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Update progress script with new assets categories and update csv output format (#510)
* Reorganize csvs and progress.py * Put stuff in the correct folders * Reduce lots of repeated code * Change csv output format * Filter out automaticaly named variables in "Matching" progress calculation for assets * Address Elliptic's review * Don't count handwritten files in progress and add a way to fix files detected in the wrong section * Add missing "total" * More fixing * Add two missing columns * Update paths in Jenkinsfile * Update progress shield in readme * Update progress link
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<Root>
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<File Name="daytelop_static" Segment="9">
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<Texture Name="gDaytelopFirstDayLeftNESTex" OutName="first_day_left_nes" Format="i4" Width="128" Height="64" Offset="0x0"/>
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<Texture Name="gDaytelopFirstDayRightNESTex" OutName="first_day_right_nes" Format="i4" Width="128" Height="64" Offset="0x1000"/>
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<Texture Name="gDaytelopSecondDayLeftNESTex" OutName="second_day_left_nes" Format="i4" Width="128" Height="64" Offset="0x2000"/>
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<Texture Name="gDaytelopSecondDayRightNESTex" OutName="second_day_right_nes" Format="i4" Width="128" Height="64" Offset="0x3000"/>
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<Texture Name="gDaytelopFinalDayLeftNESTex" OutName="final_day_left_nes" Format="i4" Width="128" Height="64" Offset="0x4000"/>
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<Texture Name="gDaytelopFinalDayRightNESTex" OutName="final_day_right_nes" Format="i4" Width="128" Height="64" Offset="0x5000"/>
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<Texture Name="gDaytelopNewDayLeftNESTex" OutName="new_day_left_nes" Format="i4" Width="128" Height="64" Offset="0x6000"/>
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<Texture Name="gDaytelopNewDayRightNESTex" OutName="new_day_right_nes" Format="i4" Width="128" Height="64" Offset="0x7000"/>
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<Texture Name="gDaytelop72HoursNESTex" OutName="72_hours_nes" Format="i4" Width="144" Height="32" Offset="0x8000"/>
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<Texture Name="gDaytelop48HoursNESTex" OutName="48_hours_nes" Format="i4" Width="144" Height="32" Offset="0x8900"/>
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<Texture Name="gDaytelop24HoursNESTex" OutName="24_hours_nes" Format="i4" Width="144" Height="32" Offset="0x9200"/>
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</File>
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</Root>
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<Root>
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<File Name="esp_daytelop_static" Segment="9">
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<Texture Name="gDaytelopFirstDayLeftESPTex" OutName="first_day_left_esp" Format="i4" Width="128" Height="64" Offset="0x0"/>
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<Texture Name="gDaytelopFirstDayRightESPTex" OutName="first_day_right_esp" Format="i4" Width="128" Height="64" Offset="0x1000"/>
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<Texture Name="gDaytelopSecondDayLeftESPTex" OutName="second_day_left_esp" Format="i4" Width="128" Height="64" Offset="0x2000"/>
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<Texture Name="gDaytelopSecondDayRightESPTex" OutName="second_day_right_esp" Format="i4" Width="128" Height="64" Offset="0x3000"/>
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<Texture Name="gDaytelopFinalDayLeftESPTex" OutName="final_day_left_esp" Format="i4" Width="128" Height="64" Offset="0x4000"/>
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<Texture Name="gDaytelopFinalDayRightESPTex" OutName="final_day_right_esp" Format="i4" Width="128" Height="64" Offset="0x5000"/>
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<Texture Name="gDaytelopNewDayLeftESPTex" OutName="new_day_left_esp" Format="i4" Width="128" Height="64" Offset="0x6000"/>
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<Texture Name="gDaytelopNewDayRightESPTex" OutName="new_day_right_esp" Format="i4" Width="128" Height="64" Offset="0x7000"/>
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<Texture Name="gDaytelop72HoursESPTex" OutName="72_hours_esp" Format="i4" Width="144" Height="32" Offset="0x8000"/>
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<Texture Name="gDaytelop48HoursESPTex" OutName="48_hours_esp" Format="i4" Width="144" Height="32" Offset="0x8900"/>
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<Texture Name="gDaytelop24HoursESPTex" OutName="24_hours_esp" Format="i4" Width="144" Height="32" Offset="0x9200"/>
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</File>
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</Root>
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<Root>
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<File Name="fra_daytelop_static" Segment="9">
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<Texture Name="gDaytelopFirstDayLeftFRATex" OutName="first_day_left_fra" Format="i4" Width="128" Height="64" Offset="0x0"/>
