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https://github.com/zeldaret/mm.git
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z_lib fully matched (#85)
* z_lib OK * Documentation * Added stdbool and stdint * Fixup for new names * Fixup bad merge * Feedback * Use u/s32 for intptr_t
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+50
-50
@@ -312,7 +312,7 @@ s32 osContStartReadData(OSMesgQueue* mq);
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void osContGetReadData(OSContPad* data);
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void __osPackReadData(void);
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// void func_8008A170(void);
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u32 osVirtualToPhysical(void* vaddr);
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uintptr_t osVirtualToPhysical(void* vaddr);
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u32 __osGetSR(void);
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void __osSetSR(u32 value);
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void osWritebackDCache(void* vaddr, s32 nbytes);
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@@ -1806,25 +1806,25 @@ u32 func_800FE4B8(GlobalContext* ctxt);
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void func_800FEAB0(void);
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// void func_800FEAC0(void);
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// void func_800FEAF4(void);
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void* Lib_bcopy(void* dst, void* src, size_t n);
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s32* Lib_MemSet(s32* buffer, s32 value, u32 size);
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void* Lib_MemCpy(void* dest, void* src, size_t size);
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void* Lib_MemSet(void* buffer, s32 value, size_t size);
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f32 Math_CosS(s16 angle);
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f32 Math_SinS(s16 angle);
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s32 Lib_StepTowardsGet_i(s32 start, s32 value, s32 step);
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void Lib_StepTowards_i(s32* start, s32 value, s32 step);
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s32 Lib_StepTowardsCheck_i(s32* start, s32 value, s32 step);
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s32 Lib_StepTowardsCheckFramerateScaled_s(s16* start, s16 target, s16 step);
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s32 Lib_StepTowardsCheck_s(s16* start, s16 target, s16 step);
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s32 Lib_StepTowardsCheck_c(s8* start, s8 target, s8 step);
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s32 Lib_StepTowardsCheck_f(f32* start, f32 target, f32 step);
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// void func_800FF0D0(void);
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// void func_800FF138(void);
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// void func_800FF1FC(void);
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// void func_800FF2A8(void);
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// void func_800FF2F8(void);
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// void func_800FF3A0(void);
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s32 Math_StepToIImpl(s32 start, s32 target, s32 step);
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void Math_StepToIGet(s32* pValue, s32 target, s32 step);
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s32 Math_StepToI(s32* pValue, s32 target, s32 step);
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s32 Math_ScaledStepToS(s16* pValue, s16 target, s16 step);
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s32 Math_StepToS(s16* pValue, s16 target, s16 step);
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s32 Math_StepToC(s8* pValue, s8 target, s8 step);
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s32 Math_StepToF(f32* pValue, f32 target, f32 step);
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s32 Math_StepUntilAngleS(s16* pValue, s16 target, s16 step);
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s32 Math_StepToAngleS(s16* pValue, s16 target, s16 step);
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s32 Math_AsymStepToS(s16* pValue, s16 target, s16 incrStep, s16 decrStep);
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s32 Math_StepUntilF(f32* pValue, f32 limit, f32 step);
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s32 Math_AsymStepToF(f32* pValue, f32 target, f32 incrStep, f32 decrStep);
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void func_800FF3A0(f32* distOut, s16* angleOut, Input* input);
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s16 Rand_S16Offset(s16 base, s16 range);
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s16 Math_Rand_S16OffsetStride(s16 base, s16 stride, s16 range);
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s16 Rand_S16OffsetStride(s16 base, s16 stride, s16 range);
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void Math_Vec3f_Copy(Vec3f* dest, Vec3f* src);
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void Math_Vec3s_Copy(Vec3s* dest, Vec3s* src);
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void Math_Vec3s_ToVec3f(Vec3f* dest, Vec3s* src);
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@@ -1836,45 +1836,45 @@ void Math_Vec3f_Scale(Vec3f* vec, f32 scale);
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void Math_Vec3f_ScaleAndStore(Vec3f* vec, f32 scale, Vec3f* dest);
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void Math_Vec3f_Lerp(Vec3f* a, Vec3f* b, f32 t, Vec3f* dest);
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void Math_Vec3f_SumScaled(Vec3f* a, Vec3f* b, f32 scale, Vec3f* dest);
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void Math_Vec3f_ModifyRand(Vec3f* orig, f32 scale, Vec3f* dest);
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void Math_Vec3f_DistXYZAndStoreNormalizedDiff(Vec3f* a, Vec3f* b, f32 scale, Vec3f* dest);
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void Math_Vec3f_AddRand(Vec3f* orig, f32 scale, Vec3f* dest);
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void Math_Vec3f_DistXYZAndStoreNormDiff(Vec3f* a, Vec3f* b, f32 scale, Vec3f* dest);
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f32 Math_Vec3f_DistXYZ(Vec3f* a, Vec3f* b);
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f32 Math_Vec3f_DistXYZAndStoreDiff(Vec3f* a, Vec3f* b, Vec3f* difference);
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f32 Math_Vec3f_DistXYZAndStoreDiff(Vec3f* a, Vec3f* b, Vec3f* dest);
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f32 Math_Vec3f_DistXZ(Vec3f* a, Vec3f* b);
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f32 Math_Vec3f_DistXZAndStore(Vec3f* a, Vec3f* b, f32* xDiff, f32* zDiff);
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f32 Math_Vec3f_PushAwayXZ(Vec3f* start, Vec3f* pusher, f32 distanceToApproach);
