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ovl_Obj_Hsblock decompiled (#866)
* ovl_Obj_Hsblock decompiled * PlayState + PR Reviews * s * pr review * sFocusHeights * displaylists rename * bring up names from OOT * fix * fix * xml comment
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@@ -1,10 +1,11 @@
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<Root>
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<!-- Assets for the hookshot post -->
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<File Name="object_d_hsblock" Segment="6">
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<DList Name="object_d_hsblock_DL_000210" Offset="0x210" />
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<DList Name="object_d_hsblock_DL_000470" Offset="0x470" />
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<Collision Name="object_d_hsblock_Colheader_000578" Offset="0x578" />
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<Collision Name="object_d_hsblock_Colheader_000730" Offset="0x730" />
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<Texture Name="object_d_hsblock_Tex_000760" OutName="tex_000760" Format="i4" Width="64" Height="64" Offset="0x760" />
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<Texture Name="object_d_hsblock_Tex_000F60" OutName="tex_000F60" Format="i8" Width="32" Height="64" Offset="0xF60" />
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<DList Name="gHookshotPostDL" Offset="0x210" />
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<DList Name="gHookshotTargetDL" Offset="0x470" />
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<Collision Name="gHookshotTargetCol" Offset="0x578" />
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<Collision Name="gHookshotPostCol" Offset="0x730" />
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<Texture Name="gHookshotTargetTex" OutName="tex_000760" Format="i4" Width="64" Height="64" Offset="0x760" />
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<Texture Name="gHookshotPostTex" OutName="tex_000F60" Format="i8" Width="32" Height="64" Offset="0xF60" />
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</File>
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</Root>
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