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<Texture Name="gDaytelopFirstDayRightFRATex" OutName="first_day_right_fra" Format="i4" Width="128" Height="64" Offset="0x1000"/>
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<Texture Name="gDaytelopSecondDayLeftFRATex" OutName="second_day_left_fra" Format="i4" Width="128" Height="64" Offset="0x2000"/>
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<Texture Name="gDaytelopSecondDayRightFRATex" OutName="second_day_right_fra" Format="i4" Width="128" Height="64" Offset="0x3000"/>
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<Texture Name="gDaytelopFinalDayLeftFRATex" OutName="final_day_left_fra" Format="i4" Width="128" Height="64" Offset="0x4000"/>
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<Texture Name="gDaytelopFinalDayRightFRATex" OutName="final_day_right_fra" Format="i4" Width="128" Height="64" Offset="0x5000"/>
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<Texture Name="gDaytelopNewDayLeftFRATex" OutName="new_day_left_fra" Format="i4" Width="128" Height="64" Offset="0x6000"/>
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<Texture Name="gDaytelopNewDayRightFRATex" OutName="new_day_right_fra" Format="i4" Width="128" Height="64" Offset="0x7000"/>
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<Texture Name="gDaytelop72HoursFRATex" OutName="72_hours_fra" Format="i4" Width="144" Height="32" Offset="0x8000"/>
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<Texture Name="gDaytelop48HoursFRATex" OutName="48_hours_fra" Format="i4" Width="144" Height="32" Offset="0x8900"/>
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<Texture Name="gDaytelop24HoursFRATex" OutName="24_hours_fra" Format="i4" Width="144" Height="32" Offset="0x9200"/>
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</File>
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</Root>
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@@ -0,0 +1,19 @@
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<Root>
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<File Name="ger_daytelop_static" Segment="9">
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<Texture Name="gDaytelopFirstDayLeftGERTex" OutName="first_day_left_ger" Format="i4" Width="128" Height="64" Offset="0x0"/>
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<Texture Name="gDaytelopFirstDayRightGERTex" OutName="first_day_right_ger" Format="i4" Width="128" Height="64" Offset="0x1000"/>
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<Texture Name="gDaytelopSecondDayLeftGERTex" OutName="second_day_left_ger" Format="i4" Width="128" Height="64" Offset="0x2000"/>
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<Texture Name="gDaytelopSecondDayRightGERTex" OutName="second_day_right_ger" Format="i4" Width="128" Height="64" Offset="0x3000"/>
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<Texture Name="gDaytelopFinalDayLeftGERTex" OutName="final_day_left_ger" Format="i4" Width="128" Height="64" Offset="0x4000"/>
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<Texture Name="gDaytelopFinalDayRightGERTex" OutName="final_day_right_ger" Format="i4" Width="128" Height="64" Offset="0x5000"/>
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<Texture Name="gDaytelopNewDayLeftGERTex" OutName="new_day_left_ger" Format="i4" Width="128" Height="64" Offset="0x6000"/>
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<Texture Name="gDaytelopNewDayRightGERTex" OutName="new_day_right_ger" Format="i4" Width="128" Height="64" Offset="0x7000"/>
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<Texture Name="gDaytelop72HoursGERTex" OutName="72_hours_ger" Format="i4" Width="144" Height="32" Offset="0x8000"/>
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<Texture Name="gDaytelop48HoursGERTex" OutName="48_hours_ger" Format="i4" Width="144" Height="32" Offset="0x8900"/>
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<Texture Name="gDaytelop24HoursGERTex" OutName="24_hours_ger" Format="i4" Width="144" Height="32" Offset="0x9200"/>
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</File>
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</Root>
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@@ -0,0 +1,8 @@
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<Root>
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<File Name="nintendo_rogo_static" Segment="1" Game="MM">
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<Texture Name="gNintendo64LogoTextTex" OutName="nintendo_64_logo_text" Format="i8" Width="192" Height="32" Offset="0x0"/>
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<Texture Name="gNintendo64LogoTextShineTex" OutName="nintendo_64_logo_text_shine" Format="i8" Width="32" Height="32" Offset="0x1800"/>
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<DList Name="gNintendo64LogoNDL" Offset="0x2720"/>
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<Texture Name="gNintendo64LogoNShineTex" OutName="nintendo_64_logo_n_shine" Format="i8" Width="32" Height="32" Offset="0x29C0"/>
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</File>
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</Root>
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