En_Bom_Chu (Bombchu) OK and documented (#679)

* EnBomChu_Init OK

* EnBomChu_Destroy OK

* func_808F7868 OK

* func_808F79D4 OK

* func_808F7E74 OK

* func_808F7FA0 OK

* func_808F77E4 OK

* func_808F75D0 OK

* func_808F7944 OK

* func_808F7A84 OK

* func_808F818C OK

* func_808F8080 OK

* func_808F7FD0 OK

* EnBomChu_Update OK

* EnBomChu_Draw OK

* Drop unnecessary cast in Update

* Import data into C

* Object symbol

* Use generated reloc

* Port over OoT struct var names

* Name all statics

* Misc cleanup

* Name some of the new struct vars introduced in MM

* Port over most OoT function names

* Name movingSpeed based on in-game observation

* Name final param in EnBomChu_SpawnRipplesAndSplashes

* More cleanup and OOT port

* Some more names

* More docs

* Name last function

* Final little cleanup

* First round of review fixes

* Change the name of that one function

* More precise comment
This commit is contained in:
Tom Overton
2022-03-24 19:07:59 -07:00
committed by GitHub
parent 5684b342b6
commit d5e692d0e1
5 changed files with 552 additions and 47 deletions
+1 -2
View File
@@ -1285,8 +1285,7 @@ beginseg
name "ovl_En_Bom_Chu"
compress
include "build/src/overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.o"
include "build/data/ovl_En_Bom_Chu/ovl_En_Bom_Chu.data.o"
include "build/data/ovl_En_Bom_Chu/ovl_En_Bom_Chu.reloc.o"
include "build/src/overlays/actors/ovl_En_Bom_Chu/ovl_En_Bom_Chu_reloc.o"
endseg
beginseg