ovl_Obj_Hsblock decompiled (#866)

* ovl_Obj_Hsblock decompiled

* PlayState + PR Reviews

* s

* pr review

* sFocusHeights

* displaylists rename

* bring up names from OOT

* fix

* fix

* xml comment
This commit is contained in:
Alejandro Asenjo
2022-07-19 12:38:47 -03:00
committed by GitHub
parent 356fde3045
commit d150a04e6a
4 changed files with 118 additions and 27 deletions
+7 -6
View File
@@ -1,10 +1,11 @@
<Root>
<!-- Assets for the hookshot post -->
<File Name="object_d_hsblock" Segment="6">
<DList Name="object_d_hsblock_DL_000210" Offset="0x210" />
<DList Name="object_d_hsblock_DL_000470" Offset="0x470" />
<Collision Name="object_d_hsblock_Colheader_000578" Offset="0x578" />
<Collision Name="object_d_hsblock_Colheader_000730" Offset="0x730" />
<Texture Name="object_d_hsblock_Tex_000760" OutName="tex_000760" Format="i4" Width="64" Height="64" Offset="0x760" />
<Texture Name="object_d_hsblock_Tex_000F60" OutName="tex_000F60" Format="i8" Width="32" Height="64" Offset="0xF60" />
<DList Name="gHookshotPostDL" Offset="0x210" />
<DList Name="gHookshotTargetDL" Offset="0x470" />
<Collision Name="gHookshotTargetCol" Offset="0x578" />
<Collision Name="gHookshotPostCol" Offset="0x730" />
<Texture Name="gHookshotTargetTex" OutName="tex_000760" Format="i4" Width="64" Height="64" Offset="0x760" />
<Texture Name="gHookshotPostTex" OutName="tex_000F60" Format="i8" Width="32" Height="64" Offset="0xF60" />
</File>
</Root>