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f32 Math_Vec3f_DistXZAndStore(Vec3f* a, Vec3f* b, f32* dx, f32* dz);
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f32 Math_Vec3f_StepToXZ(Vec3f* start, Vec3f* target, f32 speed);
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f32 Math_Vec3f_DiffY(Vec3f* a, Vec3f* b);
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s16 Math_Vec3f_Yaw(Vec3f* from, Vec3f* to);
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s16 Math_Vec3f_Pitch(Vec3f* from, Vec3f* to);
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void Actor_ProcessInitChain(Actor* actor, InitChainEntry* init);
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void IChain_Apply_u8(u8* actor, InitChainEntry* init);
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void IChain_Apply_s8(u8* actor, InitChainEntry* init);
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void IChain_Apply_u16(u8* actor, InitChainEntry* init);
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void IChain_Apply_s16(u8* actor, InitChainEntry* init);
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void IChain_Apply_u32(u8* actor, InitChainEntry* init);
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void IChain_Apply_s32(u8* actor, InitChainEntry* init);
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void IChain_Apply_f32(u8* actor, InitChainEntry* init);
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void IChain_Apply_f32div1000(u8* actor, InitChainEntry* init);
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void IChain_Apply_Vec3f(u8* actor, InitChainEntry* init);
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void IChain_Apply_Vec3fdiv1000(u8* actor, InitChainEntry* init);
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void IChain_Apply_Vec3s(u8* actor, InitChainEntry* init);
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f32 Math_SmoothScaleMaxMinF(f32* a0, f32 a1, f32 a2, f32 a3, f32 a4);
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void Math_SmoothScaleMaxF(f32* start, f32 target, f32 scale, f32 maxStep);
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void Math_SmoothDownscaleMaxF(f32* start, f32 scale, f32 maxStep);
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s32 Math_SmoothScaleMaxMinS(s16* start, s16 target, s16 scale, s16 maxStep, s16 minStep);
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void Math_SmoothScaleMaxS(s16* start, s16 target, s16 scale, s16 maxStep);
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s16 Math_Vec3f_Yaw(Vec3f* a, Vec3f* b);
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s16 Math_Vec3f_Pitch(Vec3f* a, Vec3f* b);
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void Actor_ProcessInitChain(Actor* actor, InitChainEntry* ichain);
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// void IChain_Apply_u8(u8* actor, InitChainEntry* init);
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// void IChain_Apply_s8(u8* actor, InitChainEntry* init);
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// void IChain_Apply_u16(u8* actor, InitChainEntry* init);
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// void IChain_Apply_s16(u8* actor, InitChainEntry* init);
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// void IChain_Apply_u32(u8* actor, InitChainEntry* init);
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// void IChain_Apply_s32(u8* actor, InitChainEntry* init);
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// void IChain_Apply_f32(u8* actor, InitChainEntry* init);
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// void IChain_Apply_f32div1000(u8* actor, InitChainEntry* init);
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// void IChain_Apply_Vec3f(u8* actor, InitChainEntry* init);
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// void IChain_Apply_Vec3fdiv1000(u8* actor, InitChainEntry* init);
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// void IChain_Apply_Vec3s(u8* actor, InitChainEntry* init);
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f32 Math_SmoothStepToF(f32* pValue, f32 target, f32 fraction, f32 step, f32 minStep);
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void Math_ApproachF(f32* pValue, f32 target, f32 scale, f32 maxStep);
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void Math_ApproachZeroF(f32* pValue, f32 scale, f32 maxStep);
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s32 Math_SmoothStepToS(s16* pValue, s16 target, s16 scale, s16 step, s16 minStep);
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void Math_ApproachS(s16* pValue, s16 target, s16 scale, s16 maxStep);
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void Color_RGBA8_Copy(Color_RGBA8* dst, Color_RGBA8* src);
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void func_801000A4(u16 param_1);
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void func_801000CC(u16 param_1);
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void func_801000F4(UNK_TYPE4 param_1, u16 param_2);
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void Lib_TranslateAndRotateYVec3f(Vec3f* translation, s16 rotation, Vec3f* src, Vec3f* dst);
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void func_801000A4(u16 sfxId);
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void func_801000CC(u16 sfxId);
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void func_801000F4(s32 a0, u16 a1);
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void Lib_Vec3f_TranslateAndRotateY(Vec3f* translation, s16 a, Vec3f* src, Vec3f* dst);
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void Lib_LerpRGB(Color_RGB8* a, Color_RGB8* b, f32 t, Color_RGB8* dst);
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f32 Lib_PushAwayVec3f(Vec3f* start, Vec3f* pusher, f32 distanceToApproach);
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f32 Math_Vec3f_StepTo(Vec3f* start, Vec3f* target, f32 speed);
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void Lib_Nop801004FC(void);
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void* Lib_PtrSegToVirt(void* ptr);
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void* Lib_PtrSegToVirtNull(void* ptr);
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void* Lib_PtrSegToK0(void* ptr);
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void* Lib_PtrSegToK0Null(void* ptr);
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void* Lib_SegmentedToVirtual(void* ptr);
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void* Lib_SegmentedToVirtualNull(void* ptr);
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void* Lib_PhysicalToVirtual(void* ptr);
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void* Lib_PhysicalToVirtualNull(void* ptr);
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void LifeMeter_Init(GlobalContext* ctxt);
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void LifeMeter_UpdateColors(GlobalContext* ctxt);
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// UNK_TYPE4 func_80100A80(GlobalContext* ctxt);
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