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Document sun textures/displaylist (#642)
* Document sun textures/displaylist * Fix gSunEvening1Tex's outname * Add comment explaining the textures should be 64x64
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@@ -523,7 +523,7 @@ void DemoKakyo_DrawLostWoodsSparkle(Actor* thisx, GlobalContext* globalCtx2) {
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POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 20);
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gSPSegment(POLY_XLU_DISP++, 0x08, Lib_SegmentedToVirtual(gameplay_keep_Tex_079B10));
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gSPSegment(POLY_XLU_DISP++, 0x08, Lib_SegmentedToVirtual(gSun1Tex));
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gSPDisplayList(POLY_XLU_DISP++, gameplay_keep_DL_07AB10);
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for (i = 0; i < globalCtx->envCtx.unk_F2[3]; i++) {
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@@ -277,7 +277,7 @@ void EnEncount2_DrawParticles(EnEncount2* this, GlobalContext* globalCtx) {
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Matrix_InsertTranslation(sPtr->pos.x, sPtr->pos.y, sPtr->pos.z, MTXMODE_NEW);
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Matrix_Scale(sPtr->scale, sPtr->scale, sPtr->scale, MTXMODE_APPLY);
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POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 20);
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gSPSegment(POLY_XLU_DISP++, 0x08, Lib_SegmentedToVirtual(gameplay_keep_Tex_079B10));
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gSPSegment(POLY_XLU_DISP++, 0x08, Lib_SegmentedToVirtual(gSun1Tex));
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gSPDisplayList(POLY_XLU_DISP++, gameplay_keep_DL_07AB10);
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gDPPipeSync(POLY_XLU_DISP++);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 255);
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