_COLOR(2);
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sGameVisMono.envColor.a = R_FB_FILTER_A;
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VisMono_Draw(&sGameVisMono, &dlist);
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}
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*gfx = dlist;
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@@ -209,10 +220,10 @@ void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* g
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init(gameState);
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VisCvg_Init(&D_801F8010);
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VisZbuf_Init(&sVisZbuf);
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VisMono_Init(&sMonoColors);
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ViMode_Init(&D_801F8048);
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VisCvg_Init(&sGameVisCvg);
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VisZbuf_Init(&sGameVisZbuf);
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VisMono_Init(&sGameVisMono);
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ViMode_Init(&sGameViMode);
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func_801773A0(&D_801F7FF0);
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Rumble_Init();
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@@ -230,10 +241,10 @@ void GameState_Destroy(GameState* gameState) {
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Rumble_Destroy();
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func_801773C4(&D_801F7FF0);
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VisCvg_Destroy(&D_801F8010);
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VisZbuf_Destroy(&sVisZbuf);
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VisMono_Destroy(&sMonoColors);
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ViMode_Destroy(&D_801F8048);
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VisCvg_Destroy(&sGameVisCvg);
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VisZbuf_Destroy(&sGameVisZbuf);
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VisMono_Destroy(&sGameVisMono);
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ViMode_Destroy(&sGameViMode);
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THA_Destroy(&gameState->heap);
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GameAlloc_Cleanup(&gameState->alloc);
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}
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@@ -14,6 +14,7 @@ OSTime sGraphTaskStartTime;
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#include "macros.h"
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#include "buffers.h"
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#include "idle.h"
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#include "sys_cfb.h"
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#include "system_malloc.h"
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#include "overlays/gamestates/ovl_daytelop/z_daytelop.h"
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#include "overlays/gamestates/ovl_file_choose/z_file_select.h"
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+15
-7
@@ -1,11 +1,9 @@
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#include "prevent_bss_reordering.h"
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#include "global.h"
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#include "buffers.h"
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#include "system_malloc.h"
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extern u16 gFramebufferHiRes0[HIRES_BUFFER_WIDTH][HIRES_BUFFER_HEIGHT];
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extern u16 gFramebufferHiRes1[HIRES_BUFFER_WIDTH][HIRES_BUFFER_HEIGHT];
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#include "z64.h"
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#include "regs.h"
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#include "functions.h"
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#include "macros.h"
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// Variables are put before most headers as a hacky way to bypass bss reordering
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OSViMode sNotebookViMode; // placeholder name
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void* gFramebuffers[2];
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OSViMode* gActiveViMode;
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@@ -35,6 +33,16 @@ s16 gCfbUpperAdjust;
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u8 gSysCfbHiResEnabled;
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#include "variables.h"
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#include "sys_cfb.h"
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#include "libc/stdbool.h"
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#include "buffers.h"
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#include "system_malloc.h"
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#include "z64vimode.h"
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extern u16 gFramebufferHiRes0[HIRES_BUFFER_WIDTH][HIRES_BUFFER_HEIGHT];
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extern u16 gFramebufferHiRes1[HIRES_BUFFER_WIDTH][HIRES_BUFFER_HEIGHT];
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void SysCfb_SetLoResMode(void) {
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gFramebuffers[1] = sCfbLoRes1;
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gFramebuffers[0] = sCfbLoRes0;
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@@ -5,6 +5,7 @@
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#include "global.h"
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#include "fault.h"
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#include "sys_cfb.h"
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#include "loadfragment.h"
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#include "z64horse.h"
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#include "z64quake.h"
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@@ -1,4 +1,5 @@
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#include "global.h"
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#include "sys_cfb.h"
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typedef enum {
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/* 0 */ TRANS_CIRCLE_DIR_IN,
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@@ -1,4 +1,5 @@
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#include "global.h"
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#include "sys_cfb.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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LightsBuffer sLightsBuffer;
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@@ -1,4 +1,5 @@
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#include "global.h"
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#include "sys_cfb.h"
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#include "z64snap.h"
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#include "z64view.h"
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#include "archives/icon_item_static/icon_item_static_yar.h"
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+26
-18
@@ -1,13 +1,33 @@
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#include "prevent_bss_reordering.h"
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#include "global.h"
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#include "z64.h"
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#include "regs.h"
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#include "functions.h"
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#include "z64vismono.h"
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// Variables are put before most headers as a hacky way to bypass bss reordering
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s16 sTransitionFillTimer;
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Input D_801F6C18;
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TransitionTile sTransitionTile;
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s32 gTransitionTileState;
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VisMono sPlayVisMono;
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Color_RGBA8_u32 gVisMonoColor;
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Struct_80140E80 D_801F6D38;
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Struct_80140E80* D_801F6D4C;
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BombersNotebook sBombersNotebook;
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u8 sBombersNotebookOpen;
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u8 sMotionBlurStatus;
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#include "variables.h"
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#include "macros.h"
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#include "buffers.h"
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#include "idle.h"
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#include "sys_cfb.h"
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#include "z64bombers_notebook.h"
