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En_Bom_Chu (Bombchu) OK and documented (#679)
* EnBomChu_Init OK * EnBomChu_Destroy OK * func_808F7868 OK * func_808F79D4 OK * func_808F7E74 OK * func_808F7FA0 OK * func_808F77E4 OK * func_808F75D0 OK * func_808F7944 OK * func_808F7A84 OK * func_808F818C OK * func_808F8080 OK * func_808F7FD0 OK * EnBomChu_Update OK * EnBomChu_Draw OK * Drop unnecessary cast in Update * Import data into C * Object symbol * Use generated reloc * Port over OoT struct var names * Name all statics * Misc cleanup * Name some of the new struct vars introduced in MM * Port over most OoT function names * Name movingSpeed based on in-game observation * Name final param in EnBomChu_SpawnRipplesAndSplashes * More cleanup and OOT port * Some more names * More docs * Name last function * Final little cleanup * First round of review fixes * Change the name of that one function * More precise comment
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@@ -1285,8 +1285,7 @@ beginseg
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name "ovl_En_Bom_Chu"
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compress
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include "build/src/overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.o"
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include "build/data/ovl_En_Bom_Chu/ovl_En_Bom_Chu.data.o"
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include "build/data/ovl_En_Bom_Chu/ovl_En_Bom_Chu.reloc.o"
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include "build/src/overlays/actors/ovl_En_Bom_Chu/ovl_En_Bom_Chu_reloc.o"
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endseg
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beginseg
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