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#include "z64debug_display.h"
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#include "z64quake.h"
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#include "z64rumble.h"
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#include "z64shrink_window.h"
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#include "z64view.h"
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#include "overlays/gamestates/ovl_daytelop/z_daytelop.h"
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#include "overlays/gamestates/ovl_opening/z_opening.h"
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#include "overlays/gamestates/ovl_file_choose/z_file_select.h"
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@@ -16,18 +36,6 @@
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s32 gDbgCamEnabled = false;
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u8 D_801D0D54 = false;
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s16 sTransitionFillTimer;
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Input D_801F6C18;
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TransitionTile sTransitionTile;
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s32 gTransitionTileState;
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VisMono sVisMono;
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Color_RGBA8_u32 gVisMonoColor;
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Struct_80140E80 D_801F6D38;
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Struct_80140E80* D_801F6D4C;
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BombersNotebook sBombersNotebook;
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u8 sBombersNotebookOpen;
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u8 sMotionBlurStatus;
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typedef enum {
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/* 0 */ MOTION_BLUR_OFF,
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/* 1 */ MOTION_BLUR_SETUP,
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@@ -406,7 +414,7 @@ void Play_Destroy(GameState* thisx) {
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ShrinkWindow_Destroy();
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TransitionFade_Destroy(&this->unk_18E48);
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VisMono_Destroy(&sVisMono);
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VisMono_Destroy(&sPlayVisMono);
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func_80140EA0(D_801F6D4C);
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D_801F6D4C = NULL;
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@@ -1227,8 +1235,8 @@ void Play_DrawMain(PlayState* this) {
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TransitionFade_Draw(&this->unk_18E48, &sp218);
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if (gVisMonoColor.a != 0) {
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sVisMono.primColor.rgba = gVisMonoColor.rgba;
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VisMono_Draw(&sVisMono, &sp218);
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sPlayVisMono.primColor.rgba = gVisMonoColor.rgba;
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VisMono_Draw(&sPlayVisMono, &sp218);
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}
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gSPEndDisplayList(sp218++);
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@@ -2299,7 +2307,7 @@ void Play_Init(GameState* thisx) {
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TransitionFade_SetType(&this->unk_18E48, 3);
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TransitionFade_SetColor(&this->unk_18E48, RGBA8(160, 160, 160, 255));
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TransitionFade_Start(&this->unk_18E48);
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VisMono_Init(&sVisMono);
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VisMono_Init(&sPlayVisMono);
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gVisMonoColor.a = 0;
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D_801F6D4C = &D_801F6D38;
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@@ -1,4 +1,5 @@
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#include "global.h"
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#include "sys_cfb.h"
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#include "z64bombers_notebook.h"
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#include "interface/schedule_static/schedule_static.h"
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#include "archives/schedule_dma_static/schedule_dma_static_yar.h"
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@@ -1,3 +1,4 @@
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#include "prevent_bss_reordering.h"
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#include "global.h"
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#define FLAGS \
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@@ -1,4 +1,5 @@
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#include "global.h"
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#include "sys_cfb.h"
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#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
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Gfx gSetupDLs[SETUPDL_MAX][6] = {
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@@ -1,3 +1,4 @@
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#include "prevent_bss_reordering.h"
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#include "global.h"
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s32 sMatAnimStep;
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@@ -1,3 +1,4 @@
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#include "prevent_bss_reordering.h"
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#include "global.h"
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#include "z64skin.h"
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@@ -1,4 +1,5 @@
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#include "global.h"
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#include "z64vimode.h"
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#include "ultra64/viint.h"
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typedef struct {
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+4
-3
@@ -1,4 +1,5 @@
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#include "global.h"
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#include "z64viscvg.h"
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Gfx D_801C5DD0[] = {
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gsDPSetOtherMode(G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
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@@ -39,7 +40,7 @@ Gfx D_801C5E00[] = {
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gsSPBranchList(D_0E000000.fillRect),
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};
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void VisCvg_Init(struct_801F8010* this) {
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void VisCvg_Init(VisCvg* this) {
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this->type = 0;
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this->setScissor = false;
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this->color.r = 255;
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@@ -48,10 +49,10 @@ void VisCvg_Init(struct_801F8010* this) {
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this->color.a = 255;
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}
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void VisCvg_Destroy(struct_801F8010* this) {
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void VisCvg_Destroy(VisCvg* this) {
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}
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void VisCvg_Draw(struct_801F8010* this, Gfx** gfxp) {
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void VisCvg_Draw(VisCvg* this, Gfx** gfxp) {
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Gfx* gfx = *gfxp;
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gDPPipeSync(gfx++);
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@@ -4,6 +4,7 @@
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*/
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#include "global.h"
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#include "z64vismono.h"
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#include "system_malloc.h"
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// Height of the fragments the color frame buffer (CFB) is split into.
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@@ -1,4 +1,7 @@
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#include "global.h"
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#include "z64viszbuf.h"
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#include "sys_cfb.h"
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#include "libc/stdbool.h"
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#define VISZBUF_ZBUFFRAG_HEIGHT (TMEM_SIZE / (gCfbWidth * G_IM_SIZ_16b_BYTES))
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